mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Use futures to spawn several threads that concurrently work through the active range queries each turn instead of doing everything serially on the main thread -- similar to how the pathfinder computes pathfinding requests asynchronously. This significantly increases performance. Note: It still can't run in parallel to the rest of the simulation update since the range computations depend on the state of the simulation (like the position of units). |
||
|---|---|---|
| .. | ||
| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||