mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Treat <wx/defs.h> as private header
Add the header to iwyu mappings as private as the wx documentation doesn't suggest otherwise. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
parent
1034b55037
commit
7f4377c086
54 changed files with 45 additions and 98 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,7 +18,6 @@
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h"
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#include <wx/defs.h>
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#include <wx/event.h>
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class ActorEditorListCtrl;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -31,7 +31,6 @@
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/colour.h>
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#include <wx/defs.h>
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#include <wx/toolbar.h>
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#include <wx/translation.h>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -27,7 +27,6 @@
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#include <cstddef>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/gdicmn.h>
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#include <wx/listctrl.h>
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#include <wx/panel.h>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -27,7 +27,6 @@
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#include <cstddef>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/gdicmn.h>
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#include <wx/listctrl.h>
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#include <wx/panel.h>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -26,7 +26,6 @@
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#include <cstddef>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/gdicmn.h>
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#include <wx/listctrl.h>
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#include <wx/panel.h>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -16,7 +16,6 @@
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*/
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#include <wx/button.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/toolbar.h>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -17,7 +17,6 @@
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#include <map>
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#include <wx/button.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/string.h>
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#include <wx/toolbar.h>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/glcanvas.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -22,7 +22,6 @@
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#include <wx/chartype.h>
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#include <wx/colourdata.h>
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#include <wx/config.h>
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#include <wx/defs.h>
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#include <wx/regex.h>
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class wxWindow;
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -27,7 +27,6 @@
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#include "tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h"
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/listctrl.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommand.h"
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#include <vector>
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#include <wx/defs.h>
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#include <wx/object.h>
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class DraggableListCtrl;
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
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#include <vector>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/listctrl.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommand.h"
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#include <vector>
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#include <wx/defs.h>
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#include <wx/object.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <wx/colordlg.h>
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#include <wx/colour.h>
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#include <wx/debug.h>
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#include <wx/defs.h>
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#include <wx/filename.h>
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#include <wx/regex.h>
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#include <wx/window.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <cstddef>
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#include <wx/combobox.h>
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#include <wx/defs.h>
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#include <wx/log.h>
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#include <wx/object.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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*/
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#include <wx/combobox.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/validate.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/defs.h>
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#include <wx/object.h>
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#include <wx/panel.h>
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#include <wx/validate.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/textctrl.h>
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#include <wx/validate.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#ifndef INCLUDED_MAPDIALOG
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#define INCLUDED_MAPDIALOG
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#ifndef INCLUDED_MAPRESIZEDIALOG
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#define INCLUDED_MAPRESIZEDIALOG
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <wx/colour.h>
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#include <wx/dcbuffer.h>
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#include <wx/dcgraph.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/graphics.h>
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#include <wx/mousestate.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <map>
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#include <wx/bitmap.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/image.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/splitter.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <wx/arrstr.h>
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#include <wx/chartype.h>
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#include <wx/debug.h>
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#include <wx/defs.h>
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#include <wx/dynarray.h>
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#include <wx/event.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/object.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <boost/function.hpp>
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#include <boost/signals2/signal.hpp>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/filename.h>
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#include <wx/frame.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <wx/chartype.h>
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#include <wx/cmdproc.h>
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#include <wx/defs.h>
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#include <wx/object.h>
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#include <wx/string.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include <wx/cmdargs.h>
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#include <wx/config.h>
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#include <wx/debug.h>
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#include <wx/defs.h>
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#include <wx/file.h>
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#include <wx/fileconf.h>
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#include <wx/filename.h>
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "KeyMap.h"
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#include <SDL_keycode.h>
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#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
int GetSDLKeyFromWxKeyCode(int wxkey)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -28,7 +28,6 @@
|
|||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/frame.h>
|
||||
#include <wx/icon.h>
|
||||
|
|
|
|||
|
|
@ -37,7 +37,6 @@
|
|||
#include <wx/bmpbuttn.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/colour.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/filename.h>
|
||||
#include <wx/gdicmn.h>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@
|
|||
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -20,7 +20,6 @@
|
|||
#include "Sidebar.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/window.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -18,7 +18,6 @@
|
|||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -29,7 +29,6 @@
|
|||
#include <wx/bitmap.h>
|
||||
#include <wx/control.h>
|
||||
#include <wx/dcclient.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/image.h>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@
|
|||
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class MapSettingsControl;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@
|
|||
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ITool;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -28,7 +28,6 @@
|
|||
#include <wx/arrstr.h>
|
||||
#include <wx/combobox.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -19,7 +19,6 @@
|
|||
#include "tools/atlas/GameInterface/SharedMemory.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/dynarray.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/string.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -17,7 +17,6 @@
|
|||
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
|
|
|
|||
|
|
@ -31,7 +31,6 @@
|
|||
#include <list>
|
||||
#include <numbers>
|
||||
#include <vector>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/mousestate.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -25,7 +25,6 @@
|
|||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -27,7 +27,6 @@
|
|||
#include <wx/arrstr.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/radiobox.h>
|
||||
#include <wx/sizer.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -23,7 +23,6 @@
|
|||
|
||||
#include <cstddef>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/object.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -27,7 +27,6 @@
|
|||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <string>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/string.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -25,7 +25,6 @@
|
|||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -30,7 +30,6 @@
|
|||
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -24,7 +24,6 @@
|
|||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/object.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -25,7 +25,6 @@
|
|||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -33,7 +33,6 @@
|
|||
#include <string>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/string.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -27,7 +27,6 @@
|
|||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <string>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/string.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -25,7 +25,6 @@
|
|||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -38,7 +38,6 @@
|
|||
#include <wx/clipbrd.h>
|
||||
#include <wx/dataobj.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -25,7 +25,6 @@
|
|||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
|
|
|
|||
Loading…
Reference in a new issue