0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
Ralph Sennhauser fa9584fdc0
Fix some Atlas header includes
iwyu 0.26 now want's full declaration of TYPE in case of
std::vector<TYPE>, which is good as it allows the header to be
self standing.

There are some other changes suggested in part of the headers not being
updated when they should have been and some due to changes in iwyu
itself.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-12 21:22:36 +02:00

817 lines
28 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Object.h"
#include "tools/atlas/AtlasObject/AtlasObject.h"
#include "tools/atlas/AtlasUI/General/Datafile.h"
#include "tools/atlas/AtlasUI/General/Observable.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
#include "tools/atlas/GameInterface/MessagePasser.h"
#include "tools/atlas/GameInterface/Messages.h"
#include "tools/atlas/GameInterface/Shareable.h"
#include "tools/atlas/GameInterface/SharedTypes.h"
#include <algorithm>
#include <cstddef>
#include <string>
#include <vector>
#include <wx/arrstr.h>
#include <wx/busyinfo.h>
#include <wx/button.h>
#include <wx/chartype.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/clntdata.h>
#include <wx/combobox.h>
#include <wx/control.h>
#include <wx/gdicmn.h>
#include <wx/listbox.h>
#include <wx/object.h>
#include <wx/panel.h>
#include <wx/scrolwin.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/toolbar.h>
#include <wx/translation.h>
#include <wx/unichar.h>
#include <wx/window.h>
#include <wx/wxcrt.h>
enum
{
ID_ObjectType = 1,
ID_ObjectFilter,
ID_ObjectExactFilter,
ID_PlayerSelect,
ID_SelectObject,
ID_ToggleViewer,
ID_ViewerWireframe,
ID_ViewerMove,
ID_ViewerGround,
ID_ViewerWater,
ID_ViewerShadows,
ID_ViewerPolyCount,
ID_ViewerAnimation,
ID_ViewerBoundingBox,
ID_ViewerAxesMarker,
ID_ViewerPropPoints,
ID_ViewerPlay,
ID_ViewerPause,
ID_ViewerSlow
};
// Helper function for adding tooltips
static wxWindow* Tooltipped(wxWindow* window, const wxString& tip)
{
window->SetToolTip(tip);
return window;
}
class ObjectBottomBar : public wxPanel
{
public:
ObjectBottomBar(
wxWindow* parent,
Observable<ObjectSettings>& objectSettings,
Observable<AtObj>& mapSettings,
ObjectSidebarImpl* p
);
void OnFirstDisplay();
void ShowActorViewer(bool show);
void OnSelectedObjectsChange(const std::vector<AtlasMessage::ObjectID>& selectedObjects);
private:
void OnViewerSetting(wxCommandEvent& evt);
void OnSelectAnim(wxCommandEvent& evt);
void OnSpeed(wxCommandEvent& evt);
bool m_ViewerWireframe;
bool m_ViewerMove;
bool m_ViewerGround;
bool m_ViewerWater;
bool m_ViewerPolyCount;
bool m_ViewerBoundingBox;
bool m_ViewerAxesMarker;
int m_ViewerPropPointsMode; // 0 disabled, 1 for point markers, 2 for point markers + axes
wxPanel* m_ViewerPanel;
wxScrolledWindow* m_TemplateNames;
ObjectSidebarImpl* p;
DECLARE_EVENT_TABLE();
};
struct ObjectSidebarImpl
{
ObjectSidebarImpl(ScenarioEditor& scenarioEditor) :
m_ObjectListBox(NULL), m_ActorViewerActive(false),
m_ActorViewerEntity(L"actor|structures/fndn_1x1.xml"),
m_ActorViewerAnimation("idle"), m_ActorViewerSpeed(0.f),
m_ObjectSettings(scenarioEditor.GetObjectSettings())
{
}
wxListBox* m_ObjectListBox;
std::vector<AtlasMessage::sObjectsListItem> m_Objects;
ObservableScopedConnection m_ToolConn;
bool m_ActorViewerActive;
std::wstring m_ActorViewerEntity;
std::string m_ActorViewerAnimation;
float m_ActorViewerSpeed;
Observable<ObjectSettings>& m_ObjectSettings;
struct SearchItem
{
// Weight of the pattern (higher - better).
size_t weight;
// Index in the original sequence to save the order.
size_t index;
bool operator<(const SearchItem& other) const
{
if (weight != other.weight)
return weight > other.weight;
return index < other.index;
}
};
// Cache the std::vector to prevent frequent reallocations.
std::vector<SearchItem> m_SearchItems;
struct SearchItemFilter
{
SearchItemFilter(const wxString& filterName)
{
bool firstCharacterInWord = true;
for (const wxUniChar& ch : filterName)
{
if (wxIsalpha(ch))
{
if (firstCharacterInWord)
m_FilterWords.push_back(wxString());
firstCharacterInWord = false;
m_FilterWords.back().Append(ch);
}
else
firstCharacterInWord = true;
}
}
// Returns positive integer if filter words can present in the name.
// Otherwise returns zero.
size_t CalculateWeight(const wxString& name)
{
if (m_FilterWords.empty() || name.IsEmpty())
return 0;
std::vector<size_t> filterWordWeights(m_FilterWords.size(), 0);
for (size_t wordBegin = 0; wordBegin < name.Length();)
{
if (!wxIsalpha(name[wordBegin]))
{
++wordBegin;
continue;
}
size_t wordEnd = wordBegin;
while (wordEnd < name.Length() && wxIsalpha(name[wordEnd]))
++wordEnd;
for (size_t i = 0; i < m_FilterWords.size(); ++i)
{
// TODO: we might have a copy here, maybe we can use
// something similar to std::string_view but for wxString.
size_t weight = CalculateLCS(
m_FilterWords[i], name.Mid(wordBegin, wordEnd - wordBegin));
// We use a simple heuristic, if LCS shorter than a half
// of the filter word, then it's not good for us.
if (weight < m_FilterWords[i].size() / 2)
continue;
filterWordWeights[i] = std::max(filterWordWeights[i], weight);
}
wordBegin = wordEnd;
}
size_t totalWeight = 0;
for (size_t weight : filterWordWeights)
{
// If a filter word was't found at all, then we can't accept
// the search item name.
if (!weight)
return 0;
totalWeight += weight;
}
return totalWeight;
}
// We use longest common subsequence to calculate the weight
// between two words: filter and item names.
size_t CalculateLCS(const wxString& filterWord, const wxString& word)
{
if (filterWord.IsEmpty() || word.IsEmpty())
return 0;
m_LCSGrid.resize(filterWord.Length() * word.Length());
for (size_t i = 0; i < filterWord.Length(); ++i)
for (size_t j = 0; j < word.Length(); ++j)
{
#define GRID(x, y) m_LCSGrid[(x) * word.Length() + (y)]
GRID(i, j) = wxTolower(filterWord.GetChar(i)) == wxTolower(word.GetChar(j));
if (i && j)
GRID(i, j) += GRID(i - 1, j - 1);
if (i)
GRID(i, j) = std::max(GRID(i, j), GRID(i - 1, j));
if (j)
GRID(i, j) = std::max(GRID(i, j), GRID(i, j - 1));
#undef GRID
}
return m_LCSGrid.back();
}
std::vector<wxString> m_FilterWords;
// Cache the std::vector to prevent frequent reallocations.
std::vector<size_t> m_LCSGrid;
};
void ActorViewerPostToGame()
{
POST_MESSAGE(SetActorViewer, (m_ActorViewerEntity.c_str(), m_ActorViewerAnimation.c_str(), m_ObjectSettings.GetPlayerID(), m_ActorViewerSpeed, false));
}
};
ObjectSidebar::ObjectSidebar(
ScenarioEditor& scenarioEditor,
wxWindow* sidebarContainer,
wxWindow* bottomBarContainer
)
: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer),
m_Impl(new ObjectSidebarImpl(scenarioEditor))
{
wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
scrolledWindow->SetScrollRate(10, 10);
scrolledWindow->SetSizer(scrollSizer);
m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Filter")), wxSizerFlags().Align(wxALIGN_CENTER));
sizer->AddSpacer(2);
sizer->Add(
Tooltipped(
new wxTextCtrl(scrolledWindow, ID_ObjectFilter),
_("Enter text to filter object list")
),
wxSizerFlags().Expand().Proportion(1)
);
scrollSizer->Add(sizer, wxSizerFlags().Expand());
scrollSizer->AddSpacer(3);
wxCheckBox* exactSearchCheckBox = new wxCheckBox(
scrolledWindow, ID_ObjectExactFilter, _("Exact Search"));
exactSearchCheckBox->SetValue(true);
scrollSizer->Add(Tooltipped(exactSearchCheckBox,
_("Provides a search with a strict string equality")));
scrollSizer->AddSpacer(3);
// ------------------------------------------------------------------------------------------
wxArrayString strings;
strings.Add(_("Entities"));
strings.Add(_("Actors (all)"));
wxChoice* objectType = new wxChoice(scrolledWindow, ID_ObjectType, wxDefaultPosition, wxDefaultSize, strings);
objectType->SetSelection(0);
scrollSizer->Add(objectType, wxSizerFlags().Expand());
scrollSizer->AddSpacer(3);
// ------------------------------------------------------------------------------------------
m_Impl->m_ObjectListBox = new wxListBox(scrolledWindow, ID_SelectObject, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SINGLE|wxLB_HSCROLL);
scrollSizer->Add(m_Impl->m_ObjectListBox, wxSizerFlags().Proportion(1).Expand());
scrollSizer->AddSpacer(3);
// ------------------------------------------------------------------------------------------
scrollSizer->Add(new wxButton(scrolledWindow, ID_ToggleViewer, _("Switch to Actor Viewer")), wxSizerFlags().Expand());
// ------------------------------------------------------------------------------------------
m_BottomBar = new ObjectBottomBar(
bottomBarContainer,
scenarioEditor.GetObjectSettings(),
scenarioEditor.GetMapSettings(),
m_Impl
);
m_Impl->m_ToolConn = scenarioEditor.GetToolManager().GetCurrentTool().RegisterObserver(0, &ObjectSidebar::OnToolChange, this);
}
ObjectSidebar::~ObjectSidebar()
{
delete m_Impl;
}
void ObjectSidebar::OnToolChange(ITool* tool)
{
if (wxString(tool->GetClassInfo()->GetClassName()) == _T("ActorViewerTool"))
{
m_Impl->m_ActorViewerActive = true;
m_Impl->ActorViewerPostToGame();
wxDynamicCast(FindWindow(ID_ToggleViewer), wxButton)->SetLabel(_("Return to game view"));
}
else
{
m_Impl->m_ActorViewerActive = false;
wxDynamicCast(FindWindow(ID_ToggleViewer), wxButton)->SetLabel(_("Switch to Actor Viewer"));
}
static_cast<ObjectBottomBar*>(m_BottomBar)->ShowActorViewer(m_Impl->m_ActorViewerActive);
}
void ObjectSidebar::OnFirstDisplay()
{
static_cast<ObjectBottomBar*>(m_BottomBar)->OnFirstDisplay();
wxBusyInfo busy (_("Loading list of objects"));
// Get the list of objects from the game
AtlasMessage::qGetObjectsList qry;
qry.Post();
m_Impl->m_Objects = *qry.objects;
// Display first group of objects
FilterObjects();
}
void ObjectSidebar::FilterObjects()
{
int filterType = wxDynamicCast(FindWindow(ID_ObjectType), wxChoice)->GetSelection();
wxString filterName = wxDynamicCast(FindWindow(ID_ObjectFilter), wxTextCtrl)->GetValue();
m_Impl->m_ObjectListBox->Freeze();
m_Impl->m_ObjectListBox->Clear();
if (wxDynamicCast(FindWindow(ID_ObjectExactFilter), wxCheckBox)->IsChecked() || filterName.IsEmpty())
{
for (std::vector<AtlasMessage::sObjectsListItem>::iterator it = m_Impl->m_Objects.begin(); it != m_Impl->m_Objects.end(); ++it)
{
if (it->type != filterType)
continue;
wxString id = it->id.c_str();
wxString name = it->name.c_str();
if (name.Lower().Find(filterName.Lower()) != wxNOT_FOUND)
m_Impl->m_ObjectListBox->Append(name, new wxStringClientData(id));
}
}
else
{
ObjectSidebarImpl::SearchItemFilter filter(filterName);
for (size_t idx = 0; idx < m_Impl->m_Objects.size(); ++idx)
{
const AtlasMessage::sObjectsListItem& it = m_Impl->m_Objects[idx];
if (it.type != filterType)
continue;
wxString name = it.name.c_str();
size_t weight = filter.CalculateWeight(name);
// We don't want to show items with zero weight.
if (!weight)
continue;
m_Impl->m_SearchItems.push_back({weight, idx});
}
std::sort(m_Impl->m_SearchItems.begin(), m_Impl->m_SearchItems.end());
for (const ObjectSidebarImpl::SearchItem& item : m_Impl->m_SearchItems)
{
const AtlasMessage::sObjectsListItem& it = m_Impl->m_Objects[item.index];
wxString id = it.id.c_str();
wxString name = it.name.c_str();
m_Impl->m_ObjectListBox->Append(name, new wxStringClientData(id));
}
m_Impl->m_SearchItems.clear();
}
m_Impl->m_ObjectListBox->Thaw();
}
void ObjectSidebar::OnToggleViewer(wxCommandEvent& WXUNUSED(evt))
{
if (m_Impl->m_ActorViewerActive)
{
m_ScenarioEditor.GetToolManager().SetCurrentTool(_T(""), NULL);
}
else
{
m_ScenarioEditor.GetToolManager().SetCurrentTool(_T("ActorViewerTool"), NULL);
}
}
void ObjectSidebar::OnSelectType(wxCommandEvent& WXUNUSED(evt))
{
FilterObjects();
}
void ObjectSidebar::OnSelectObject(wxCommandEvent& evt)
{
if (evt.GetInt() < 0)
return;
wxString id = static_cast<wxStringClientData*>(evt.GetClientObject())->GetData();
// Always update the actor viewer's state even if it's inactive,
// so it will be correct when first enabled
m_Impl->m_ActorViewerEntity = id;
if (m_Impl->m_ActorViewerActive)
{
m_Impl->ActorViewerPostToGame();
}
else
{
// On selecting an object, enable the PlaceObject tool with this object
m_ScenarioEditor.GetToolManager().SetCurrentTool(_T("PlaceObject"), &id);
}
}
void ObjectSidebar::OnSelectFilter(wxCommandEvent& WXUNUSED(evt))
{
FilterObjects();
}
void ObjectSidebar::OnToggleExactFilter(wxCommandEvent& WXUNUSED(evt))
{
FilterObjects();
}
BEGIN_EVENT_TABLE(ObjectSidebar, Sidebar)
EVT_CHOICE(ID_ObjectType, ObjectSidebar::OnSelectType)
EVT_TEXT(ID_ObjectFilter, ObjectSidebar::OnSelectFilter)
EVT_LISTBOX(ID_SelectObject, ObjectSidebar::OnSelectObject)
EVT_BUTTON(ID_ToggleViewer, ObjectSidebar::OnToggleViewer)
EVT_CHECKBOX(ID_ObjectExactFilter, ObjectSidebar::OnToggleExactFilter)
END_EVENT_TABLE();
//////////////////////////////////////////////////////////////////////////
class PlayerComboBox : public wxComboBox
{
public:
PlayerComboBox(wxWindow* parent, Observable<ObjectSettings>& objectSettings, Observable<AtObj>& mapSettings)
: wxComboBox(parent, ID_PlayerSelect, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, wxCB_READONLY)
, m_ObjectSettings(objectSettings), m_MapSettings(mapSettings)
{
m_ObjectConn = m_ObjectSettings.RegisterObserver(1, &PlayerComboBox::OnObjectSettingsChange, this);
m_MapConn = m_MapSettings.RegisterObserver(1, &PlayerComboBox::OnMapSettingsChange, this);
}
void SetPlayers(wxArrayString& names)
{
m_Players = names;
OnMapSettingsChange(m_MapSettings);
}
private:
ObservableScopedConnection m_ObjectConn;
Observable<ObjectSettings>& m_ObjectSettings;
ObservableScopedConnection m_MapConn;
Observable<AtObj>& m_MapSettings;
wxArrayString m_Players;
void SetSelection(int playerID)
{
// This control may not be loaded yet (before first display)
// or may have less items than we expect, which could cause
// an assertion failure, so handle that here
if ((unsigned int)playerID < GetCount())
{
wxComboBox::SetSelection(playerID);
}
else
{
// Invalid selection
wxComboBox::SetSelection(wxNOT_FOUND);
}
}
void OnObjectSettingsChange(const ObjectSettings& settings)
{
SetSelection(settings.GetPlayerID());
}
void OnMapSettingsChange(const AtObj& settings)
{
// Reload displayed player names
Clear();
size_t numPlayers = settings["PlayerData"]["item"].count();
for (size_t i = 0; i <= numPlayers && i < m_Players.Count(); ++i)
{
Append(m_Players[i]);
}
SetSelection(m_ObjectSettings.GetPlayerID());
}
void OnSelect(wxCommandEvent& evt)
{
m_ObjectSettings.SetPlayerID(evt.GetInt());
m_ObjectSettings.NotifyObserversExcept(m_ObjectConn);
}
DECLARE_EVENT_TABLE();
};
BEGIN_EVENT_TABLE(PlayerComboBox, wxComboBox)
EVT_COMBOBOX(wxID_ANY, PlayerComboBox::OnSelect)
END_EVENT_TABLE();
//////////////////////////////////////////////////////////////////////////
ObjectBottomBar::ObjectBottomBar(
wxWindow* parent,
Observable<ObjectSettings>& objectSettings,
Observable<AtObj>& mapSettings,
ObjectSidebarImpl* p
)
: wxPanel(parent, wxID_ANY), p(p)
{
m_ViewerWireframe = false;
m_ViewerMove = false;
m_ViewerGround = true;
m_ViewerWater = false;
m_ViewerPolyCount = false;
m_ViewerBoundingBox = false;
m_ViewerAxesMarker = false;
m_ViewerPropPointsMode = 0;
wxSizer* mainSizer = new wxBoxSizer(wxHORIZONTAL);
// --- viewer options panel -------------------------------------------------------------------------------
m_ViewerPanel = new wxPanel(this, wxID_ANY);
wxSizer* viewerSizer = new wxBoxSizer(wxHORIZONTAL);
wxStaticBoxSizer* viewerButtonsSizer = new wxStaticBoxSizer(wxHORIZONTAL, m_ViewerPanel, _("Display settings"));
{
wxSizer* viewerButtonsLeft = new wxBoxSizer(wxVERTICAL);
viewerButtonsLeft->SetMinSize(110, -1);
viewerButtonsLeft->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerWireframe, _("Wireframe")), _("Toggle wireframe / solid rendering")), wxSizerFlags().Expand());
viewerButtonsLeft->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerMove, _("Move")), _("Toggle movement along ground when playing walk/run animations")), wxSizerFlags().Expand());
viewerButtonsLeft->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerGround, _("Ground")), _("Toggle the ground plane")), wxSizerFlags().Expand());
// TODO: disabled until https://gitea.wildfiregames.com/0ad/0ad/issues/2692 is fixed
wxButton* waterButton = new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerWater, _("Water"));
waterButton->Enable(false);
viewerButtonsLeft->Add(Tooltipped(waterButton, _("Toggle the water plane")), wxSizerFlags().Expand());
viewerButtonsLeft->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerShadows, _("Shadows")), _("Toggle shadow rendering")), wxSizerFlags().Expand());
viewerButtonsLeft->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerPolyCount, _("Poly count")), _("Toggle polygon-count statistics - turn off ground and shadows for more useful data")), wxSizerFlags().Expand());
wxSizer* viewerButtonsRight = new wxBoxSizer(wxVERTICAL);
viewerButtonsRight->SetMinSize(110,-1);
viewerButtonsRight->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerBoundingBox, _("Bounding Boxes")), _("Toggle bounding boxes")), wxSizerFlags().Expand());
viewerButtonsRight->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerAxesMarker, _("Axes Marker")), _("Toggle the axes marker (R=X, G=Y, B=Z)")), wxSizerFlags().Expand());
viewerButtonsRight->Add(Tooltipped(new wxButton(viewerButtonsSizer->GetStaticBox(), ID_ViewerPropPoints, _("Prop Points")), _("Toggle prop points (works best in wireframe mode)")), wxSizerFlags().Expand());
viewerButtonsSizer->Add(viewerButtonsLeft, wxSizerFlags().Expand());
viewerButtonsSizer->Add(viewerButtonsRight, wxSizerFlags().Expand());
}
viewerSizer->Add(viewerButtonsSizer, wxSizerFlags().Expand());
viewerSizer->AddSpacer(3);
// --- animations panel -------------------------------------------------------------------------------
wxStaticBoxSizer* viewerAnimSizer = new wxStaticBoxSizer(wxVERTICAL, m_ViewerPanel, _("Animation"));
// TODO: this list should come from the actor
wxArrayString animChoices;
AtObj anims (Datafile::ReadList("animations"));
for (AtIter a = anims["item"]; a.defined(); ++a)
{
animChoices.Add(wxString(*a));
}
wxChoice* viewerAnimSelector = new wxChoice(viewerAnimSizer->GetStaticBox(), ID_ViewerAnimation, wxDefaultPosition, wxDefaultSize, animChoices);
viewerAnimSelector->SetSelection(0);
viewerAnimSizer->Add(viewerAnimSelector, wxSizerFlags().Expand());
wxSizer* viewerAnimSpeedSizer = new wxBoxSizer(wxHORIZONTAL);
viewerAnimSpeedSizer->Add(new wxButton(viewerAnimSizer->GetStaticBox(), ID_ViewerPlay, _("Play"), wxDefaultPosition, wxSize(50, -1)), wxSizerFlags().Expand());
viewerAnimSpeedSizer->Add(new wxButton(viewerAnimSizer->GetStaticBox(), ID_ViewerPause, _("Pause"), wxDefaultPosition, wxSize(50, -1)), wxSizerFlags().Expand());
viewerAnimSpeedSizer->Add(new wxButton(viewerAnimSizer->GetStaticBox(), ID_ViewerSlow, _("Slow"), wxDefaultPosition, wxSize(50, -1)), wxSizerFlags().Expand());
viewerAnimSizer->Add(viewerAnimSpeedSizer);
viewerSizer->Add(viewerAnimSizer, wxSizerFlags().Expand());
// --- add viewer-specific options -------------------------------------------------------------------------------
m_ViewerPanel->SetSizer(viewerSizer);
mainSizer->Add(m_ViewerPanel, wxSizerFlags().Expand());
m_ViewerPanel->Layout(); // prevents strange visibility glitch of the animation buttons on my machine (Vista 32-bit SP1) -- vtsj
m_ViewerPanel->Show(false);
// --- add player/variation selection -------------------------------------------------------------------------------
wxSizer* playerSelectionSizer = new wxBoxSizer(wxHORIZONTAL);
wxSizer* playerVariationSizer = new wxBoxSizer(wxVERTICAL);
// TODO: make this a wxChoice instead
wxComboBox* playerSelect = new PlayerComboBox(this, objectSettings, mapSettings);
playerSelectionSizer->Add(new wxStaticText(this, wxID_ANY, _("Player:")), wxSizerFlags().Align(wxALIGN_CENTER));
playerSelectionSizer->AddSpacer(3);
playerSelectionSizer->Add(playerSelect);
playerVariationSizer->Add(playerSelectionSizer);
playerVariationSizer->AddSpacer(3);
wxStaticBoxSizer* variationSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Variation"));
wxWindow* variationSelect = new VariationControl(variationSizer->GetStaticBox(), objectSettings);
variationSelect->SetMinSize(wxSize(160, -1));
variationSizer->Add(variationSelect, wxSizerFlags().Proportion(1).Expand());
playerVariationSizer->Add(variationSizer, wxSizerFlags().Proportion(1));
mainSizer->AddSpacer(3);
mainSizer->Add(playerVariationSizer, wxSizerFlags().Expand());
// ----------------------------------------------------------------------------------
// --- display template name
wxStaticBoxSizer* displaySizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Selected entities"));
m_TemplateNames = new wxScrolledWindow(displaySizer->GetStaticBox());
m_TemplateNames->SetMinSize(wxSize(250, -1));
m_TemplateNames->SetScrollRate(0, 5);
wxSizer* scrollwindowSizer = new wxBoxSizer(wxVERTICAL);
m_TemplateNames->SetSizer(scrollwindowSizer);
displaySizer->Add(m_TemplateNames, wxSizerFlags().Proportion(1).Expand());
m_TemplateNames->Layout();
mainSizer->AddSpacer(3);
mainSizer->Add(displaySizer, wxSizerFlags().Proportion(1).Expand());
g_SelectedObjects.RegisterObserver(0, &ObjectBottomBar::OnSelectedObjectsChange, this);
SetSizer(mainSizer);
}
static wxControl* CreateTemplateNameObject(wxWindow* parent, const std::string& templateName, int counterTemplate)
{
wxString idTemplate(wxString::FromUTF8(templateName.c_str()));
if (counterTemplate > 1)
idTemplate.Append(wxString::Format(wxT(" (%i)"), counterTemplate));
wxStaticText* templateNameObject = new wxStaticText(parent, wxID_ANY, idTemplate);
return templateNameObject;
}
void ObjectBottomBar::OnSelectedObjectsChange(const std::vector<AtlasMessage::ObjectID>& selectedObjects)
{
Freeze();
wxSizer* sizer = m_TemplateNames->GetSizer();
sizer->Clear(true);
AtlasMessage::qGetSelectedObjectsTemplateNames objectTemplatesName(selectedObjects);
objectTemplatesName.Post();
std::vector<std::string> names = *objectTemplatesName.names;
int counterTemplate = 0;
std::string lastTemplateName = "";
for (std::vector<std::string>::const_iterator it = names.begin(); it != names.end(); ++it)
{
if (lastTemplateName == "")
lastTemplateName = (*it);
if (lastTemplateName == (*it))
{
++counterTemplate;
continue;
}
sizer->Add(CreateTemplateNameObject(m_TemplateNames, lastTemplateName, counterTemplate), wxSizerFlags().Align(wxALIGN_LEFT));
lastTemplateName = (*it);
counterTemplate = 1;
}
// Add the remaining template
sizer->Add(CreateTemplateNameObject(m_TemplateNames, lastTemplateName, counterTemplate), wxSizerFlags().Align(wxALIGN_LEFT));
Thaw();
sizer->FitInside(m_TemplateNames);
}
void ObjectBottomBar::OnFirstDisplay()
{
// We use messages here because the simulation is not init'd otherwise (causing a crash)
// Get player names
wxArrayString players;
AtlasMessage::qGetPlayerDefaults qryPlayers;
qryPlayers.Post();
AtObj playerData = AtlasObject::LoadFromJSON(*qryPlayers.defaults);
AtObj playerDefs = *playerData["PlayerData"];
for (AtIter iterator = playerDefs["item"]; iterator.defined(); ++iterator)
players.Add(wxString::FromUTF8(iterator["Name"]));
wxDynamicCast(FindWindow(ID_PlayerSelect), PlayerComboBox)->SetPlayers(players);
// Initialise the game with the default settings
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"wireframe", m_ViewerWireframe));
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"walk", m_ViewerMove));
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"ground", m_ViewerGround));
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"water", m_ViewerWater));
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"stats", m_ViewerPolyCount));
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"bounding_box", m_ViewerBoundingBox));
POST_MESSAGE(SetViewParamI, (AtlasMessage::eRenderView::ACTOR, L"prop_points", m_ViewerPropPointsMode));
}
void ObjectBottomBar::ShowActorViewer(bool show)
{
m_ViewerPanel->Show(show);
Layout();
}
void ObjectBottomBar::OnViewerSetting(wxCommandEvent& evt)
{
switch (evt.GetId())
{
case ID_ViewerWireframe:
m_ViewerWireframe = !m_ViewerWireframe;
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"wireframe", m_ViewerWireframe));
break;
case ID_ViewerMove:
m_ViewerMove = !m_ViewerMove;
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"walk", m_ViewerMove));
break;
case ID_ViewerGround:
m_ViewerGround = !m_ViewerGround;
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"ground", m_ViewerGround));
break;
case ID_ViewerWater:
m_ViewerWater = !m_ViewerWater;
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"water", m_ViewerWater));
break;
case ID_ViewerShadows:
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"shadows", true));
break;
case ID_ViewerPolyCount:
m_ViewerPolyCount = !m_ViewerPolyCount;
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"stats", m_ViewerPolyCount));
break;
case ID_ViewerBoundingBox:
m_ViewerBoundingBox = !m_ViewerBoundingBox;
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"bounding_box", m_ViewerBoundingBox));
break;
case ID_ViewerAxesMarker:
m_ViewerAxesMarker = !m_ViewerAxesMarker;
POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"axes_marker", m_ViewerAxesMarker));
break;
case ID_ViewerPropPoints:
m_ViewerPropPointsMode = (m_ViewerPropPointsMode+1) % 3;
POST_MESSAGE(SetViewParamI, (AtlasMessage::eRenderView::ACTOR, L"prop_points", m_ViewerPropPointsMode));
break;
}
}
void ObjectBottomBar::OnSelectAnim(wxCommandEvent& evt)
{
p->m_ActorViewerAnimation = evt.GetString();
p->ActorViewerPostToGame();
}
void ObjectBottomBar::OnSpeed(wxCommandEvent& evt)
{
switch (evt.GetId())
{
case ID_ViewerPlay: p->m_ActorViewerSpeed = 1.0f; break;
case ID_ViewerPause: p->m_ActorViewerSpeed = 0.0f; break;
case ID_ViewerSlow: p->m_ActorViewerSpeed = 0.1f; break;
}
p->ActorViewerPostToGame();
}
BEGIN_EVENT_TABLE(ObjectBottomBar, wxPanel)
EVT_BUTTON(ID_ViewerWireframe, ObjectBottomBar::OnViewerSetting)
EVT_BUTTON(ID_ViewerMove, ObjectBottomBar::OnViewerSetting)
EVT_BUTTON(ID_ViewerGround, ObjectBottomBar::OnViewerSetting)
EVT_BUTTON(ID_ViewerWater, ObjectBottomBar::OnViewerSetting)
EVT_BUTTON(ID_ViewerShadows, ObjectBottomBar::OnViewerSetting)
EVT_BUTTON(ID_ViewerPolyCount, ObjectBottomBar::OnViewerSetting)
EVT_CHOICE(ID_ViewerAnimation, ObjectBottomBar::OnSelectAnim)
EVT_BUTTON(ID_ViewerPlay, ObjectBottomBar::OnSpeed)
EVT_BUTTON(ID_ViewerPause, ObjectBottomBar::OnSpeed)
EVT_BUTTON(ID_ViewerSlow, ObjectBottomBar::OnSpeed)
EVT_BUTTON(ID_ViewerBoundingBox, ObjectBottomBar::OnViewerSetting)
EVT_BUTTON(ID_ViewerAxesMarker, ObjectBottomBar::OnViewerSetting)
EVT_BUTTON(ID_ViewerPropPoints, ObjectBottomBar::OnViewerSetting)
END_EVENT_TABLE();