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Make sure we do not treat as circles entities that we really should treat as squares (such as trees). This fixes an issue reported by Stan. Make sure we never forget about our destination if we are blocked by unit obstructions. This makes sure that units in a group but not in formation will not be blocked by the other units, and probably makes the general behavior more sane. Helps following [17166] Refs #3505, #3471, #3376 This was SVN commit r17191. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||