Commit graph

1194 commits

Author SHA1 Message Date
Itms
761abd587e SpiderMonkey 38 upgrade: 10/35
Use operator= instead of .set(). Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1128110

This was SVN commit r18664.
2016-09-02 16:24:46 +00:00
Itms
c7c3ef9f92 SpiderMonkey 38 upgrade: 09/35
Use .toFoo() instead of JSVAL_TO_FOO. Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=952650

This was SVN commit r18663.
2016-09-02 16:23:44 +00:00
leper
014a6d621b Keep mounting the cache directory in tests. Fixes oversight in 493990f472.
This was SVN commit r18623.
2016-08-22 01:00:23 +00:00
leper
9998592542 Remove unused variable.
This was SVN commit r18620.
2016-08-21 20:35:08 +00:00
elexis
6eaf76d653 Actually seed the random number generator used in the simulation. Reviewed by sanderd17, fixes #4127.
This was SVN commit r18604.
2016-08-14 16:28:54 +00:00
elexis
416049e4b4 Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139.
Remove the unused "recharge" attack timer which was introduced in
b21e798243 but should have been removed with 4e5c5e2d8f.

This was SVN commit r18599.
2016-08-11 14:35:50 +00:00
Itms
bb1f86f515 Remove duplication of the Hexify function.
Remove the useless extern keyword from function declarations in
ps/Util.h.

Patch by echotangoecho, refs #4095

This was SVN commit r18591.
2016-08-08 12:50:39 +00:00
Itms
e3cdb2253d Fix calls to CXeromyces::Terminate in the main loop to fix several possible memory leaks.
Make init/shutdown order consistent in some places.

This was SVN commit r18589.
2016-08-08 08:32:57 +00:00
Itms
4e87fef3da The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
Patch by leper, refs #3708

See also https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r18580.
2016-08-02 16:58:30 +00:00
Itms
72ca6c5f80 Style cleanup by leper, preparing the SpiderMonkey update. Refs #3708
This was SVN commit r18579.
2016-08-02 16:12:11 +00:00
Itms
493990f472 Fix engine tests when no mods are present, by making the pathfinder tests consistent with the rest of the tests.
This was SVN commit r18577.
2016-08-02 15:38:39 +00:00
elexis
4c0f12bce3 Fix autostart replays following a23884d79a by grabbing g_GameAttributes from the simulation instead of the GUI. Patch by Imarok, refs #3143.
Don't remove attribs from the init attributes as that is still used by
the loading screen to show the mapname.

This was SVN commit r18510.
2016-07-12 01:49:48 +00:00
Itms
ec2e2a84a4 Fix and improve 001c411cc2.
This was SVN commit r18489.
2016-07-05 20:23:12 +00:00
wraitii
898ab5229b Change profiling calls to get a better view of what is actually slow and what is not.
This was SVN commit r18438.
2016-06-25 13:12:35 +00:00
wraitii
9e526614be Accidentally left a change from #4056 in in 7c21a0cf8e.
This was SVN commit r18418.
2016-06-21 11:13:00 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
wraitii
001c411cc2 Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
This was SVN commit r18358.
2016-06-10 22:57:28 +00:00
wraitii
41bc367bd1 Messed up 01603708de
This was SVN commit r18350.
2016-06-09 17:45:50 +00:00
wraitii
01603708de Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588
This was SVN commit r18349.
2016-06-09 17:38:59 +00:00
wraitii
d1cc3dcb80 Re-use the same vector for the range manager spatial subdivision queries to cut down on allocations and memory fragmentation. Refs #4045
This was SVN commit r18344.
2016-06-08 17:06:58 +00:00
sanderd17
83af69286d Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
This was SVN commit r18266.
2016-05-30 14:07:48 +00:00
sanderd17
1a8f5f3490 Move rallypoint waypoints smoothly with moving targets
This was SVN commit r18259.
2016-05-29 12:49:32 +00:00
elexis
6f744aef88 Simulation context cleanup, refs #3991, #3168.
Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.

This was SVN commit r18201.
2016-05-19 19:42:07 +00:00
elexis
f4e69b7c07 Cleanup of #3255, fixes #3966.
Don't create an empty oos_logs directory when starting the game.
Rename getDateIndexSubdirectory to createDateIndexSubdirectory.
Add a comment for the breakpoint argument of CreateDirectories.

This was SVN commit r18183.
2016-05-16 00:56:07 +00:00
sanderd17
77224548bf Use references instead of copies
This was SVN commit r18130.
2016-05-02 19:03:19 +00:00
sanderd17
4ea49f374a Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834
This was SVN commit r18121.
2016-05-02 09:26:07 +00:00
sanderd17
ef3794f90a Fix serialisationtest by serializing the territory trigger event, and sending the message only once.
This was SVN commit r18102.
2016-04-27 18:37:27 +00:00
sanderd17
f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
Itms
c856bc296d Slight improvement to the short range pathfinder. Patch by fsincos, refs #3925
This was SVN commit r18090.
2016-04-24 14:35:31 +00:00
sanderd17
df3c3c35b2 Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
This was SVN commit r18041.
2016-04-17 15:43:29 +00:00
Itms
5ac76ecf89 Some style fixes reported by leper.
This was SVN commit r18016.
2016-04-10 16:57:12 +00:00
sanderd17
f8e986d057 Fix territory not being updated when diplomacy changes. Fixes #3891
This was SVN commit r18012.
2016-04-09 19:57:34 +00:00
Itms
8c436a8a41 Slight improvement of the flood filling algorithm in the hierarchical pathfinder.
Remove some useless check and a useless reverse loop, and add a flag to
prevent redundant checks.

Patch by fsincos, refs #3588

This was SVN commit r18011.
2016-04-09 19:47:09 +00:00
sanderd17
6471a54c9f Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
This was SVN commit r17992.
2016-04-06 17:36:47 +00:00
mimo
0863f20722 cleanup
This was SVN commit r17898.
2016-03-15 18:27:17 +00:00
elexis
d61e315f4d Fix few style issues remarked by leper.
Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.

This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
Itms
a4a1bcab94 Remove the now useless UnitMotion planning, and cleanup of CCmpUnitMotion.cpp (unused variables, whitespace). Fixes #3790.
This should have a noticeable impact on performance (in the good way!)

Thanks mimo for noticing something was off with the planning system!

This was SVN commit r17866.
2016-03-12 13:44:51 +00:00
elexis
b155a28698 Immediately set the fog-of-war instead of waiting for session.js to load, refs #3168.
This was SVN commit r17832.
2016-03-06 13:56:07 +00:00
elexis
a32ed75bff Fix a race-condition when two games have been started simultaneously and attempt to create the same replay directory, refs #3255.
Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.

This was SVN commit r17776.
2016-02-19 11:22:32 +00:00
mimo
6289251b3b Improve unitMotion in the final step before reaching the target,
which decreases the proportion of units going back and forth around the
target

This was SVN commit r17769.
2016-02-17 19:00:34 +00:00
mimo
4584a81656 be less restrictive with fix for #3785
This was SVN commit r17768.
2016-02-17 18:31:01 +00:00
mimo
41d7e64271 prevent short pathfinder to go into impassable region, fixes #3785
This was SVN commit r17765.
2016-02-15 21:24:27 +00:00
mimo
a9376eeebb update goal before pathing when moving target refs #3472 and improve unitMotion overlay
This was SVN commit r17764.
2016-02-15 19:30:17 +00:00
elexis
c3ac6cf7fc Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301.
This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
elexis
5998d13442 Use date and sequential ID for replay-directorynames, fixes #3255.
Save replays in userdata (screenshots, savegames)  and create one
subdirectory for every release.

This was SVN commit r17761.
2016-02-15 15:57:23 +00:00
Itms
4ad601a301 Sorry for the surprise fix but that really hurts my eyes :p
This was SVN commit r17748.
2016-02-09 16:12:52 +00:00
elexis
4ac89001f4 Fix compile error for gcc 4.6, refs #3168.
This was SVN commit r17745.
2016-02-08 22:44:23 +00:00
elexis
a2f7d4d82a Show fog of war in observermode, fixes #3168.
This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
Yves
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
elexis
5747619c39 Don't create replays without commands in case of running non-visual replay or an atlas simulation.
Remove trailing whitespace.

This was SVN commit r17689.
2016-01-23 01:02:57 +00:00
elexis
b5cb62ffa2 Remove error messages from the CinemaManager, since not having a GameView is expected in non-visual replay. Patch by Vladislav, refs #3301.
This was SVN commit r17682.
2016-01-21 13:07:52 +00:00
leper
f34dc412b6 Deep freeze simulation commands to prevent accidental updates. Fixes #3647.
This was SVN commit r17673.
2016-01-18 22:24:50 +00:00
elexis
8827db201a Remove the virtual keyword since this is a helper-function not used by the interface. Refs #3215.
This was SVN commit r17663.
2016-01-18 03:41:00 +00:00
leper
fb92761c92 Use explicit types instead of auto.
This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
leper
27fab6bf1e Constify Spatial.h a bit.
While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.

foobar

This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
leper
f4898c18d8 SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708.
Use JS_GetProperty{,ById} instead.
Ensure that we break if someone tries to serialize a getter by using
something similar to what we used pre 47a03c3397.
https://bugzilla.mozilla.org/show_bug.cgi?id=1094176

This was SVN commit r17633.
2016-01-11 20:03:33 +00:00
leper
775f856421 Use .assign instead of operator=.
This was SVN commit r17631.
2016-01-11 20:03:28 +00:00
leper
d08044c8ad JS_DumpHeap is removed in SpiderMonkey 38, since we have nothing using it remove it. Refs #3708.
https://bugzilla.mozilla.org/show_bug.cgi?id=1105069
https://bugzilla.mozilla.org/show_bug.cgi?id=1122842

This was SVN commit r17630.
2016-01-11 20:03:09 +00:00
elexis
8c7b6dceaa Show status-bars of all players to observers, fixes #3215.
This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
elexis
8859f33b38 Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215.

This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
Itms
629e73a768 Fix a compiler warning.
This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
elexis
1cc1ba2b17 Fix non-visual replaymode. Refs #3301 (cinematic camera). Patch by Vladislav. Bug reported by eternaf.
This was SVN commit r17606.
2016-01-06 21:40:59 +00:00
leper
b18cd3254c Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
Also ENSURE that the given value identifier is actually present in the
cache instead of creating one if it is not.

This was SVN commit r17603.
2016-01-04 21:41:40 +00:00
Yves
89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
elexis
036f985017 Add missing semicolons.
Update timestamp.

This was SVN commit r17591.
2016-01-02 18:12:02 +00:00
mimo
371a41c216 seems that line was missing, with the result that garrisoned units sent a TerritoryPositionChanged message each turn
This was SVN commit r17586.
2016-01-01 17:45:53 +00:00
mimo
36c08193ba optimizes range queries, fixes #3717
This was SVN commit r17573.
2015-12-30 13:44:51 +00:00
mimo
543472b77b Optimization of isBoxVisible + cleanup, fixes #3712
This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
mimo
82c215de49 prevent thousands of calls per turn of calculeTerritories which would exit immediately
This was SVN commit r17560.
2015-12-28 16:23:06 +00:00
leper
3fd4d07ca1 Test \0 in object property names for serializing.
This was SVN commit r17539.
2015-12-22 19:01:18 +00:00
leper
332096e4ed SpiderMonkey 38 removes JS_AllocateArrayBufferContents.
Users required the returned buffer to be passable to free(), so replace
it by malloc().
https://bugzilla.mozilla.org/show_bug.cgi?id=1037358

This was SVN commit r17511.
2015-12-19 02:49:46 +00:00
leper
2239fe338c The jschar typedef is removed in SpiderMonkey 38.
Since it already is char16_t in 31 replace it by that.
https://bugzilla.mozilla.org/show_bug.cgi?id=1063962

This was SVN commit r17506.
2015-12-19 01:29:55 +00:00
leper
69ab2bae5b Some ctors were made explicit in SpiderMonkey 38, so call them where needed.
https://bugzilla.mozilla.org/show_bug.cgi?id=1013663

This was SVN commit r17505.
2015-12-19 01:13:56 +00:00
leper
efda359acc Use new when calling the builtin typed array constructor.
The current code will be forbidden in ES6.

This was SVN commit r17504.
2015-12-19 01:10:13 +00:00
elexis
abce6cb737 Pathfinder optimization, fixes #3541.
Simplify the math of Geometry::TestRayAASquare.

This was SVN commit r17500.
2015-12-18 15:05:33 +00:00
mimo
a74d9be130 make const the new method introduced in 2451872731
This was SVN commit r17425.
2015-12-10 19:23:50 +00:00
mimo
b6dbb2bff0 fix tabs of 2451872731
This was SVN commit r17415.
2015-12-09 20:56:53 +00:00
mimo
2451872731 improve performance of hierarchical pathfinder, refs #3588
This was SVN commit r17413.
2015-12-09 19:56:30 +00:00
mimo
6a73dc2e16 fix multiple (useless) insertion in grid update of hierarchical pathfinder
This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
scythetwirler
987a7028bd Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped.
This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
elexis
71b0d9c052 Update atlas with the new map_sizes.json format. Refs #3355.
This was SVN commit r17379.
2015-12-04 16:37:30 +00:00
mimo
0a8fc4bb08 improve pathFinder by optimizing the DistanceToSquare computation, refs #3588
This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
elexis
700859b2c3 Move the playerdefaults to the settings directory. Refs #3355
This was SVN commit r17332.
2015-11-30 01:33:59 +00:00
mimo
be9b6fa59c improves performance of hierarchical pathFinder, refs #3588
This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
Itms
229e850dba Fix a compiler warning.
This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
mimo
fc6af83c2a cleanup 5b335442fb
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo
5b335442fb fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
mimo
0b2da13dea never edit a patch before commiting !
This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo
9b0ed97d05 fixes and performance improvements in hierarchical pathfinder, fixes #3621
This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
wraitii
9e35f7d68b The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612.
This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
wraitii
f1f0fa1f8f Fix a typo. Thanks stan for noticing.
This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
wraitii
3760891131 Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii
e7fb75a680 Initialize new variables correctly.
This was SVN commit r17247.
2015-11-12 23:07:54 +00:00
wraitii
e9271025dc Forgot to serialize a new unitMotion variable, resulting in OOS on rejoin.
This was SVN commit r17245.
2015-11-12 20:57:50 +00:00
wraitii
3febc387d5 Styling fixes.
This was SVN commit r17241.
2015-11-12 17:23:50 +00:00
wraitii
913545aa41 Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
Also make sure we don't include Geometry.h where it's not necessary.

This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
f3b22e51a3 Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
Original patch by mimo. Refs #3588

This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
wraitii
a138bed96b Fix an issue where units did not notice other moving units with my latest commits.
This was SVN commit r17234.
2015-11-11 19:06:07 +00:00
wraitii
cc199c4cca Fix a critical typo in the last commit and a debug message left in accidentally. Thanks fabio.
This was SVN commit r17232.
2015-11-11 13:55:36 +00:00
wraitii
06cb37ff74 Add PlanNextStep back to the unitMotion, in a completely different version. This basically anticipates where we'll probably move next, and checks if static units might block us. Makes paths look slightly better.
This was SVN commit r17229.
2015-11-11 13:29:06 +00:00
wraitii
607955489d Check if units are in the world in UnitRenderer::PickAllEntitiesAtPoint. Probably fixes #3587, though I'm not sure as it proved unreproducible.
This was SVN commit r17228.
2015-11-11 13:27:13 +00:00
wraitii
3b13fb7608 Improve unitMotion behavior. When a unit's path is obstructed, it will now try shortpathing around an increasingly large search range, to optimize behavior in trivial cases where it just needs to go around a unit.
Also stop trying too hard when we are close to the destination and our
only order is to move there.
This should result in a slight optimization of the behavior, as well as
slightly more sanity overall.

This was SVN commit r17226.
2015-11-11 12:49:24 +00:00
wraitii
3ddd72c1a4 Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
Refs #3471

This was SVN commit r17225.
2015-11-11 12:28:38 +00:00
wraitii
c42160ec10 Fix an issue where units could not go around large obstructions when short-pathing as it ran in the search-space "walls", reported by gamebot. Fixes #3593.
This is also a very slight optimization.

This was SVN commit r17224.
2015-11-11 12:23:11 +00:00
Itms
2f6f0bd477 Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
Fixes #3271.

This was SVN commit r17223.
2015-11-11 12:15:57 +00:00
wraitii
d3ff090ce7 Fix an OOS issue where, on ownership change, units affected by speed-modifying technologies did not update their speed.
This was SVN commit r17215.
2015-11-10 23:31:06 +00:00
mimo
51ec6f4728 improve function RasterizeRectWithClearance, about 40% faster, ref #3588
This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
wraitii
0ba9fa1cc1 Optimize RasterizeRectWithClearance slightly further. Thanks mimo for noticing.
This was SVN commit r17209.
2015-11-08 18:08:49 +00:00
wraitii
313d324fac Fix some cases of unit "dancing". Thanks to Elexis for nagging me.
This was SVN commit r17208.
2015-11-08 17:55:23 +00:00
wraitii
fe040c695f Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
Refs #3368

This was SVN commit r17207.
2015-11-08 17:24:59 +00:00
wraitii
dd6d09521c Not sure how but I messed up the previous commit.
This was SVN commit r17205.
2015-11-08 16:44:08 +00:00
wraitii
42d0e6d46e Optimize the hierarchical pathfinder's "makeGoalReachable" slightly. Does not affect simulation results.
This was SVN commit r17204.
2015-11-08 16:39:43 +00:00
mimo
cd025b2069 fix typo
This was SVN commit r17203.
2015-11-08 13:09:49 +00:00
wraitii
c319ff062d Partial fix to a formation "gliding" issue, unsure so far what is causing this.
This was SVN commit r17198.
2015-11-07 17:36:31 +00:00
wraitii
3163c9d4a2 Fix a rare issue with the short-range pathfinder where units took odd paths when the target was beyond the search zone.
This was SVN commit r17197.
2015-11-07 14:33:55 +00:00
wraitii
2d7074e8d6 Fix unused variables left behind.
This was SVN commit r17194.
2015-11-06 20:42:12 +00:00
wraitii
596025df71 Fix a bug in [17163] that could get units with a large passability class stuck.
This was SVN commit r17192.
2015-11-06 20:33:13 +00:00
wraitii
e26b59c917 Changes to unitMotion.
Make sure we do not treat as circles entities that we really should
treat as squares (such as trees). This fixes an issue reported by Stan.
Make sure we never forget about our destination if we are blocked by
unit obstructions. This makes sure that units in a group but not in
formation will not be blocked by the other units, and probably makes the
general behavior more sane. Helps following [17166]

Refs #3505, #3471, #3376

This was SVN commit r17191.
2015-11-06 20:09:18 +00:00
wraitii
9efd79e240 Fix an issue where square diagonals were incorrectly handled when checking the distance to the target. Fixes #3577 properly. Patch by mimo.
Decrease fishing ship gathering range in consequence (revert [17178]).

This was SVN commit r17190.
2015-11-06 19:56:52 +00:00
wraitii
1ed3761859 Fix style issues and redundant code in [17161] and [17163].
This was SVN commit r17189.
2015-11-06 19:48:08 +00:00
scythetwirler
2126b53b9d Fixes interpolation of flying objects.
This was SVN commit r17187.
2015-11-06 16:56:39 +00:00
mimo
83bba7bdfc revert e0771b98dd which was based on misunderstanding of the algo, and fix the inverted_circle case, refs #3577
This was SVN commit r17184.
2015-11-05 19:22:04 +00:00
wraitii
f91478c730 Fix an oversight in the obstruction manager that lead to possibly the most insidious OOS error we've seen so far.
Fixes #3292 .

This was SVN commit r17176.
2015-11-04 18:51:47 +00:00
JoshuaJB
e527a5c321 Fix #3525 and #3399 by recalculating territories on request to GetTerritoryPercentage. Patch by elexis
This was SVN commit r17171.
2015-11-02 07:32:43 +00:00
mimo
d9e9345be2 fix some indentation of 6e05a00929
This was SVN commit r17164.
2015-11-01 16:47:53 +00:00
wraitii
357203a90f Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
Also fix a potential issue I noticed in some cases, though that
particular fix implies scrapping waypoints, so if units seem to get
lost, please report so and I'll revert those changes.

I can't find any way to get units stuck with this patch.

This was SVN commit r17163.
2015-11-01 13:38:48 +00:00
wraitii
14038d4cd8 Fix more pathfinding issues.
Change the way the long-range pathfinder rasterisation works slightly so
that we have a better compatibility with the short-range pathfinder.
Should fix the "stuck units" issues, though I am not sure so I am not
marking them as fixed so far. Refs #3471, #3505, and possibly #3292.

Caveat: I am now using clearance of 0.8 for "default" class, which might
have side-effects: please report anything weird.

Also fix leftover style issues.

This was SVN commit r17161.
2015-11-01 07:28:43 +00:00
wraitii
6acfec0f44 Fix a logic error in the hierarchical pathfinder that resulted in it not updating all passability classes correctly. Fixes #3538, refs #3292 (it fixes one of the cases, but not the examples).
Also features style fixes, thanks leper for noticing.

This was SVN commit r17158.
2015-10-31 20:47:47 +00:00
mimo
4d804cf26b fix typo in 6e05a00929
This was SVN commit r17155.
2015-10-31 13:42:14 +00:00
mimo
6e05a00929 fix obstruction of target entity not taken into account in short pathfinder, closes #3539
This was SVN commit r17154.
2015-10-31 13:37:34 +00:00
wraitii
8494e36aa8 Revert the logic change in 9da482ead4. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out #3532 for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
This resulted in ALL "units inside obstructions" issues.

Thanks to elexis for the testing.

Fixes #3532, #3450.
Refs #3538 (still OOSes), #3410 (unitmotion remains buggy for
formations, but this is only aesthethic.)
Probably affects #3471 and #3505, but those are not fixed.

This was SVN commit r17152.
2015-10-31 08:43:31 +00:00
mimo
e0771b98dd fix switch between square or circle approximation in UnitMotion, refs #3539
This was SVN commit r17145.
2015-10-26 22:59:26 +00:00
mimo
f4cb822d9d do the circle approximation also in INVERTED goals in UnitMotion, refs #3405
This was SVN commit r17143.
2015-10-18 20:23:02 +00:00
mimo
70d5e4e318 fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
This was SVN commit r17142.
2015-10-18 20:21:20 +00:00
mimo
82590753d7 fix a moved function, fixes #3531
This was SVN commit r17137.
2015-10-16 17:14:39 +00:00
historic_bruno
c0b4e78801 Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108.
Fixes test failures on OS X 10.7 and older, refs #3109

This was SVN commit r17133.
2015-10-15 03:31:30 +00:00
historic_bruno
4043c56518 Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499. May improve pathfinding behavior in some cases, please test!
This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
mimo
b0f267b61c fix typo in UnitMotion, fixes #3474
This was SVN commit r17124.
2015-10-11 11:00:11 +00:00
sanderd17
f5348c6dd6 Introduce less rounding errors in the falloff to allow a more precise territory calculation. Fixes #3334. Based on code by elexis.
This was SVN commit r17122.
2015-10-11 09:01:50 +00:00
historic_bruno
02628b8902 Removes unused pathfinder consts, patch by stanislas69. Fixes #3500
This was SVN commit r17115.
2015-10-10 06:48:42 +00:00
Itms
e0093c8ecc Remove an unused function (it was used by the old pathfinder).
This was SVN commit r17103.
2015-10-04 18:02:16 +00:00
Itms
2505a2ec70 Remove a preprocessor ambiguity, fixes #3480.
This was SVN commit r17101.
2015-10-04 17:21:36 +00:00
Itms
cfe4a2e568 Fix a cause of serialization problems. Fixes #3450.
This was SVN commit r17097.
2015-10-03 11:02:12 +00:00
Itms
bb997f6cae Fix previous commit.
This was SVN commit r17096.
2015-10-03 10:32:30 +00:00
Itms
d60940ac59 Code improvements and style fixes.
This was SVN commit r17095.
2015-10-03 08:27:19 +00:00
Itms
dc69aed954 Remove some old and unused code.
This was SVN commit r17094.
2015-10-02 18:27:10 +00:00
Itms
2132f868b8 Replace the rectangle rasterization algorithm by the original version from Philip's branch.
The current version is flawed (it doesn't handle the partially
obstructed cells as it should).

Refs #3410.

This was SVN commit r17084.
2015-09-27 16:46:26 +00:00
mimo
a7e0dc1534 update attack and heal range queries, patch by leper, fixes #3080
This was SVN commit r17082.
2015-09-27 12:23:40 +00:00
Itms
dcf8e66aca Update the goal serialization for 03d2c5e40b. Fixes #3425.
This was SVN commit r17068.
2015-09-24 17:13:39 +00:00
Itms
b77ad821c2 Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.

Refs #3410, #3337.

This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
Itms
ae6475fcc0 Fix a typo, patch by godlikeldh.
This typo didn't have any influence since dirty unit shapes are usually
discarded during the rasterization (they don't block long-range
pathfinding). Switching the order of a check in RasterizeHelper prevents
performance problems to a really small extent.

This was SVN commit r17014.
2015-09-13 10:18:37 +00:00
Itms
03d2c5e40b Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405, refs #3372.
Now that units flee it's necessary to fix the unit chasing: this commit
reintroduces some code from 298115f4c5 that disappeared with the
committing of the new pathfinder. Refs #1537.

Also includes some style improvements to the UnitMotion code.

This was SVN commit r17013.
2015-09-13 09:33:09 +00:00
leper
558695365d Add some documentation about system components. Fixes #3315.
This was SVN commit r17003.
2015-09-11 04:10:26 +00:00
leper
fc051d94cc Add check for non-passable (likely water-only) maps to territory percentage calculation.
Patch by s0600204. Fixes #3407.

This was SVN commit r17002.
2015-09-11 02:16:21 +00:00
Itms
9da482ead4 Based on previous experimental changes, major update to the unit motion.
With this change, units will not check their movement against all
obstructions when moving: terrain and static obstructions are assumed to
be handled by the long-range pathfinder.
However, when static obstructions are changed, the paths have to be
invalidated. In order to minimize the performance impact, units will
check for obstructions when they move after a passability change. If
they collide with something, they will recompute a path that will take
into account the new passability map.

Also includes some code cleanup. This patch should not change
performance a lot: the lower number of checks should give a small
performance improvement while using the message broadcasting system
should hurt it a bit.

Fixes #3376, #3337, #1914.

This was SVN commit r16998.
2015-09-10 18:12:13 +00:00
leper
5a685b84ca Recompute the cost grid in the TerritoryManager when needed. Patch by s0600204. Fixes #3399, #3400.
This was SVN commit r16990.
2015-09-06 22:35:38 +00:00
Itms
448b8248cf Revert my experimental changes from the previous days. Hopefully I can design something that doesn't introduce a ton of new issues. Refs #3376
This was SVN commit r16986.
2015-09-05 18:20:08 +00:00
Itms
1d89d05956 Don't try to short-path to non-point goals, because the algorithm won't deal with connectivity. Fixes another bug reported in #3363.
This was SVN commit r16985.
2015-09-04 20:43:05 +00:00
Itms
3005637370 Make a compromise between f240374b28 and f134ac63bb by making the filtering of pathfinding-blocking shapes conditional.
Those shapes need to be taken into account when computing a short path,
but they need to be discarded when checking movements or they will
create long/short inconsistencies.

This was SVN commit r16981.
2015-09-03 20:09:25 +00:00
Itms
8dde1cda94 Style cleanup, and remove a wrong TODO.
This was SVN commit r16974.
2015-09-02 17:40:31 +00:00
Itms
f134ac63bb Revert most of f240374b28 which was actually bad. It caused units to get stuck because the obstructions won't block the same paths when rasterized on the grid and when directly tested for collisions.
As a general rule, pathfinding-blocking shapes should not be tested
against for movements. Only the passability grid should be considered.
As the algorithm which tests paths on this grid was fixed in 1c9ea56800,
it can be safely used.

Fixes #3376.

This was SVN commit r16971.
2015-09-02 15:50:16 +00:00
Itms
f47cb2c711 Fix the OOS reported by elexis in #3335, and clean some whitespace and style.
The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.

Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.

This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
leper
2aef62d65f Handle backrefs properly for maps and sets. Fixes #3374.
Allocate the tag for the backreference before deserializing the content,
to match the order of serializing.

This was SVN commit r16959.
2015-08-30 04:51:16 +00:00
leper
c9893b3dd0 Test serialization of nested maps. Refs #3164, #3374.
This was SVN commit r16954.
2015-08-30 00:06:39 +00:00
leper
8217fa1a0e Warn about range queries that can never return any results.
This was SVN commit r16951.
2015-08-29 22:49:49 +00:00
Itms
8e70140ec2 Handle properly static shapes that overlap the edge of the map (likely to happen with square maps).
This should fix #3364.

This was SVN commit r16944.
2015-08-28 11:38:14 +00:00
Itms
d129ae3cd8 Fix a special situation where map control percentage wasn't computed properly.
Also improve the code and fix a typo.

Based on patch by s0600204, fixes #3378.

This was SVN commit r16941.
2015-08-27 16:26:32 +00:00
Itms
a63b7a0126 Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
This was SVN commit r16933.
2015-08-23 17:44:37 +00:00
Itms
ba82743777 Some range-based for loops.
This was SVN commit r16926.
2015-08-20 12:58:41 +00:00
Itms
b2e8a241d2 Properly check loaded scripts in the second simulation instance of a serialization test. Fixes #3238
This was SVN commit r16925.
2015-08-20 12:52:29 +00:00
Itms
1ab3a4a02d Fix 6506bc20cb, refs #3238
This was SVN commit r16924.
2015-08-20 12:49:43 +00:00
leper
558d43bac5 Replace some functor structs with lambdas, closures or range-based fors.
This was SVN commit r16923.
2015-08-19 03:33:04 +00:00
leper
36c6b50944 Revert emplace for associative containers. Fixes #3366.
GCC < 4.8.0 does not support emplace for those.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=44436.

This was SVN commit r16922.
2015-08-19 03:32:47 +00:00
Itms
1c9ea56800 Fix the CheckLineMovement algorithm. Added some comments and a test to avoid problems.
This addresses some "stuck units" cases.

This was SVN commit r16918.
2015-08-13 16:21:39 +00:00
Itms
01de76f4be Code improvements for the hierarchical pathfinder: cache hits and variable initialization.
This was SVN commit r16917.
2015-08-11 15:21:11 +00:00
Itms
28ef270571 Enhance the MakeGoalReachable algorithm to handle better non-point goals.
Fixes #3363, #3297.

This was SVN commit r16915.
2015-08-11 09:47:08 +00:00
leper
8bfe16cac8 Use in-place construction.
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c5eb9b7bb7 Range-based for for VfsPath loops.
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
leper
da48c8c26f Some const refs and one const function.
This was SVN commit r16882.
2015-07-27 01:08:25 +00:00
Itms
f240374b28 Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
This was SVN commit r16869.
2015-07-18 12:33:40 +00:00
Itms
128a603287 Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294, which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.

This was SVN commit r16867.
2015-07-18 08:37:49 +00:00
Itms
8fc4ecaa6b Fix previous commit, stupid typo...
This was SVN commit r16859.
2015-07-15 16:57:23 +00:00
Itms
b58f8ab969 Serialize the activation flag of the scripted Visibility component.
Currently only preview entities are affected, and they are not
serialized, but it could break a lot of things in the future.

This was SVN commit r16858.
2015-07-15 16:55:05 +00:00
Itms
39d93ea17c Change the handling of modified entities in the visibility update.
The game has to deal with situations such as: the visibility of an
entity changes, a mirage is created for it -> the mirage visibility is
updated -> the entity visibility is updated back.
All of this process now happens in the same turn, and all updates are
guaranteed to be performed. This fixes a source of serialization errors
and rejoin OOSes.

Fixes #3107

This was SVN commit r16857.
2015-07-15 16:46:59 +00:00
Itms
9f1b85d562 Remove a useless global terrain update when modifying environment settings in Atlas.
Also make sure that the settings are updated in the game view in a
non-hacky way.

This was SVN commit r16855.
2015-07-14 17:08:02 +00:00
Itms
0c45e3b5d0 Correctly compute the masks for shared visibility updates. The old code was working only because of luck when shared vision was always reciprocal.
Refs #2055, fixes #3327

This was SVN commit r16842.
2015-07-11 16:45:09 +00:00
Itms
aa78c1be66 Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
This was SVN commit r16834.
2015-07-05 20:32:52 +00:00
Itms
11c9471ad6 Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
Also make the GetPassabilityClasses functions use references instead of
wild allocations. Use a reference when passing pass classes to the AI
worker.

This was SVN commit r16833.
2015-07-05 19:14:52 +00:00
Itms
0e4e3754e9 Update the passability grid properly when changing the map shape or the water height. Also include a fix for a possible bad memory access.
This was SVN commit r16832.
2015-07-04 21:25:57 +00:00
Itms
3018359576 Improve a little bit Atlas performance when modifying terrain elevation.
This was SVN commit r16827.
2015-07-01 19:13:56 +00:00
Itms
30e5f032d8 Adapt Atlas to the new pathfinder. Fixes #3298
This was SVN commit r16824.
2015-06-29 19:59:41 +00:00
Itms
e1a34eb4ea Handle (de)serialization of the AI pathfinder.
This was SVN commit r16815.
2015-06-24 20:24:58 +00:00
Itms
0b7343dccc Preserve the dirtiness informations of the passability grid at deserialization for proper AI updates.
Refs #3310

This was SVN commit r16814.
2015-06-24 20:15:06 +00:00
Itms
152d39d8a6 Fix save/load games, and use the new code to enhance the tests.
This was SVN commit r16812.
2015-06-23 20:39:11 +00:00
historic_bruno
c5814ef76c Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds
This was SVN commit r16803.
2015-06-21 19:22:12 +00:00
leper
ae4dfe294d Actually state the file instead of the directory in some error messages.
This was SVN commit r16802.
2015-06-21 18:46:33 +00:00
Itms
1830c6346b Revert most of 989f164500, and add a comment to prevent people from making the same mistake.
This code used to make units with the pass class "ship-small" blocked
nearly everywhere.

This was SVN commit r16794.
2015-06-18 19:54:30 +00:00
Itms
9701a85554 Fix a possible problem with grid updates. Refs #3296.
This was SVN commit r16791.
2015-06-18 16:31:38 +00:00
Itms
989f164500 Make the terrain analysis slightly more efficient for pathfinding passability classes, and fix a mistake introduced in 1709353e2c.
This was SVN commit r16787.
2015-06-17 20:48:41 +00:00
Itms
155c6e6ccd Properly initialize the AI pathfinder, and clean whitespace.
This was SVN commit r16786.
2015-06-17 20:35:23 +00:00
Itms
1709353e2c Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in #3295.
Also some cleanup and comments updates.

Refs #3295.

This was SVN commit r16784.
2015-06-17 20:19:53 +00:00
Itms
c8a5708654 Fix tests.
This was SVN commit r16777.
2015-06-15 19:48:42 +00:00
Itms
473b282265 Refactor the grid update code. Should give a significant performance boost to the simulation update.
Also fixes some bad code that could lead to hidden bugs.

Fixes #3296, thanks elexis for testing ;)

This was SVN commit r16764.
2015-06-14 19:22:07 +00:00
Itms
d676b047a0 Move ~LongPathfinder after the declaration of LongOverlay.
Also improve the style.

This was SVN commit r16762.
2015-06-13 21:02:01 +00:00
Itms
6581796103 New long-range pathfinder.
Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.

An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.

Running update-workspaces is needed after this change.

Fixes #1756.
Fixes #930, #1259, #2908, #2960, #3097
Refs #1200, #1914, #1942, #2568, #2132, #2563

This was SVN commit r16751.
2015-06-12 18:58:24 +00:00
leper
a18fbd12ec XML validation. Based on patch by historic_bruno. Refs #245.
This was SVN commit r16733.
2015-06-07 21:56:52 +00:00
sanderd17
14bfbbf9d4 Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
This was SVN commit r16715.
2015-06-04 12:16:52 +00:00
historic_bruno
f6f4f83784 Fixes instant multiplayer crash on OS X Lion (10.7). libc++ had a bug where it set eofbit on reading the last character in a stringstream, we compare gcount with the expected length as a workaround to detect real eofs. Fixes #3109.
This was SVN commit r16714.
2015-06-04 05:11:47 +00:00
trompetin17
6506bc20cb Fixes #3238, SetGlobal 'TriggerHelper' called multiple times
This was SVN commit r16713.
2015-06-03 20:34:59 +00:00
sanderd17
b738772d65 Fix typo
This was SVN commit r16696.
2015-05-29 19:51:48 +00:00
sanderd17
e68ef21334 Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
This was SVN commit r16692.
2015-05-29 07:02:16 +00:00
leper
4ccc9130ba Add missing include.
This was SVN commit r16683.
2015-05-26 15:40:04 +00:00
sanderd17
60f784900a Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
This was SVN commit r16682.
2015-05-26 14:25:23 +00:00
sanderd17
0054486dba Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
This was SVN commit r16676.
2015-05-25 14:17:45 +00:00
leper
c93c1c92eb Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated.
This was SVN commit r16674.
2015-05-25 01:23:27 +00:00
Itms
8b4b8431e3 Small cleanup, based on a change from one of Philip's old patches
This was SVN commit r16653.
2015-05-16 09:39:27 +00:00
Yves
a39aa76e62 These temporary roots aren't needed anymore with SpiderMonkey 31
This was SVN commit r16647.
2015-05-10 09:01:39 +00:00
mimo
399daeddbf prevent loading of templates in AIManager when no AIs, fixes #3101
This was SVN commit r16633.
2015-05-07 19:09:39 +00:00
Itms
642500b49e Make the Ptolemaic lighthouse reveal the shore on the entire map.
Fixes #3174

This was SVN commit r16628.
2015-05-06 18:47:02 +00:00
leper
b8a20c958c Do not serialize properties for Sets. Serialization tests for Map and Set.
This was SVN commit r16620.
2015-05-04 01:41:09 +00:00
leper
a9afa61a7b Serialization support for ES6 Sets.
This was SVN commit r16608.
2015-05-01 23:04:28 +00:00
Itms
a0cf780e1e Amend 5c84c3e9e5
This was SVN commit r16547.
2015-04-16 13:17:58 +00:00
trompetin17
2042e6b2d4 Added TriggerScripts Reload(Hotloading) when you change the file and save
This was SVN commit r16546.
2015-04-16 04:30:51 +00:00
Itms
5c84c3e9e5 Some entities (like birds) can have negative positions without being marked as out-of-world.
Refs #2430

This was SVN commit r16544.
2015-04-15 12:19:47 +00:00
Itms
6aa99d762f Add a new spatial subdivision, based on an old patch by wraitii.
This subdivision is faster but less precise, so range queries get more
entities and are a bit slower (up to 1ms approx.), but the overall gain
on a simulation update is always positive and can reach 10ms per frame.

For now, this new subdivision is only used by the range manager,
integrating it in the obstruction manager might be sensible.

Refs #2430

This was SVN commit r16540.
2015-04-14 21:33:43 +00:00
leper
4e763ef26e Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562.
This was SVN commit r16485.
2015-04-01 23:48:33 +00:00
leper
41863d6ae2 Explicitly cast to unsigned to fix a warning.
This was SVN commit r16483.
2015-04-01 23:48:23 +00:00
historic_bruno
b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
Itms
caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
The file name did not match the content.

Also little cleanup of some unnecessary includes.

This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
leper
e41ec77eb6 Remove unused file.
This was SVN commit r16417.
2015-03-15 04:16:31 +00:00
leper
2b5de1df93 Do not send VisionRangeChanged messages when deserializing. Fixes #3075.
This was SVN commit r16401.
2015-03-03 01:59:42 +00:00
leper
f8ff206169 Recreate some tech modified values upon deserialization. Fixes #3055.
Also check for some possible null pointers.

This was SVN commit r16364.
2015-02-21 01:41:24 +00:00
leper
0da0b062e1 Return the correct projectile id to fix serialization test failure.
This was SVN commit r16363.
2015-02-21 01:41:09 +00:00
Itms
00da480b83 Trigger a global visibility update after shared LoS changes. Fixes the entities of new mutual allies not visible.
Also add some player-dependent logic to avoid performance bottlenecks.

This was SVN commit r16359.
2015-02-20 14:35:19 +00:00
Itms
ba210c4d59 Fix c229b46ac2.
This was SVN commit r16343.
2015-02-16 14:38:13 +00:00
Yves
c229b46ac2 Move visibility component activation check to C++. Patch by Itms.
This improves performance quite a lot because it avoids a huge number of
calls from C++ to JS. Check the ticket for performance measurements.
Refs #2913

This was SVN commit r16337.
2015-02-14 17:13:50 +00:00
Ykkrosh
bb9de80dd4 Convert CConsole to take UTF-8 strings.
This avoids vswprintf failures when printing non-ASCII char* strings
from CLogger into the console.

Also convert ScriptInterface::ToString to return UTF-8, to avoid some
utf8_from_wstring calls.

Also remove some unused and redundant CConsole functions.

This was SVN commit r16333.
2015-02-14 01:49:34 +00:00
Ykkrosh
e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
Itms
682a944d7e Little code tweak without performance impact
This was SVN commit r16329.
2015-02-12 23:24:48 +00:00
Itms
bd7b07cc80 Make the visibility cache a bit more clever, by making LoS tiles as dirty separately for each player.
It is necessary to rely on shared los masks, else some visibility
updates will be missing.

Refs #2913, see this ticket for a performance graph.

This was SVN commit r16328.
2015-02-12 23:22:29 +00:00
Itms
da0f33f137 Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
Fixes the animals hidden in the FoW, and adds the missing status bars
for mirages.

Also small cleanup of the code.

Refs #2913

This was SVN commit r16281.
2015-02-07 15:48:32 +00:00
Itms
b66465de73 Improve code clarity after 0a53c5e06a by removing a fall-through.
Also fix the indentation to follow the coding conventions.

This was SVN commit r16280.
2015-02-07 15:38:22 +00:00
Itms
0a53c5e06a Fix hero selection ring not cleared when the unit goes out of the world (when garrisoning for instance).
Patch by trompetin17, fixes #2627.

This was SVN commit r16274.
2015-02-06 20:47:31 +00:00
Itms
bf6323a71f Amend 7020d17886 and also fix observer mode. Fixes #3032.
This was SVN commit r16267.
2015-02-04 09:20:00 +00:00
Itms
3225e564fe Fix 1564a10120, plus code cleanup
This was SVN commit r16254.
2015-02-01 19:04:21 +00:00
Itms
7020d17886 Fix Gaia perspective, in which one could only see entities with a dirty visibility cache.
This was SVN commit r16250.
2015-01-30 18:08:16 +00:00
Itms
1564a10120 Move back the computation of most of the visibilities from JS to engine, to improve performance.
Also fix the remaining TODO left by #958, as a use case of the scripted
Visibility component.

Refs #2913, #958.

This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
leper
123bab6793 Replace use of safe bool by explicit bool operator.
This was SVN commit r16228.
2015-01-25 03:11:24 +00:00
Yves
15e8637b67 Fix build with Visual Studio
I've reverted this workaround before the SM31 commit because I thought
it's only a problem with VS2010. Actually VS2013 still doesn't support
C++11 well enough and still requires the workaround.

Refs #2669, #2462

This was SVN commit r16215.
2015-01-24 16:33:27 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
Ykkrosh
f350a24c73 Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful.
This was SVN commit r16192.
2015-01-22 21:09:33 +00:00
Ykkrosh
568c415d0a Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
This was SVN commit r16188.
2015-01-22 20:37:38 +00:00
Ykkrosh
e02d7ad949 Automatically replace %hs/%ls with %s in CLogger format strings.
Everything is char* now, so we don't need to mess around with different
string types.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'

This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
Ykkrosh
38a8e2e0d6 Automatically convert most path.string().c_str() to path.string8()
Done with:

  ag -l 'LOG.*string\(\).c_str\(\)' source | xargs perl -pi -e'1 while
s/(LOG.*string)\(\)\.c_str\(\)/${1}8()/g'

This was SVN commit r16186.
2015-01-22 20:35:17 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Ykkrosh
dcf5a2667f CLogger: Use cppformat instead of sys_vswprintf.
sys_vswprintf relies on platform-specific printf implementations, which
vary widely between platforms (in handling of truncation, return values,
use of %s/%S/%hs/%ls for mixing char and wchar_t strings, etc) and are
therefore a pain.

Use cppformat's fmt::sprintf instead, which has very similar syntax to
sprintf but is more C++ish and is portable.

Also, wchar_t is stupid, so use char* strings (which are expected to be
UTF-8) in CLogger. This creates a bit of a pain with changing all
callers to convert to char* strings, but that's their fault for not
using UTF-8 already.

Refs #3011.

This was SVN commit r16182.
2015-01-22 20:30:05 +00:00
Itms
b5b9c0f2ae Improve template code style for the Decay component.
This was SVN commit r16171.
2015-01-21 21:45:05 +00:00
Itms
852cd11305 Improve the performance of the GetLosVisibility function by using the cache (currently used for mirages only) whenever possible.
This was SVN commit r16166.
2015-01-20 16:29:50 +00:00
Itms
5cf2086a33 Fix the initial exploration of territories, which shouldn't be performed in Atlas.
Also clean up the code a bit.

Fixes #2969

This was SVN commit r16129.
2015-01-08 22:36:13 +00:00
Itms
f0d7346b8f Happy New Year! :D
This was SVN commit r16103.
2015-01-02 14:22:23 +00:00
leper
8441a3f8d6 Fix compilation failure with GCC and C++98/03.
Local types shall not be used as a template argument. So move it
to a higher scope. This restriction was lifted in C++11, so we
might want to change this back when we switch to that.

This was SVN commit r16101.
2015-01-01 23:57:04 +00:00
leper
a472944689 Clean up LoadPlayerSettings.
Include gaia to make iteration easier.
Add TemplateExists() to the TemplateLoader. Refs #2877.

This was SVN commit r16099.
2015-01-01 23:10:24 +00:00
Yves
8e30410109 Improve PickEntitiesAtPoint
First, do a ray intersection test with the bounding-sphere for all
entities on the map and then check the more detailed selection shape for
the remaining candidates. Do checks that require component lookups after
the ray intersection tests because these are relatively expensive.
The old method for figuring out which entities are below the mouse
cursor was incorrect because it does a 2D check to filter out the first
candidates which can lead to incorrect results with lower camera angles
and high buildings or buildings with a large footprint. Such problems
were avoided with quite a large radius for this 2D test and resulted in
a large number of candiate entities after this first test (200-500).
Also rename PickEntitiesAtPoint to PickEntityAtPoint and make it return
only one (the closest) match.

I've tested performance with the tracelogger by starting a map and then
moving the mouse in circles for one minute. The results were relatively
stable. I've compared the total time percentage of input.js:836, which
spends nearly all of the time in PickEntityAtPoint.
Ardennes Forest - Normal size:       Original: 41.46%    Patched: 31.6%
Ardennes Forest - Giant size:        Original: 40.59%    Patched: 51.55%

As we see, it's faster on normal map sizes but slower on giant maps with
a lot of entities.
This approach can be further improved with some kind of spatial
subdivision for the culling (like an octree), which would help the unit
renderer too. This way it should be possible to make it faster (and
still correct) on all map sizes and with a large total numbers of
entities.

This was SVN commit r16098.
2015-01-01 23:05:26 +00:00
mimo
9329506e0d add support for civ specific player template, see #2877
This was SVN commit r16092.
2014-12-31 09:31:41 +00:00
leper
8f387e0044 Remove code duplication and some cleanup.
This was SVN commit r16088.
2014-12-30 18:21:02 +00:00
Itms
2ef3c0c42e Compute the actual percentage of map explored by the team in the summary screen.
Fixes #2587.

This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
Itms
1e17cbe33c Use the range manager to pick entities when drawing a selection box during a game. This allows for a significant performance improvement.
Fixes #2961, patch by @aBothe.

This was SVN commit r16068.
2014-12-26 13:07:49 +00:00
leper
49187dd990 Drop support for AIs that are not using modules.
This was SVN commit r16061.
2014-12-23 01:20:50 +00:00
leper
d21cf8f3aa Clarify some comments.
This was SVN commit r16060.
2014-12-23 00:46:00 +00:00
leper
ce0c1e4302 Report names of components or interfaces in case of error when registering those.
This was SVN commit r16059.
2014-12-23 00:29:14 +00:00
Yves
71ba68e3a3 Fix performance problem with unnecessary global message subscription
On my ESR31 branch, I've made two measurements with different replays
(both around 15000 turns).
In the first, I got around 3% performance improvement and in the second
about 7.5%. It mainly depends on how often aura changes related to the
female citizen aura happen.

This was SVN commit r16055.
2014-12-21 01:44:00 +00:00
Itms
fd93e4ae74 Remove testing of some special templates. We need to find a good way to generate template subsets, refs #2951.
This fixes the tests fail introduced in b05879e151.

This was SVN commit r16033.
2014-12-09 23:20:31 +00:00
Itms
f80adad667 Fixes some inconsistent line endings and EOL-related SVN properties.
This was SVN commit r16024.
2014-12-06 12:11:42 +00:00
Itms
b05879e151 Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
Refs #2913

This was SVN commit r16022.
2014-12-05 18:33:59 +00:00
leper
1430efa9d6 Properly handle auto-research promotion techs at game start.
This was SVN commit r16009.
2014-11-25 22:47:02 +00:00
leper
3589aa39b9 Update documentation on how to generate the entity component documentation.
This was SVN commit r15987.
2014-11-18 03:57:21 +00:00
leper
9407dbe45e Remove useless parameter from CFG_GET_VALUE.
This was SVN commit r15984.
2014-11-17 23:29:49 +00:00
mimo
f88ee2766e use by default a random seed for the AI to make it less repetitive
This was SVN commit r15973.
2014-11-16 19:53:29 +00:00
Itms
fc1fe174cd Amend the "Reveal All" behavior by always hiding mirages.
This was SVN commit r15966.
2014-11-14 20:29:35 +00:00
mimo
49a31c5de2 prevent events from the first turn after deserialization to be thrown away
This was SVN commit r15962.
2014-11-13 20:21:00 +00:00
Yves
c813a11427 Split ScriptRuntime and ScriptInterface code to separate files.
The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.

Refs #2462

This was SVN commit r15961.
2014-11-13 11:19:28 +00:00
Yves
8e2d514228 Exact stack rooting for CParamNode
Refs #2415
Refs #2462

This was SVN commit r15944.
2014-11-09 11:08:53 +00:00
mimo
edd9622050 wip petra support of saved games, still incomplete
This was SVN commit r15940.
2014-11-08 19:23:29 +00:00
leper
7dad37c78f Some cleanup. Fix a comment.
This was SVN commit r15928.
2014-11-05 00:22:14 +00:00
Itms
d07d1a17f3 Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
This first commit only refactors code and does not add any new feature.

Refs #2913 (see this ticket for more information about the change)

This was SVN commit r15925.
2014-11-04 20:53:25 +00:00
mimo
119aad9da9 fix a debug message
This was SVN commit r15811.
2014-09-26 17:07:17 +00:00
Yves
3b49576fa6 Tunes GC scheduling a bit to reduce memory usage.
The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.

Refs #2808

This was SVN commit r15787.
2014-09-22 20:13:04 +00:00
Itms
b1ca37eead Extend visibility update to all tiles around LoS vertices. Incidentally prevent an issue from arising on square maps. Also improve a code comment.
This should be enough to fix #2760.

This was SVN commit r15779.
2014-09-21 20:29:54 +00:00
Yves
f5336c42b8 Adds Serialization support for ES6 Maps.
Also includes the patch from Sanderd17 to use Maps and Sets for the
Timer components. Sets can't be serialized yet, but in this case they
don't require serialization.
Refs #2475

This was SVN commit r15770.
2014-09-20 17:14:53 +00:00
Itms
801d13aa8b Address some possible causes of bad handling of visibility updates. Also includes a little code tweaking allowing the global update of all visibility data.
Refs #2760

This was SVN commit r15765.
2014-09-20 08:26:45 +00:00
leper
acd86047dc Only split strings if they are non-empty. Fixes previous commit.
This was SVN commit r15737.
2014-09-12 23:11:03 +00:00
leper
134e3c84b0 Clean up some code.
Fixes linker error on OSX.

This was SVN commit r15735.
2014-09-12 21:45:30 +00:00
Itms
a8189f89e5 Stop music when resetting the simulation test mode in Atlas.
Patch by trompetin17, fixes #1712

This was SVN commit r15734.
2014-09-12 21:38:10 +00:00
mimo
7ce9097d1c small cleaning of d0472b021b
This was SVN commit r15710.
2014-09-07 10:28:18 +00:00
Itms
d0472b021b Supersede the "Reveal all" flag when displaying mirages, to avoid seeing other players' mirages. This is especially problematic when switching perspective to an AI player.
Fixes #2712, thanks mimo for the report and for having looked into the
related code.

This was SVN commit r15705.
2014-09-06 19:59:49 +00:00
Itms
5bfe2a4b65 Don't call miraging codes while iterating through the range manager's entities map.
I already had made that mistake when working on the fogging system so I
documented it in the code.

Fixes #2756

This was SVN commit r15692.
2014-08-29 09:01:08 +00:00
Itms
ea78d97989 Explore the map inside a player's territory border at the beginning of a game.
Also handle properly the "Explore Map" option with the new fogging
system.

Fixes #2709

This was SVN commit r15681.
2014-08-26 10:01:04 +00:00
leper
be2f0e69fc Make the modmod standalone.
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.

This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
leper
c5c394fd17 Fix some disabled tests.
This was SVN commit r15673.
2014-08-24 15:29:53 +00:00
leper
12771edb0e Delete dynamic message subscriptions on simulation reset.
This was SVN commit r15646.
2014-08-16 01:23:50 +00:00
Yves
83aa817f71 Exact stack rooting for simulation message type conversions.
Also replaces some deprecated API (jsval typedef and OBJECT_TO_JSVAL) in
that part of the code.

Refs #2415

This was SVN commit r15624.
2014-08-09 20:02:49 +00:00
Yves
9872f5741f Exact stack rooting for ScriptInterface::FreezeObject.
Refs #2415

This was SVN commit r15622.
2014-08-08 11:59:49 +00:00
wraitii
e865dc797d Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things.
This was SVN commit r15617.
2014-08-06 09:21:00 +00:00
Itms
f7e591c9f2 Hide changes to buildings in the fog-of-war.
To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee.

As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709.

Fixes #599

This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
Yves
efb889b79a Exact stack rooting for WriteStructuredClone and functions that use it.
Refs #2415

This was SVN commit r15607.
2014-08-03 19:32:39 +00:00
Yves
169174824f Exact stack rooting for ScriptInterface::ToString.
I had to change a few other functions to take JS::MutableHandleValue
because JS::Stringify takes a JS::MutableHandleValue as input parameter.
That seems a bit strange because it should not change that value.
I assume it has historical reasons.

Refs #2415
Refs #2462

This was SVN commit r15605.
2014-08-03 17:29:49 +00:00
Yves
a2bd44b23a Exact stack rooting for JSON related ScriptInterface functions.
Refs #2415
Refs #2462

This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
Yves
c818b8e475 Exact rooting for CallConstructor.
Refs #2415
Refs #2462

This was SVN commit r15601.
2014-08-02 16:30:15 +00:00
Yves
736d934107 Removes an unused codepath for AI deserialization and related ScriptInterface code.
It might actually be needed again in the future, but I think even then
it would be easier to rewrite it than having to update the code in the
meantime.

Refs #2462

This was SVN commit r15600.
2014-08-02 13:22:02 +00:00
Yves
608c27fe10 Exact stack rooting for structured cloning functions.
Refs #2415
Refs #2462

This was SVN commit r15597.
2014-08-01 20:55:16 +00:00
Yves
5c07a25ddc More exact stack rooting (CallFunction object).
Changes CallFunction and CallFunctionVoid to use a HandleValue as object
parameter. Also changes some JS serialization/deserialization functions
to only support the JSAPI rooted types (drop support for CScriptVal and
CScriptValRooted there). Some other functions got changed too because
they were closely related.

Refs #2415
Refs #2462

This was SVN commit r15592.
2014-07-31 19:18:40 +00:00
Itms
f85272e3de Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year.
This was SVN commit r15586.
2014-07-30 17:34:40 +00:00
wraitii
9ce51f4357 Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48.
This was SVN commit r15576.
2014-07-28 10:14:00 +00:00
Yves
28bdd8540f Quite a lot of stack rooting related changes.
Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.

Refs #2415
Refs #2462

This was SVN commit r15568.
2014-07-26 22:33:16 +00:00
Yves
e818b08344 Better support for SpiderMonkey rooted types in the ScriptInterface.
* Adds additional overloads/specializations which are required when
passing JS::Handle<T>/JS::MutableHandle<T> types to different functions.
* Replaces GetPropertyJS with a GetProperty specialization.
* Allows us to avoid the implementation of ToJSVal specializations for
JS::Value and JS::HandleValue. Such conversions should only happen if
there's no way around it and if you are aware of it.
* Adds test to make sure that all potentially required specializations
with custom implementations are instantiated. This should help prevent
introducing bugs in temporarily unused code.

Refs #2415

This was SVN commit r15567.
2014-07-26 20:31:29 +00:00
Itms
ea708e14bf Some changes on the VisibilityUpdate message system, aimed at correcting recent OOS problems.
I still experience troubles with serialization tests but I played a few
games without OOS. At least these changes will help us to debug more
efficiently the remaining problems.

Fixes initialization of visibility data and update order for LoS-related
systems (territory borders, etc).
Also removes a C-like array and fixes a player ID shifting.

Refs #599

This was SVN commit r15563.
2014-07-26 16:02:18 +00:00
Yves
f41d4fa48e Fixes compartment mismatch introduced in a5ebd8dafd.
Also modifies some related functions to use SpiderMonkey stack rooting
types instead of CScriptValRooted.

Refs #2415

This was SVN commit r15561.
2014-07-26 10:58:24 +00:00
wraitii
600e0a4081 Fix an oversight in CcmpPosition from the turret changes. Reported on IRC by Falsevision.
This was SVN commit r15550.
2014-07-23 13:02:42 +00:00
leper
a5ebd8dafd Load trigger scripts in serialization test mode.
This was SVN commit r15549.
2014-07-22 23:30:27 +00:00
Itms
e1d4c10f13 Recompute the number of LoS tiles whenever these tiles are reset (especially when loading serialized data).
Also add a verification about LoS tiles in the tests.

Fixes #2678
Refs #599

This was SVN commit r15538.
2014-07-17 19:08:06 +00:00
Yves
52f4cda439 Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&.
JS::MutableHandleValue is similar to JS::HandleValue, but the whole
JS::Value it points to can be replaced.
This change is needed for support of exact stack rooting and moving GC.
Contains a few other trivial API adjustments and style improvements too.

Refs #2462
Refs #2415

This was SVN commit r15534.
2014-07-14 19:52:35 +00:00
JoshuaJB
17634d7507 Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
This was SVN commit r15533.
2014-07-14 17:15:22 +00:00
historic_bruno
a82d32bd3c Fixes MSVC warning C4189: 'componentManager' : local variable is initialized but not referenced (Script_RegisterComponentType_Common is a static member function, so an instance of CComponentManager isn't needed)
This was SVN commit r15526.
2014-07-13 20:38:34 +00:00
Yves
1b5ab8142e Makes custom JS objects compatible with SpiderMonkey ESR31.
In v24 you called JS_InitClass and passed in a definition of JSNative
functions. Later you could call JS_NewObject with this class and the
object would get a prototype with the specified JSNative functions.
In ESR31 you now have to explicitly store the prototype object returned
by JS_InitClass and pass it as prototype argument to JS_NewObject to
achieve the same.
This change modifies our existing ScriptInterface implementation for
custom object types a bit and uses it at places where the JSAPI was used
directly before.

Refs #2462

This was SVN commit r15524.
2014-07-13 15:31:48 +00:00
Yves
db9c20e0a9 Changes FromJSVal to take a JS::HandleValue instead of JS::Value.
JS::HandleValue is basically a wrapper around a JS::Value that is safe
for exact stack rooting and moving GC.
I've tried to keep this changeset rather small and isolated and
therefore create additional JS::Rooted<T> values at some places where
the function should eventually directly take a JS::Handle<T>.
The functions "CallFunction" and "CallFunctionVoid" put their arguments
inside a JS::AutoValueVector because this will be passed directly to
"CallFunction_" with ESR31.

Refs #2462
Refs #2415

This was SVN commit r15517.
2014-07-12 19:08:39 +00:00
Itms
319cf16b5a Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
This was SVN commit r15514.
2014-07-12 16:03:37 +00:00
Itms
2174eaaeee Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
This will be necessary for hiding buildings/trees/etc in fog-of-war, and
may be useful for AIs and for UnitAI.

Refs #599.

This was SVN commit r15508.
2014-07-10 20:51:39 +00:00
wraitii
991d5bbd63 Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.

This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
wraitii
326290463e Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48.

This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
leper
343066040f Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
Remove commented out code writing triggers that has nothing to do with
the actual triggers implementation.
Free memory that was allocated for error reporting when when fork()
fails.
Remove dead initialization.

This was SVN commit r15477.
2014-07-01 19:00:41 +00:00
wraitii
ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
sanderd17
c339928c6f Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17
This was SVN commit r15467.
2014-06-30 10:20:20 +00:00
Ykkrosh
b1b96a89d6 Fix culling for shadows and reflections.
Previously we had a single culling frustum based on the main camera, and
any object outside the frustum would never get rendered, even if it
should actually contribute to shadows or reflections/refractions. This
caused ugly pop-in effects in the shadows and reflections while
scrolling.

Extend the renderer to support multiple cull groups, each with a
separate frustum and with separate lists of submitted objects, so that
shadows and reflections will render the correctly culled sets of
objects.

Update the shadow map generation to compute the (hopefully) correct
bounds and matrices for this new scheme.

Include terrain patches in the shadow bounds, so hills can cast shadows
correctly.

Remove the code that tried to render objects slightly outside the camera
frustum in order to reduce the pop-in effect, since that was a
workaround for the lack of a proper fix.

Remove the model/patch filtering code, which was used to cull objects
that were in the normal camera frustum but should be excluded from
reflections/refractions, since that's redundant now too.

Inline DistanceToPlane to save a few hundred usecs per frame inside
CCmpUnitRenderer::RenderSubmit.

Fixes #504, #579.

This was SVN commit r15445.
2014-06-25 01:11:10 +00:00
sanderd17
9f47ed536d Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
This was SVN commit r15421.
2014-06-23 13:42:59 +00:00
Ykkrosh
754e76e4a1 Fix non-PCH build
This was SVN commit r15401.
2014-06-19 23:36:09 +00:00
Ykkrosh
d936bde74a Dynamic message subscriptions.
Allow components to individually subscribe/unsubscribe to messages,
instead of statically subscribing the entire component type. Use this
for most Interpolate/RenderSubmit messages, to avoid the performance
cost of passing those messages to a large number of components that will
just ignore them anyway.

On Azure Coast this reduces total time per frame by about 30% on a
CPU-bound system.

This was SVN commit r15400.
2014-06-19 23:20:12 +00:00
JoshuaJB
548f50b071 Give gaia back it's vision.
This was SVN commit r15332.
2014-06-11 18:20:02 +00:00
sanderd17
567917bf41 Give RMS access to the simulation templates. Fixes #1589. Patch by Itms.
This was SVN commit r15306.
2014-06-07 12:12:53 +00:00
leper
d5b4dbcb71 Retain corpses in FoW. Patch by Itms. Fixes #1366.
This was SVN commit r15289.
2014-06-04 22:13:47 +00:00
leper
b09a702c60 Recompute rally point lines when the rally point is set on a moving unit.
Does not account for setting rally points on units that can move into
the FoW/SoD.
Recalculates paths even if the rally points are not displayed.
Refactors UpdateMarkers() to remove some indentation levels.
Based on patch by Itms. Fixes #1257.

This was SVN commit r15288.
2014-06-04 22:07:58 +00:00
Ykkrosh
db39d742f0 Fix units falling off the edge of the world.
I guess changes to the map loading sequence caused the TerrainChanged
message to be sent before the map was switched from square to circular
instead of after. The pathfinder didn't notice the switch, so it
continued treating the map as if it were square, allowing units to walk
into the permanent map-corner SOD and vanish, and allowing territories
to expand into the SOD.

Tell the pathfinder explicitly when the map shape changes, so it can
discard its cached data correctly.

This was SVN commit r15277.
2014-06-03 22:35:40 +00:00
leper
4f6afbc0bf Fix non-PCH build.
This was SVN commit r15274.
2014-06-02 20:06:27 +00:00
sanderd17
b4f3b503f2 code style cleanup
This was SVN commit r15273.
2014-06-02 15:48:37 +00:00
sanderd17
a500826ae4 Since the VFS logs the missing files now, there's no reason to crash on it.
This was SVN commit r15272.
2014-06-02 15:41:41 +00:00
Ykkrosh
c17bf75cbb Fix bad merge.
This was SVN commit r15268.
2014-06-01 19:06:58 +00:00
Ykkrosh
1882f28504 New unit renderer.
Instead of each CCmpVisualActor rendering itself individually, collect
all the units in a single CCmpUnitRenderer. This avoids the overhead of
doing Interpolate/RenderSubmit calls every frame for every object in the
world. It also allows more efficient culling.

CCmpUnitRenderer knows the positions of each object at the start and end
of each turn, and computes the bounding sphere of the object along that
path. That allows quick culling without recomputing the precise
interpolated transform every frame. (In the future it could be improved
much more.)

Clarify and clean up the sending of PositionChanged messages, and add
new InterpolatedPositionChanged.

Remove the forceFloating parameter from GetInterpolatedTransform, since
it doesn't fit the new design. Replace it with a (non-synchronised) flag
in CCmpPosition.

Move construction progress from CCmpVisualActor to CCmpPosition, so that
it consistently affects all position/transform computation.

Refs #2337.

This was SVN commit r15265.
2014-06-01 18:24:50 +00:00
Ykkrosh
d117d96d22 Simplify component deserialization.
Deserialize SYSTEM_ENTITY before any other entities. This makes it safe
for Deserialize() methods to access system components (mirroring how
Init() can already access system components).

Add a Deserialized message, sent after all entities have been
deserialized, to help with some other sequencing problems.

This was SVN commit r15264.
2014-06-01 18:14:09 +00:00
Ykkrosh
b30a9a6384 Remove m_NeedInitialXZRotation - not needed after changes to map loading order.
This was SVN commit r15263.
2014-06-01 18:10:00 +00:00
sanderd17
59c9ae670f Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558
This was SVN commit r15254.
2014-05-31 14:55:09 +00:00
sanderd17
e2aa24fc9a Clean up the turret interface a bit + fix serialisation for turrets
This was SVN commit r15250.
2014-05-31 11:35:07 +00:00