0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp
Ralph Sennhauser fa9584fdc0
Fix some Atlas header includes
iwyu 0.26 now want's full declaration of TYPE in case of
std::vector<TYPE>, which is good as it allows the header to be
self standing.

There are some other changes suggested in part of the headers not being
updated when they should have been and some due to changes in iwyu
itself.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-12 21:22:36 +02:00

203 lines
4.8 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Tools.h"
#include "tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h"
#include "tools/atlas/AtlasUI/General/AtlasWindowCommand.h"
#include "tools/atlas/AtlasUI/General/Observable.h"
#include "tools/atlas/GameInterface/MessagePasser.h"
#include "tools/atlas/GameInterface/Messages.h"
#include <vector>
#include <wx/object.h>
#include <wx/string.h>
#include <wx/toolbar.h>
class DummyTool : public ITool
{
void Init(void*, ScenarioEditor*) {}
void Shutdown() {}
bool OnMouse(wxMouseEvent& WXUNUSED(evt)) { return false; }
bool OnKey(wxKeyEvent& WXUNUSED(evt), KeyEventType) { return false; }
void OnTick(float) {}
void OnCommand(const wxString& WXUNUSED(command), void* WXUNUSED(userData)) {}
} defaultTool;
struct ToolManagerImpl
{
ToolManagerImpl() : CurrentTool(&defaultTool) {}
ObservablePtr<ITool> CurrentTool;
wxString CurrentToolName;
};
ToolManager::ToolManager(ScenarioEditor* scenarioEditor)
: m(new ToolManagerImpl), m_ScenarioEditor(scenarioEditor)
{
}
ToolManager::~ToolManager()
{
delete m;
}
ObservablePtr<ITool>& ToolManager::GetCurrentTool()
{
return m->CurrentTool;
}
wxString ToolManager::GetCurrentToolName()
{
return m->CurrentTool->GetClassInfo()->GetClassName();
}
void SetActive(bool active, const wxString& name);
void ToolManager::SetCurrentTool(const wxString& name, void* initData)
{
if (*m->CurrentTool != &defaultTool)
{
m->CurrentTool->Shutdown();
delete* m->CurrentTool;
m->CurrentTool = &defaultTool;
}
SetActive(false, m->CurrentToolName);
ITool* tool = NULL;
if (name.Len())
{
tool = wxDynamicCast(wxCreateDynamicObject(name), ITool);
wxASSERT(tool);
}
if (tool)
{
m->CurrentTool = tool;
tool->Init(initData, m_ScenarioEditor);
}
m->CurrentToolName = name;
SetActive(true, m->CurrentToolName);
m->CurrentTool.NotifyObservers();
}
//////////////////////////////////////////////////////////////////////////
struct toolbarButton
{
wxString name;
wxToolBar* toolbar;
int id;
};
struct toolButton
{
wxString name;
ToolButton* button;
};
typedef std::vector<toolbarButton> toolbarButtons_t;
typedef std::vector<toolButton> toolButtons_t;
static toolbarButtons_t toolbarButtons;
static toolButtons_t toolButtons;
void SetActive(bool active, const wxString& name)
{
for (toolbarButtons_t::iterator it = toolbarButtons.begin(); it != toolbarButtons.end(); ++it)
if (it->name == name)
it->toolbar->ToggleTool(it->id, active);
for (toolButtons_t::iterator it = toolButtons.begin(); it != toolButtons.end(); ++it)
if (it->name == name)
it->button->SetSelectedAppearance(active);
}
void RegisterToolButton(ToolButton* button, const wxString& toolName)
{
toolButton b;
b.name = toolName;
b.button = button;
toolButtons.push_back(b);
}
void RegisterToolBarButton(wxToolBar* toolbar, int buttonId, const wxString& toolName)
{
toolbarButton b;
b.name = toolName;
b.toolbar = toolbar;
b.id = buttonId;
toolbarButtons.push_back(b);
}
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_CLASS(WorldCommand, AtlasWindowCommand);
WorldCommand::WorldCommand(AtlasMessage::mWorldCommand* command)
: AtlasWindowCommand(true, wxString::FromAscii(command->GetName())), m_Command(command), m_AlreadyDone(false)
{
}
WorldCommand::~WorldCommand()
{
// m_Command was allocated by POST_COMMAND
delete m_Command;
}
bool WorldCommand::Do()
{
if (m_AlreadyDone)
POST_MESSAGE(RedoCommand, ());
else
{
// The DoCommand message clones the data from m_Command, and posts that
// (passing ownership to the game), so we're free to delete m_Command
// at any time
POST_MESSAGE(DoCommand, (m_Command));
m_AlreadyDone = true;
}
return true;
}
bool WorldCommand::Undo()
{
POST_MESSAGE(UndoCommand, ());
return true;
}
bool WorldCommand::Merge(AtlasWindowCommand* p)
{
WorldCommand* prev = wxDynamicCast(p, WorldCommand);
if (!prev)
return false;
if (m_Command->GetName() != prev->m_Command->GetName()) // comparing char* pointers, because they're unique-per-class constants
return false;
if (!m_Command->IsMergeable())
return false;
POST_MESSAGE(MergeCommand, ());
return true;
}