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Replace boost::filesystem std::filyestem
Bumping the minimum version of macOS to 10.15 for spidermonky [1] also
allows us to use std::filesystem instead of boosts implementation.
[1] f14a98e26f
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
parent
618ffc7bf9
commit
eba8439295
5 changed files with 14 additions and 33 deletions
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@ -224,21 +224,6 @@ extern_lib_defs = {
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externalincludedirs { "/usr/local/include" }
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end
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end,
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link_settings = function()
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if os.istarget("windows") or os.istarget("macosx") then
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if os.istarget("windows") then
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defines { 'BOOST_LIB_TOOLSET="vc143"' }
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end
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add_default_lib_paths("boost")
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end
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add_default_links({
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-- The following are not strictly link dependencies on all systems, but
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-- are included for compatibility with different versions of Boost
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android_names = { "boost_filesystem-gcc-mt" },
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unix_names = { os.findlib("boost_filesystem-mt") and "boost_filesystem-mt" or "boost_filesystem" },
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osx_names = { "boost_filesystem" },
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})
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end,
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},
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comsuppw = {
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link_settings = function()
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@ -43,9 +43,9 @@
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#include <algorithm>
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#include <array>
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#include <boost/filesystem.hpp>
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#include <boost/iterator/iterator_facade.hpp>
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#include <chrono>
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#include <filesystem>
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#include <iterator>
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#include <set>
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#include <sstream>
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@ -792,11 +792,11 @@ public:
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*/
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CTextureConverter::Settings GetConverterSettings(const CTexturePtr& texture)
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{
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boost::filesystem::path srcPath = texture->m_Properties.m_Path.string();
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std::filesystem::path srcPath = texture->m_Properties.m_Path.string();
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std::vector<CTextureConverter::SettingsFile*> files;
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VfsPath p;
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for (boost::filesystem::path::iterator it = srcPath.begin(); it != srcPath.end(); ++it)
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for (std::filesystem::path::iterator it = srcPath.begin(); it != srcPath.end(); ++it)
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{
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VfsPath settingsPath = p / "textures.xml";
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m_HotloadFiles[settingsPath].insert(texture);
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@ -32,10 +32,10 @@
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#include "lib/sysdep/filesystem.h"
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#include "lib/sysdep/os.h"
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#include <boost/filesystem.hpp>
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#include <boost/version.hpp>
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#include <cerrno>
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#include <cstring>
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#include <filesystem>
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#include <memory>
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#include <string>
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@ -217,9 +217,9 @@ Status RenameFile(const OsPath& path, const OsPath& newPath)
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try
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{
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boost::filesystem::rename(boost::filesystem::path(path.string()), boost::filesystem::path(newPath.string()));
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std::filesystem::rename(std::filesystem::path(path.string()), std::filesystem::path(newPath.string()));
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}
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catch (boost::filesystem::filesystem_error& err)
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("RenameFile: failed to rename %s to %s.\n%s\n", path.string8().c_str(), path.string8().c_str(), err.what());
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return ERR::EXCEPTION;
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@ -237,15 +237,11 @@ Status CopyFile(const OsPath& path, const OsPath& newPath, bool override_if_exis
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try
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{
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if(override_if_exists)
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#if BOOST_VERSION >=107400
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boost::filesystem::copy_file(boost::filesystem::path(path.string()), boost::filesystem::path(newPath.string()), boost::filesystem::copy_options::overwrite_existing);
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#else
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boost::filesystem::copy_file(boost::filesystem::path(path.string()), boost::filesystem::path(newPath.string()), boost::filesystem::copy_option::overwrite_if_exists);
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#endif
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std::filesystem::copy_file(std::filesystem::path(path.string()), std::filesystem::path(newPath.string()), std::filesystem::copy_options::overwrite_existing);
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else
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boost::filesystem::copy_file(boost::filesystem::path(path.string()), boost::filesystem::path(newPath.string()));
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std::filesystem::copy_file(std::filesystem::path(path.string()), std::filesystem::path(newPath.string()));
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}
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catch(boost::filesystem::filesystem_error& err)
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catch(std::filesystem::filesystem_error& err)
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{
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debug_printf("CopyFile: failed to copy %s to %s.\n%s\n", path.string8().c_str(), path.string8().c_str(), err.what());
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return ERR::EXCEPTION;
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@ -31,7 +31,7 @@
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#include "scriptinterface/ScriptRequest.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include <boost/filesystem.hpp>
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#include <filesystem>
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#include <iterator>
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#include <js/Array.h>
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#include <js/PropertyAndElement.h>
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@ -72,8 +72,8 @@ public:
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ScriptRequest rq(self->m_ScriptInterface);
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// Extract the 3rd component of the path (i.e. the directory after simulation/ai/)
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boost::filesystem::path components = pathname.string();
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boost::filesystem::path::iterator it = components.begin();
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std::filesystem::path components = pathname.string();
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std::filesystem::path::iterator it = components.begin();
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std::advance(it, 2);
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std::wstring dirname = it->wstring();
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@ -24,7 +24,7 @@
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#include "tinygettext/unix_file_system.hpp"
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#include <boost/filesystem.hpp>
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#include <filesystem>
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#include <fstream>
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#include <stdlib.h>
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@ -38,7 +38,7 @@ std::vector<std::string>
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UnixFileSystem::open_directory(const std::string& pathname)
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{
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std::vector<std::string> files;
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for(auto const& p : boost::filesystem::directory_iterator(pathname))
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for(auto const& p : std::filesystem::directory_iterator(pathname))
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{
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files.push_back(p.path().filename().string());
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}
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