0ad/source/simulation2
Yves f41d4fa48e Fixes compartment mismatch introduced in a5ebd8dafd.
Also modifies some related functions to use SpiderMonkey stack rooting
types instead of CScriptValRooted.

Refs #2415

This was SVN commit r15561.
2014-07-26 10:58:24 +00:00
..
components Fix an oversight in CcmpPosition from the turret changes. Reported on IRC by Falsevision. 2014-07-23 13:02:42 +00:00
docs Updates example component documentation 2013-02-26 19:58:51 +00:00
helpers fix compiling problem caused by 8226d75715 2014-01-07 14:37:02 +00:00
scripting Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&. 2014-07-14 19:52:35 +00:00
serialization Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
system Load trigger scripts in serialization test mode. 2014-07-22 23:30:27 +00:00
tests Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&. 2014-07-14 19:52:35 +00:00
MessageTypes.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00
Simulation2.cpp Fixes compartment mismatch introduced in a5ebd8dafd. 2014-07-26 10:58:24 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00