mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Fix some Atlas header includes
iwyu 0.26 now want's full declaration of TYPE in case of std::vector<TYPE>, which is good as it allows the header to be self standing. There are some other changes suggested in part of the headers not being updated when they should have been and some due to changes in iwyu itself. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
parent
7f4377c086
commit
fa9584fdc0
31 changed files with 19 additions and 43 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,7 +18,9 @@
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#include "AtlasObject.h"
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#include "AtlasObject.h"
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#include "AtlasObjectImpl.h"
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#include "AtlasObjectImpl.h"
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#include <assert.h>
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#include <cassert>
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#include <cstddef>
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#include <iterator>
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#include <sstream>
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#include <sstream>
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#define ATSMARTPTR_IMPL(T) \
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#define ATSMARTPTR_IMPL(T) \
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,6 +18,7 @@
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#include "AtlasObject.h"
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#include "AtlasObject.h"
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#include <string>
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#include <string>
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#include <utility>
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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// Avoid complaints about unreachable code; the optimiser is realising
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// Avoid complaints about unreachable code; the optimiser is realising
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@ -18,6 +18,7 @@
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#ifndef INCLUDED_EDITABLELISTCTRL
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#ifndef INCLUDED_EDITABLELISTCTRL
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#define INCLUDED_EDITABLELISTCTRL
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#define INCLUDED_EDITABLELISTCTRL
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
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#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
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#include <vector>
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#include <vector>
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@ -27,8 +28,6 @@
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#include <wx/toolbar.h>
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#include <wx/toolbar.h>
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#include <wx/validate.h>
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#include <wx/validate.h>
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class AtIter;
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class AtObj;
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class FieldEditCtrl;
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class FieldEditCtrl;
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class wxPoint;
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class wxPoint;
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class wxRect;
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class wxRect;
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@ -23,7 +23,6 @@
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#include <wx/string.h>
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#include <wx/string.h>
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class EditableListCtrl;
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class EditableListCtrl;
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class wxClassInfo;
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class EditCommand_Dialog : public AtlasWindowCommand
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class EditCommand_Dialog : public AtlasWindowCommand
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{
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{
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@ -20,7 +20,6 @@
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#include <wx/validate.h>
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#include <wx/validate.h>
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class wxButton;
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class wxButton;
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class wxClassInfo;
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class wxRect;
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class wxRect;
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class wxString;
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class wxString;
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class wxTextCtrl;
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class wxTextCtrl;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -24,7 +24,6 @@
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include <string>
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#include <wx/button.h>
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#include <wx/button.h>
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#include <wx/clntdata.h>
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#include <wx/clntdata.h>
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#include <wx/gdicmn.h>
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#include <wx/gdicmn.h>
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#include <wx/event.h>
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#include <wx/event.h>
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#include <wx/object.h>
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#include <wx/object.h>
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class wxClassInfo;
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class wxPanel;
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class wxPanel;
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class wxSize;
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class wxSize;
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class wxString;
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class wxString;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -25,12 +25,11 @@
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/General/Datafile.h"
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#include "tools/atlas/AtlasUI/General/Datafile.h"
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#include <boost/signals2/optional_last_value.hpp>
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#include <cassert>
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#include <cassert>
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#include <list>
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#include <string>
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#include <string>
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#include <wx/artprov.h>
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#include <wx/artprov.h>
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#include <wx/bitmap.h>
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#include <wx/bitmap.h>
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#include <wx/bmpbndl.h>
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#include <wx/button.h>
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#include <wx/button.h>
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#include <wx/chartype.h>
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#include <wx/chartype.h>
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#include <wx/config.h>
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#include <wx/config.h>
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
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#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
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#include <boost/function.hpp>
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#include <boost/signals2/signal.hpp>
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#include <boost/signals2/signal.hpp>
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#include <wx/event.h>
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#include <wx/event.h>
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#include <wx/filename.h>
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#include <wx/filename.h>
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#include <wx/object.h>
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#include <wx/object.h>
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#include <wx/string.h>
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#include <wx/string.h>
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class wxClassInfo;
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class wxMenu;
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class wxMenu;
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class wxMenuBar;
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class wxMenuBar;
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class wxMenuItem;
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class wxMenuItem;
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#include <wx/string.h>
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#include <wx/string.h>
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class IAtlasSerialiser;
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class IAtlasSerialiser;
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class wxClassInfo;
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class AtlasWindowCommand : public wxCommand
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class AtlasWindowCommand : public wxCommand
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{
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{
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <cstddef>
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#include <cstddef>
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#include <list>
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#include <string>
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#include <string>
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#include <utility>
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#include <utility>
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#include <wx/busyinfo.h>
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#include <wx/busyinfo.h>
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#include "tools/atlas/GameInterface/Shareable.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <cmath>
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#include <cstddef>
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#include <cstddef>
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#include <list>
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#include <numbers>
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#include <numbers>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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#include <list>
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#include <wx/bitmap.h>
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#include <wx/bitmap.h>
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#include <wx/control.h>
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#include <wx/control.h>
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#include <wx/dcclient.h>
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#include <wx/dcclient.h>
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#include <algorithm>
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#include <algorithm>
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#include <cstdint>
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#include <cstdint>
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#include <ctime>
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#include <ctime>
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#include <list>
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#include <map>
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#include <map>
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#include <random>
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#include <random>
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#include <set>
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#include <set>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <algorithm>
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#include <algorithm>
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#include <cstddef>
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#include <cstddef>
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#include <list>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <wx/arrstr.h>
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#include <wx/arrstr.h>
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#include "tools/atlas/AtlasUI/General/Observable.h"
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#include "tools/atlas/AtlasUI/General/Observable.h"
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#include <cstddef>
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#include <cstddef>
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#include <list>
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#include <set>
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#include <set>
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#include <wx/arrstr.h>
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#include <wx/arrstr.h>
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#include <wx/combobox.h>
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#include <wx/combobox.h>
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <climits>
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#include <climits>
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#include <list>
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#include <cstddef>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <wx/arrstr.h>
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#include <wx/arrstr.h>
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
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#include "tools/atlas/GameInterface/SharedMemory.h"
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#include "tools/atlas/GameInterface/SharedMemory.h"
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#include <cstdlib>
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#include <wx/dynarray.h>
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#include <wx/dynarray.h>
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#include <wx/event.h>
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#include <wx/event.h>
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#include <wx/string.h>
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#include <wx/string.h>
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#include <chrono>
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#include <chrono>
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#include <cstdlib>
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#include <cstdlib>
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#include <cstring>
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#include <cstring>
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#include <list>
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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#include <utility>
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#include <utility>
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#include <vector>
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#include <vector>
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#include <wx/arrstr.h>
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#include <wx/arrstr.h>
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#include <wx/bitmap.h>
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#include <wx/bitmap.h>
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#include <wx/bmpbndl.h>
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#include <wx/bmpbuttn.h>
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#include <wx/bmpbuttn.h>
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#include <wx/bookctrl.h>
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#include <wx/bookctrl.h>
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#include <wx/busyinfo.h>
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#include <wx/busyinfo.h>
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#include <algorithm>
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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#include <list>
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#include <numbers>
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#include <numbers>
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#include <vector>
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#include <vector>
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#include <wx/event.h>
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#include <wx/event.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <cstddef>
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#include <cstddef>
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#include <list>
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#include <string>
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#include <string>
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ObjectSettings::ObjectSettings(Observable<std::vector<AtlasMessage::ObjectID> >& selectedObjects, int view)
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ObjectSettings::ObjectSettings(Observable<std::vector<AtlasMessage::ObjectID> >& selectedObjects, int view)
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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* This file is part of 0 A.D.
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*
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "tools/atlas/GameInterface/MessagePasser.h"
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#include "tools/atlas/GameInterface/MessagePasser.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include <list>
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#include <vector>
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#include <vector>
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#include <wx/object.h>
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#include <wx/object.h>
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#include <wx/string.h>
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#include <wx/string.h>
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#include "tools/atlas/GameInterface/Shareable.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <list>
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#include <string>
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#include <string>
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#include <wx/event.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/gdicmn.h>
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <cmath>
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#include <ctime>
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#include <ctime>
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#include <list>
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#include <numbers>
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#include <numbers>
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#include <random>
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#include <random>
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#include <string>
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#include <string>
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#include <algorithm>
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#include <algorithm>
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#include <cstddef>
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#include <cstddef>
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#include <limits>
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#include <limits>
|
||||||
#include <list>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <wx/chartype.h>
|
#include <wx/chartype.h>
|
||||||
|
|
|
||||||
|
|
@ -57,7 +57,6 @@
|
||||||
#include "renderer/SceneRenderer.h"
|
#include "renderer/SceneRenderer.h"
|
||||||
#include "renderer/SkyManager.h"
|
#include "renderer/SkyManager.h"
|
||||||
#include "renderer/WaterManager.h"
|
#include "renderer/WaterManager.h"
|
||||||
#include "renderer/backend/IDevice.h"
|
|
||||||
#include "renderer/backend/IDeviceCommandContext.h"
|
#include "renderer/backend/IDeviceCommandContext.h"
|
||||||
#include "renderer/backend/IFramebuffer.h"
|
#include "renderer/backend/IFramebuffer.h"
|
||||||
#include "renderer/backend/ISwapChain.h"
|
#include "renderer/backend/ISwapChain.h"
|
||||||
|
|
|
||||||
|
|
@ -41,7 +41,6 @@
|
||||||
#include "tools/atlas/GameInterface/Shareable.h"
|
#include "tools/atlas/GameInterface/Shareable.h"
|
||||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||||
|
|
||||||
#include <cmath>
|
|
||||||
#include <numbers>
|
#include <numbers>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
|
||||||
|
|
@ -21,7 +21,6 @@
|
||||||
|
|
||||||
#include "gui/GUIManager.h"
|
#include "gui/GUIManager.h"
|
||||||
#include "lib/debug.h"
|
#include "lib/debug.h"
|
||||||
#include "lib/external_libraries/libsdl.h"
|
|
||||||
#include "lib/input.h"
|
#include "lib/input.h"
|
||||||
#include "lib/sysdep/os.h"
|
#include "lib/sysdep/os.h"
|
||||||
#include "lib/timer.h"
|
#include "lib/timer.h"
|
||||||
|
|
@ -34,7 +33,7 @@
|
||||||
#include "ps/VideoMode.h"
|
#include "ps/VideoMode.h"
|
||||||
#include "renderer/Renderer.h"
|
#include "renderer/Renderer.h"
|
||||||
#include "renderer/SceneRenderer.h"
|
#include "renderer/SceneRenderer.h"
|
||||||
#include "renderer/backend/IDevice.h"
|
#include "scriptinterface/ScriptForward.h"
|
||||||
#include "scriptinterface/ScriptInterface.h"
|
#include "scriptinterface/ScriptInterface.h"
|
||||||
#include "tools/atlas/GameInterface/ActorViewer.h"
|
#include "tools/atlas/GameInterface/ActorViewer.h"
|
||||||
#include "tools/atlas/GameInterface/CommandProc.h"
|
#include "tools/atlas/GameInterface/CommandProc.h"
|
||||||
|
|
@ -47,6 +46,7 @@
|
||||||
|
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#include <SDL_error.h>
|
#include <SDL_error.h>
|
||||||
|
#include <SDL_events.h>
|
||||||
#include <SDL_video.h>
|
#include <SDL_video.h>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
|
||||||
|
|
@ -74,6 +74,7 @@
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <exception>
|
#include <exception>
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
|
#include <js/Array.h>
|
||||||
#include <js/RootingAPI.h>
|
#include <js/RootingAPI.h>
|
||||||
#include <js/TypeDecls.h>
|
#include <js/TypeDecls.h>
|
||||||
#include <js/Value.h>
|
#include <js/Value.h>
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,6 @@
|
||||||
#include "MessageHandler.h"
|
#include "MessageHandler.h"
|
||||||
#include "gui/CGUI.h"
|
#include "gui/CGUI.h"
|
||||||
#include "gui/GUIManager.h"
|
#include "gui/GUIManager.h"
|
||||||
#include "lib/external_libraries/libsdl.h"
|
|
||||||
#include "lib/input.h"
|
#include "lib/input.h"
|
||||||
#include "lib/path.h"
|
#include "lib/path.h"
|
||||||
#include "lib/types.h"
|
#include "lib/types.h"
|
||||||
|
|
|
||||||
|
|
@ -36,7 +36,6 @@
|
||||||
#include "renderer/DebugRenderer.h"
|
#include "renderer/DebugRenderer.h"
|
||||||
#include "renderer/Renderer.h"
|
#include "renderer/Renderer.h"
|
||||||
#include "renderer/SceneRenderer.h"
|
#include "renderer/SceneRenderer.h"
|
||||||
#include "renderer/backend/IDevice.h"
|
|
||||||
#include "renderer/backend/ISwapChain.h"
|
#include "renderer/backend/ISwapChain.h"
|
||||||
#include "simulation2/Simulation2.h"
|
#include "simulation2/Simulation2.h"
|
||||||
#include "simulation2/components/ICmpParticleManager.h"
|
#include "simulation2/components/ICmpParticleManager.h"
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue