0ad/source/simulation2
Vantha eb2f59eeaa Allow actors to override the entity's anchor type
Optionally let actor templates define their own anchor types.
These override the default value defined in the template.
Useful for actors without their own entity template.

Reviewed-By: Itms
Reviewed-On: https://gitea.wildfiregames.com/0ad/0ad/pulls/7542
2025-06-10 23:01:09 +02:00
..
components Allow actors to override the entity's anchor type 2025-06-10 23:01:09 +02:00
docs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
helpers Return by value from CCamera::GetScreenCoordinates 2024-11-17 20:27:58 +01:00
scripting Cache JS component wrappers 2025-04-19 14:41:45 +02:00
serialization Fix no-pch build following #7829 2025-05-11 11:24:50 +02:00
system Fix no-pch build following #7829 2025-05-11 11:24:50 +02:00
tests Fix a bunch of spelling mistakes 2025-04-11 06:24:32 +02:00
MessageTypes.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00
Simulation2.cpp Stop running shrinking gcs & simplify GC logic. 2025-04-22 17:03:29 +02:00
Simulation2.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00