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The list of modified entities was thrown out on global visibility updates (those happen on rejoin) but only in-world entities were actually updated then, causing problems with garrisoning. Now the list of modified entities can happen to be large, so replace the hacky check for infinite loops by a real check. This was SVN commit r16962. |
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| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||