0ad/source/simulation2
Ralph Sennhauser 657be906fe
Cleanup use of boost::filesystem
Suppressing boost warnings is already covered by how we include
libraries if there are actually still any of them relevant.

Then the v2 vs v3 stuff is obsolete as boost ships with filesystem v4
this days.

Lastly injecting a namespace alias via pch header is questionable, so
just don't.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-17 21:56:04 +02:00
..
components Cleanup use of boost::filesystem 2025-06-17 21:56:04 +02:00
docs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
helpers Return by value from CCamera::GetScreenCoordinates 2024-11-17 20:27:58 +01:00
scripting Cache JS component wrappers 2025-04-19 14:41:45 +02:00
serialization Fix no-pch build following #7829 2025-05-11 11:24:50 +02:00
system Fix no-pch build following #7829 2025-05-11 11:24:50 +02:00
tests Fix a bunch of spelling mistakes 2025-04-11 06:24:32 +02:00
MessageTypes.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00
Simulation2.cpp Stop running shrinking gcs & simplify GC logic. 2025-04-22 17:03:29 +02:00
Simulation2.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00