0ad/source/simulation2
Itms ea708e14bf Some changes on the VisibilityUpdate message system, aimed at correcting recent OOS problems.
I still experience troubles with serialization tests but I played a few
games without OOS. At least these changes will help us to debug more
efficiently the remaining problems.

Fixes initialization of visibility data and update order for LoS-related
systems (territory borders, etc).
Also removes a C-like array and fixes a player ID shifting.

Refs #599

This was SVN commit r15563.
2014-07-26 16:02:18 +00:00
..
components Some changes on the VisibilityUpdate message system, aimed at correcting recent OOS problems. 2014-07-26 16:02:18 +00:00
docs Updates example component documentation 2013-02-26 19:58:51 +00:00
helpers fix compiling problem caused by 8226d75715 2014-01-07 14:37:02 +00:00
scripting Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&. 2014-07-14 19:52:35 +00:00
serialization Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
system Load trigger scripts in serialization test mode. 2014-07-22 23:30:27 +00:00
tests Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&. 2014-07-14 19:52:35 +00:00
MessageTypes.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00
Simulation2.cpp Fixes compartment mismatch introduced in a5ebd8dafd. 2014-07-26 10:58:24 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00