0ad/source/simulation2
phosit 5be02743fa Don't use UNUSED2 on always unused variables
Not introducing a variable enforces that the variable is not used.
`UNUSED2` on the other hand is used to silence the warning.
2025-07-28 13:16:37 +02:00
..
components Don't use UNUSED2 on always unused variables 2025-07-28 13:16:37 +02:00
docs Remove UNUSED 2025-06-26 17:25:05 +02:00
helpers Fix some includes in source/graphics 2025-07-20 17:28:48 +02:00
scripting Remove the name of some unused arguments 2025-06-18 12:49:59 +02:00
serialization Remove UNUSED 2025-06-26 17:25:05 +02:00
system Fix includes in source/network 2025-07-23 18:18:47 +02:00
tests Fix a bunch of spelling mistakes 2025-04-11 06:24:32 +02:00
MessageTypes.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00
Simulation2.cpp Fix some includes in source/lib 2025-07-25 07:11:21 +02:00
Simulation2.h Use std::unique_ptr for CSimulation2Impl 2025-06-19 22:12:52 +02:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00