mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
iwyu 0.26 now want's full declaration of TYPE in case of std::vector<TYPE>, which is good as it allows the header to be self standing. There are some other changes suggested in part of the headers not being updated when they should have been and some due to changes in iwyu itself. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
345 lines
7.5 KiB
C++
345 lines
7.5 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AtlasObject.h"
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#include "AtlasObjectImpl.h"
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#include <cassert>
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#include <cstddef>
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#include <iterator>
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#include <sstream>
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#define ATSMARTPTR_IMPL(T) \
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template<> void AtSmartPtr<T>::inc_ref() \
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{ \
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if (ptr) ++ptr->m_Refcount; \
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} \
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\
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template<> void AtSmartPtr<T>::dec_ref() \
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{ \
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if (ptr && --ptr->m_Refcount == 0) \
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delete ptr; \
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} // (Don't set ptr=NULL, since it should never be possible for an
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// unreferenced pointer to exist; I would rather see it die in debug
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// mode if that ever happens, instead of just silently ignoring the error.)
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ATSMARTPTR_IMPL(AtNode)
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ATSMARTPTR_IMPL(const AtNode)
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ATSMARTPTR_IMPL(AtIterImpl)
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//////////////////////////////////////////////////////////////////////////
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const AtIter AtIter::operator [] (const char* key) const
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{
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if (m_Impl)
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return m_Impl->iter->second->getChild(key);
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else
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return AtIter();
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}
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AtIter::operator const char* () const
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{
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return m_Impl ? m_Impl->iter->second->m_Value.c_str() : "";
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}
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//AtIter::operator const AtObj () const
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const AtObj AtIter::operator * () const
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{
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if (m_Impl)
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{
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AtObj ret;
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ret.m_Node = m_Impl->iter->second;
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return ret;
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}
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else
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return AtObj();
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}
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AtIter& AtIter::operator ++ ()
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{
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assert(m_Impl);
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// Increment the internal iterator, and stop if we've run out children
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// to iterate over.
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if (m_Impl && ++m_Impl->iter == m_Impl->iter_upperbound)
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m_Impl = nullptr;
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return *this;
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}
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bool AtIter::defined() const
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{
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return static_cast<bool>(m_Impl);
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}
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bool AtIter::hasContent() const
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{
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if (!m_Impl)
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return false;
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if (!m_Impl->iter->second)
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return false;
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return m_Impl->iter->second->hasContent();
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}
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size_t AtIter::count() const
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{
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if (!m_Impl)
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return 0;
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return std::distance(m_Impl->iter, m_Impl->iter_upperbound);
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}
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//////////////////////////////////////////////////////////////////////////
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const AtIter AtObj::operator [] (const char* key) const
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{
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if (m_Node)
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return m_Node->getChild(key);
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else
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// This object doesn't exist, so return another object that doesn't exist
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return AtIter();
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}
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AtObj::operator const char* () const
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{
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return m_Node ? m_Node->m_Value.c_str() : "";
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}
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double AtObj::getDouble() const
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{
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double val = 0;
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if (m_Node)
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static_cast<std::stringstream>(m_Node->m_Value) >> val;
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return val;
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}
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int AtObj::getInt() const
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{
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int val = 0;
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if (m_Node)
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static_cast<std::stringstream>(m_Node->m_Value) >> val;
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return val;
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}
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long AtObj::getLong() const
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{
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long val = 0;
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if (m_Node)
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static_cast<std::stringstream>(m_Node->m_Value) >> val;
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return val;
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}
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void AtObj::add(const char* key, AtObj& data)
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{
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->addChild(key, data.m_Node);
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}
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void AtObj::add(const char* key, const char* value)
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{
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const AtNode* o = new AtNode(value);
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->addChild(key, AtNode::Ptr(o));
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}
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void AtObj::set(const char* key, AtObj& data)
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{
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->setChild(key, data.m_Node);
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}
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void AtObj::set(const char* key, const char* value)
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{
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const AtNode* o = new AtNode(value);
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->setChild(key, AtNode::Ptr(o));
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}
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void AtObj::unset(const char* key)
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{
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->unsetChild(key);
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}
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void AtObj::setBool(const char* key, bool value)
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{
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AtNode* o = new AtNode(value ? "true" : "false");
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o->m_Children.insert(AtNode::child_pairtype("@boolean", AtNode::Ptr(new AtNode())));
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->setChild(key, AtNode::Ptr(o));
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}
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void AtObj::setDouble(const char* key, double value)
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{
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std::stringstream str;
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str << value;
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AtNode* o = new AtNode(str.str().c_str());
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o->m_Children.insert(AtNode::child_pairtype("@number", AtNode::Ptr(new AtNode())));
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->setChild(key, AtNode::Ptr(o));
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}
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void AtObj::setInt(const char* key, int value)
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{
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std::stringstream str;
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str << value;
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AtNode* o = new AtNode(str.str().c_str());
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o->m_Children.insert(AtNode::child_pairtype("@number", AtNode::Ptr(new AtNode())));
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->setChild(key, AtNode::Ptr(o));
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}
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void AtObj::setString(const char* value)
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{
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->setValue(value);
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}
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void AtObj::addOverlay(AtObj& data)
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{
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if (!m_Node)
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m_Node = new AtNode();
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m_Node = m_Node->addOverlay(data.m_Node);
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}
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bool AtObj::hasContent() const
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{
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if (!m_Node)
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return false;
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return m_Node->hasContent();
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}
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//////////////////////////////////////////////////////////////////////////
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const AtIter AtNode::getChild(const char* key) const
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{
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// Find the range of matching children
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AtNode::child_maptype::const_iterator it = m_Children.lower_bound(key);
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AtNode::child_maptype::const_iterator it_upper = m_Children.upper_bound(key);
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if (it == it_upper) // No match found
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return AtIter();
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AtIter obj;
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obj.m_Impl = new AtIterImpl(it, it_upper);
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return obj;
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}
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bool AtNode::hasContent() const
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{
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if (m_Value.length())
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return true;
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for (const child_maptype::value_type& child : m_Children)
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if (child.second && child.second->hasContent())
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return true;
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return false;
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}
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const AtNode::Ptr AtNode::setValue(const char* value) const
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{
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AtNode* newNode = new AtNode();
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newNode->m_Children = m_Children;
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newNode->m_Value = value;
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return AtNode::Ptr(newNode);
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}
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const AtNode::Ptr AtNode::setChild(const char* key, const AtNode::Ptr &data) const
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{
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AtNode* newNode = new AtNode(this);
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newNode->m_Children.erase(key);
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newNode->m_Children.insert(AtNode::child_pairtype(key, data));
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return AtNode::Ptr(newNode);
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}
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const AtNode::Ptr AtNode::unsetChild(const char* key) const
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{
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AtNode* newNode = new AtNode(this);
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newNode->m_Children.erase(key);
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return AtNode::Ptr(newNode);
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}
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const AtNode::Ptr AtNode::addChild(const char* key, const AtNode::Ptr &data) const
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{
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AtNode* newNode = new AtNode(this);
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newNode->m_Children.insert(AtNode::child_pairtype(key, data));
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return AtNode::Ptr(newNode);
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}
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const AtNode::Ptr AtNode::addOverlay(const AtNode::Ptr &data) const
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{
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AtNode* newNode = new AtNode(this);
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// Delete old childs that are also in the overlay
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for (AtNode::child_maptype::const_iterator it = data->m_Children.begin(); it != data->m_Children.end(); ++it)
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newNode->m_Children.erase(it->first);
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// Add the overlay childs back in
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for (AtNode::child_maptype::const_iterator it = data->m_Children.begin(); it != data->m_Children.end(); ++it)
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newNode->m_Children.insert(*it);
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return AtNode::Ptr(newNode);
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}
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//////////////////////////////////////////////////////////////////////////
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AtObj AtlasObject::TrimEmptyChildren(AtObj& obj)
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{
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AtObj ret;
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for (const AtNode::child_maptype::value_type& child : obj.m_Node->m_Children)
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{
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if (child.second && child.second->hasContent())
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{
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AtObj node;
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node.m_Node = child.second;
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ret.add(child.first.c_str(), node);
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}
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}
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return ret;
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}
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