mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
iwyu 0.26 now want's full declaration of TYPE in case of std::vector<TYPE>, which is good as it allows the header to be self standing. There are some other changes suggested in part of the headers not being updated when they should have been and some due to changes in iwyu itself. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
162 lines
5 KiB
C++
162 lines
5 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "VariationControl.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h"
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#include "tools/atlas/AtlasUI/General/Observable.h"
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#include <cstddef>
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#include <set>
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#include <wx/arrstr.h>
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#include <wx/combobox.h>
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#include <wx/debug.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/object.h>
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#include <wx/sizer.h>
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#include <wx/string.h>
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#include <wx/toolbar.h>
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#include <wx/types.h>
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class wxWindow;
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VariationControl::VariationControl(wxWindow* parent, Observable<ObjectSettings>& objectSettings)
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: wxScrolledWindow(parent, -1),
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m_ObjectSettings(objectSettings)
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{
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m_Conn = m_ObjectSettings.RegisterObserver(1, &VariationControl::OnObjectSettingsChange, this);
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SetScrollRate(0, 5);
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m_Sizer = new wxBoxSizer(wxVERTICAL);
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SetSizer(m_Sizer);
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}
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// Event handler shared by all the combo boxes created by this window
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void VariationControl::OnSelect(wxCommandEvent& evt)
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{
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std::set<wxString> selections;
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// It's possible for a variant name to appear in multiple groups.
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// If so, assume that all the names in each group are the same, so
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// we don't have to worry about some impossible combinations (e.g.
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// one group "a,b", a second "b,c", and a third "c,a", where's there's
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// no set of selections that matches one (and only one) of each group).
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//
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// So... When a combo box is changed from 'a' to 'b', add 'b' to the new
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// selections and make sure any other combo boxes containing both 'a' and
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// 'b' no longer contain 'a'.
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wxComboBox* thisComboBox = wxDynamicCast(evt.GetEventObject(), wxComboBox);
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wxCHECK(thisComboBox != NULL, );
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wxString newValue = thisComboBox->GetValue();
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selections.insert(newValue);
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for (size_t i = 0; i < m_ComboBoxes.size(); ++i)
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{
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wxComboBox* comboBox = m_ComboBoxes[i];
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// If our newly selected value is used in another combobox, we want
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// that combobox to use the new value, so don't add its old value
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// to the list of selections
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if (comboBox->FindString(newValue) == wxNOT_FOUND)
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selections.insert(comboBox->GetValue());
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}
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m_ObjectSettings.SetActorSelections(selections);
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m_ObjectSettings.NotifyObserversExcept(m_Conn);
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RefreshObjectSettings();
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}
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void VariationControl::OnObjectSettingsChange(const ObjectSettings& settings)
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{
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Freeze();
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const std::vector<ObjectSettings::Group>& variation = settings.GetActorVariation();
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// Creating combo boxes seems to be pretty expensive - so we create as
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// few as possible, by never deleting any.
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size_t oldCount = m_ComboBoxes.size();
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size_t newCount = variation.size();
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// If we have too many combo boxes, hide the excess ones
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for (size_t i = newCount; i < oldCount; ++i)
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{
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m_ComboBoxes[i]->Show(false);
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}
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for (size_t i = 0; i < variation.size(); ++i)
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{
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const ObjectSettings::Group& group = variation[i];
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if (i < oldCount)
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{
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// Already got enough boxes available, so use an old one
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wxComboBox* comboBox = m_ComboBoxes[i];
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// Replace the contents of the old combobox with the new data
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comboBox->Freeze();
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comboBox->Clear();
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comboBox->Append(group.variants);
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comboBox->SetValue(group.chosen);
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comboBox->Show(true);
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comboBox->Thaw();
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}
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else
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{
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// Create an initially empty combobox, because we can fill it
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// quicker than the default constructor can
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wxComboBox* combo = new wxComboBox(this, -1, wxEmptyString, wxDefaultPosition,
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wxSize(80, wxDefaultCoord), wxArrayString(), wxCB_READONLY);
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// Freeze it before adding all the values
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combo->Freeze();
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combo->Append(group.variants);
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combo->SetValue(group.chosen);
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combo->Thaw();
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// Add the on-select event handler
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combo->Connect(wxID_ANY, wxEVT_COMMAND_COMBOBOX_SELECTED,
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wxCommandEventHandler(VariationControl::OnSelect), NULL, this);
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// Add box to sizer and list
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m_Sizer->Add(combo, wxSizerFlags().Expand());
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m_ComboBoxes.push_back(combo);
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}
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}
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Layout();
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Thaw();
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// Make the scrollbars appear when appropriate
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FitInside();
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}
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void VariationControl::RefreshObjectSettings()
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{
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const std::vector<ObjectSettings::Group>& variation = m_ObjectSettings.GetActorVariation();
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// For each group, set the corresponding combobox's value to the chosen one
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size_t i = 0;
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for (std::vector<ObjectSettings::Group>::const_iterator group = variation.begin();
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group != variation.end() && i < m_ComboBoxes.size();
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++group, ++i)
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{
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m_ComboBoxes[i]->SetValue(group->chosen);
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}
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}
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