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Change the way the long-range pathfinder rasterisation works slightly so that we have a better compatibility with the short-range pathfinder. Should fix the "stuck units" issues, though I am not sure so I am not marking them as fixed so far. Refs #3471, #3505, and possibly #3292. Caveat: I am now using clearance of 0.8 for "default" class, which might have side-effects: please report anything weird. Also fix leftover style issues. This was SVN commit r17161. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||