0ad/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h
Ralph Sennhauser fa9584fdc0
Fix some Atlas header includes
iwyu 0.26 now want's full declaration of TYPE in case of
std::vector<TYPE>, which is good as it allows the header to be
self standing.

There are some other changes suggested in part of the headers not being
updated when they should have been and some due to changes in iwyu
itself.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-12 21:22:36 +02:00

103 lines
2.6 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ATLASWINDOW
#define INCLUDED_ATLASWINDOW
#include "tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h"
#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
#include <boost/signals2/signal.hpp>
#include <wx/event.h>
#include <wx/filename.h>
#include <wx/frame.h>
#include <wx/object.h>
#include <wx/string.h>
class wxMenu;
class wxMenuBar;
class wxMenuItem;
class wxSize;
class wxWindow;
class AtlasWindow : public wxFrame, public IAtlasSerialiser
{
friend class AtlasWindowCommandProc;
DECLARE_CLASS(AtlasWindow);
public:
enum
{
// ID_Import,
// ID_Export,
// First available ID for custom window-specific menu items
ID_Custom = 1
};
AtlasWindow(wxWindow* parent, const wxString& title, const wxSize& size);
boost::signals2::signal<void ()> sig_FileSaved;
private:
void OnNew(wxCommandEvent& event);
// void OnImport(wxCommandEvent& event);
// void OnExport(wxCommandEvent& event);
// TODO: import/export vs open/save/saveas - how should it decide which to do?
void OnOpen(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnSaveAs(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnMRUFile(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
protected:
void SetCurrentFilename(wxFileName filename = wxString());
wxFileName GetCurrentFilename() { return m_CurrentFilename; }
void AddCustomMenu(wxMenu* menu, const wxString& title);
virtual wxString GetDefaultOpenDirectory() = 0;
bool SaveChanges(bool forceSaveAs);
public:
bool OpenFile(const wxString& filename);
private:
AtlasWindowCommandProc m_CommandProc;
wxMenuItem* m_menuItem_Save;
wxMenuBar* m_MenuBar;
wxFileName m_CurrentFilename;
wxString m_WindowTitle;
FileHistory m_FileHistory;
DECLARE_EVENT_TABLE();
};
#endif // INCLUDED_ATLASWINDOW