Commit graph

1529 commits

Author SHA1 Message Date
phosit
b686dfa047
Use range based for loop in TestSerializerPerf
CppCheck warned that `i` might be out of bound.
2025-12-13 18:58:17 +01:00
phosit
1917d034fd
Introduce a namespace in Loader
All functions had a `LDR_` prefix. The prefix is removed.
Functions and globals which are only used in Loader.cpp are now
contained in an anonymous namespace.
2025-12-13 18:58:17 +01:00
phosit
a1ba9e34c4
Remove unused m_DeltaTime
Seems to be unused since c684c211a2
2025-11-30 13:49:31 +01:00
Vantha
ccd1046d67 Parallelize the execution of range queries
Use futures to spawn several threads that concurrently work through the
active range queries each turn instead of doing everything serially on
the main thread -- similar to how the pathfinder computes pathfinding
requests asynchronously. This significantly increases performance.
Note: It still can't run in parallel to the rest of the simulation update since
the range computations depend on the state of the simulation (like the
position of units).
2025-11-26 16:10:29 +01:00
Ralph Sennhauser
7452bf882f
Add test for loading players templates
Checks that those templates can be loaded, i.e. are adhering to the
schema.

Refs: #8540
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-22 08:41:02 +01:00
phosit
9a526bcae1
Throw error when simulation script can't be loaded
When a script in "simulation/helpers/" contained an error. Files in
"simulation/components" aren't loaded. The return value of
`LoadDefaultScripts` indicated an error but was ignored. The simulation
still tried to start.

Now instead of returning a ignoreable error code the error is thrown. In
the common path the error is implicitly rethrown to the JS-function
which tried to start the game.

fixes: #8133
2025-11-20 19:38:36 +01:00
Ralph Sennhauser
9ffbf15ee1
Fix -Wunnecessary-virtual-specifier warnings
Commit 3eee3a444d added final keyword to
simulation classes but left virtual keywords in place.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-11 21:35:01 +01:00
Ralph Sennhauser
9ea5a789a7
Fix EntityMap::iterator
Fixes cppcheck error
```
source/simulation2/system/EntityMap.h:104:11: error: Reference to local variable returned. [returnReference]
   return ptr;
```

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-11 21:35:01 +01:00
phosit
ef016884ab
Pass debugOptions on construction of CSimulation2
The functions to set them explicitly are removed. This makes the
interface of `CSimulation2` smaller.

Also serializationtest and rejointest can't be active at the same time.
Add a warning about that and use a `std::variant`.
2025-11-01 17:31:54 +01:00
phosit
10afb7d856
Pass ooslog-activate flag on construction
This deduplicates the activation logic and removes the only
`m_EnableOOSLog` mutation.
2025-11-01 16:35:39 +01:00
Ralph Sennhauser
0fe18e1d84
Enable test loading all templates
The test takes about 0.5s in release build and about 2s in debug build,
hardly qualifying as slow. As such enable it.

About the noise, it's of little interest anyway so don't spam.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-01 16:15:31 +01:00
Ralph Sennhauser
eba8439295
Replace boost::filesystem std::filyestem
Bumping the minimum version of macOS to 10.15 for spidermonky [1] also
allows us to use std::filesystem instead of boosts implementation.

[1] f14a98e26f

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-29 09:56:32 +01:00
fahad-accordion-19
56d7be5334 Remove <type> from minimap schema and templates
The <minimap> element in resource templates previously included a <type>
child element that was required by CCmpMinimap.cpp. This commit removes
the <type> field from the minimap schema in CCmpMinimap.cpp and from all
affected templates, making the minimap component resource-agnostic and
simplifying template definitions.

Refs: #8170
2025-10-26 21:43:25 +01:00
real_tabasco_sauce
c43aa1d609 fix debug build by directly setting probability for the inverse binomial in Decay.cpp 2025-10-08 17:00:09 +02:00
real_tabasco_sauce
f8e0a78d6d Add a random chance for a decay sinking event to occur.
Adds a 1/125 chance for a corpse to undergo a decay movement in a given frame.
This allows a probability passed from the template to determine the sinking behavior of the entity.
Fixes #7548
2025-09-23 17:11:12 +02:00
Itms
9150c20818
Remove ScriptTypes and ScriptExtraHeaders headers
The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.

Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
2025-09-14 13:17:18 +02:00
Ralph Sennhauser
4136b2f6f7
Clone InitAttributes for serialization test
Commit 8b11f6a151 requires InitAttributes to be available, which isn't
the case for the secondary context in serialization test. So clone
InitAttributes to make it available.

```
ERROR: JavaScript error: simulation/helpers/Commands.js line 89
InitAttributes is not defined
  reveal-map@simulation/helpers/Commands.js:89:7
  ProcessCommand@simulation/helpers/Commands.js:932:23
ERROR: Failed to call ProcessCommand() global script function
```

Reported-by: phosit <phosit@autistici.org>
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-09-06 13:13:25 +02:00
phosit
d85eef067b Make TaskManager independent of Future
`TaskManager` and `Future` where coupled together. When a task is pushed
a future is returned. Also the `Future::Wrap` function was inconvenient
to use.
Now `TaskManager::PushTask` doesn't return a `Future` anymore. This
alows to use different `Future`-like types.
Also it's possible to easily use the `Future` with a different type that
implements a `PushTask` function.
2025-08-28 20:01:39 +02:00
Itms
7038d87454 Update SpiderMonkey to ESR 128.13
Fixes #7662
2025-08-15 19:43:34 +02:00
Ralph Sennhauser
5b5f678e3f
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
Ralph Sennhauser
3647921bed
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-13 19:38:21 +02:00
phosit
0a2bd6a5a4 Use proper js-modules for ai common-api
The common-api already used a coding pattern which was called modules.
That is replaced with native js-modules.

Refs: #8081
2025-08-13 14:04:16 +02:00
phosit
4da78788c8 Use proper js-modules for petra
Petra already used a coding pattern which was called modules. That is
replaced with native js-modules.

Refs: #8081
Fixes: #1024
2025-08-13 14:04:16 +02:00
Ralph Sennhauser
4a14e382d5
Replace deprecated std::is_pod
std::is_pod is deprecated in C++20 and as such triggers
-Wdeprecated-declarations when built with C++20, "is_standard_layout &&
is_trivial" is the equivalent, so migrate to that.

While at it replace runtime dispatch with compile time and reduce the
required trait for memcpy to what is really needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-12 20:45:15 +02:00
Ralph Sennhauser
cc7a165365
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulatation2
and fix what needs to be fixed.

source/simulation2/system/ComponentTest.h uses cxxtest, so add cxxtest
to the deps for simulation2 target.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-08 07:10:11 +02:00
Ralph Sennhauser
2bad15b4c2
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 20:00:49 +02:00
Ralph Sennhauser
32fd10691d
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 08:38:40 +02:00
Ralph Sennhauser
46d44bbc14
Fix includes in source/ps
Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.

Delete source/ps/FutureForward.h as it is no longer used.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-05 07:21:22 +02:00
Ralph Sennhauser
86255ed66f
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-03 17:16:27 +02:00
phosit
f721f56ad4 Replace TIMER with PROFILE2
`TIMER` messages where printed to stdout which lead to noise.

Refs: #1003
2025-07-29 18:19:49 +02:00
phosit
eb3f0166f8 Prefer [[maybe_unused]] over UNUSED2
`[[maybe_unused]]` is in the C++ standard.
2025-07-28 13:16:37 +02:00
phosit
5be02743fa Don't use UNUSED2 on always unused variables
Not introducing a variable enforces that the variable is not used.
`UNUSED2` on the other hand is used to silence the warning.
2025-07-28 13:16:37 +02:00
Ralph Sennhauser
f9e1e742bf
Fix includes in source/renderer
Make include-what-you-use happy with files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-27 16:07:14 +02:00
Ralph Sennhauser
9c7bbd531f
Fix some includes in source/lib
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-25 07:11:21 +02:00
Ralph Sennhauser
3c1a37985a
Fix includes in source/network
Make include-what-you-use happy with files in source/network and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-23 18:18:47 +02:00
Ralph Sennhauser
8398f1baf4
Fix some includes in source/graphics
Make include-what-you-use happy with some files in source/graphics and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-20 17:28:48 +02:00
Ralph Sennhauser
0dc52a4d43
Drop GetWstringFromWpath helper function
657be906fe allowed the use of boost filesystem v4, so this should have
been updated as well. As boost filesystem v2 is irrelevant as it was
removed in boost-1.50 so just remove the wrapper function altogether.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-20 07:24:35 +02:00
Ralph Sennhauser
6f2f8c13bf
Replace boost::mt19937 with std::mt19937
Available since C++11 and already used in the codebase.

Ref: #8210
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-19 10:46:02 +02:00
Ralph Sennhauser
e7f44ca6ca
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 09:04:50 +02:00
phosit
9822a22573 Replace ScriptException::Raise in Engine functions
Now exceptions can be thrown. The function throwing exceptions becomes
cleaner and doesn't require a `ScriptRequest` anymore.
2025-07-08 19:11:49 +02:00
Ralph Sennhauser
5e4b49f65f
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-07 17:45:54 +02:00
phosit
891908b801 Remove UNUSED
The `UNUSED` macro is used to mark a variable as unused but with a name.
Those usages are replaced with comments so that `UNUSED` can be removed.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-26 17:25:05 +02:00
phosit
1652e82021 Use std::unique_ptr for CSimulation2Impl
Using a `std::unique_ptr` it's explicit that the data is owned by the
`CSimulation2`.
2025-06-19 22:12:52 +02:00
phosit
93666d8628 Remove ignore_result
`std::ignore` serves the same purpose and is C++ standard.
2025-06-19 19:05:56 +02:00
trompetin17
5b8cb7f34b
Support std::optional in FromJSVal
This commit introduces support for std::optional<T> in
Script::FromJSVal. When a JavaScript value is undefined or null, the
resulting optional is set to std::nullopt; otherwise, the value is
converted and wrapped.

This change allows components to cleanly handle optional script values
without needing manual null checks or exception handling in C++.

As a direct application of this feature, the Identity component now uses
std::optional<std::wstring> for the return value of GetCiv(). This
resolves a bug where formation templates (e.g., those inheriting from
template_formation.xml) do not explicitly define a civ. After commit
03f7903fec, the code assumed GetCiv() would always return a valid
string, leading to undefined behavior when it was missing.

With this update:
- GetCiv() returning undefined results in an empty optional.
- The Identity component defaults to an empty civilization string ("")
  when the civ is not defined.
- This avoids crashes or actor parsing errors for civ-less templates and
  improves robustness in script-C++ interaction.

Closes: #8107
Fixes: #8091
2025-06-19 08:52:24 -05:00
phosit
d9795d29fe Remove the name of some unused arguments
Remove some usage of the `UNUSED` macro. Remove only those cases where
the names can be deduced from their type.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-18 12:49:59 +02:00
Ralph Sennhauser
657be906fe
Cleanup use of boost::filesystem
Suppressing boost warnings is already covered by how we include
libraries if there are actually still any of them relevant.

Then the v2 vs v3 stuff is obsolete as boost ships with filesystem v4
this days.

Lastly injecting a namespace alias via pch header is questionable, so
just don't.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-17 21:56:04 +02:00
Stan
03f7903fec
Make rallypoints moddable.
Allow use of {civ} tags in templates to simplify mod dependencies and inheritance.

Reviewed-On: #8038
Reviewed-By: @phosit
2025-06-15 07:43:08 +02:00
Vantha
eb2f59eeaa Allow actors to override the entity's anchor type
Optionally let actor templates define their own anchor types.
These override the default value defined in the template.
Useful for actors without their own entity template.

Reviewed-By: Itms
Reviewed-On: https://gitea.wildfiregames.com/0ad/0ad/pulls/7542
2025-06-10 23:01:09 +02:00
trompetin17
c3d3943047
Fix incorrect shadow behavior in VisualActors
This commit primarily corrects an inaccurate comment and resolves a
hidden bug in the VisualActor shadow logic, while preserving the current
behavior.

Previously, the DisableShadows option removed both casting and receiving
shadows. However, the internal logic ignored this setting in some cases,
causing shadows to appear even when explicitly disabled in XML
templates.

This change introduces the ability to control CastShadows and
ReceiveShadows independently via template settings, defaulting both to
true unless explicitly specified.

In addition, previews are updated to receive shadows but not cast them,
improving visual volume effects without affecting lighting behavior.
2025-06-03 19:30:10 -05:00