0ad/source/simulation2
wraitii ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
..
components Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
docs Updates example component documentation 2013-02-26 19:58:51 +00:00
helpers fix compiling problem caused by 8226d75715 2014-01-07 14:37:02 +00:00
scripting Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
serialization Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
system Fix non-PCH build 2014-06-19 23:36:09 +00:00
tests Simplify component deserialization. 2014-06-01 18:14:09 +00:00
MessageTypes.h Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
Simulation2.cpp Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review. 2014-06-23 13:42:59 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00