0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp
Ralph Sennhauser fa9584fdc0
Fix some Atlas header includes
iwyu 0.26 now want's full declaration of TYPE in case of
std::vector<TYPE>, which is good as it allows the header to be
self standing.

There are some other changes suggested in part of the headers not being
updated when they should have been and some due to changes in iwyu
itself.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-12 21:22:36 +02:00

221 lines
4.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
#include "tools/atlas/AtlasUI/General/Observable.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
#include "tools/atlas/GameInterface/MessagePasser.h"
#include "tools/atlas/GameInterface/Messages.h"
#include "tools/atlas/GameInterface/Shareable.h"
#include "tools/atlas/GameInterface/SharedTypes.h"
#include <string>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/object.h>
#include <wx/string.h>
using AtlasMessage::Position;
class PaintTerrain : public StateDrivenTool<PaintTerrain>
{
DECLARE_DYNAMIC_CLASS(PaintTerrain);
Position m_Pos;
// Brush for eyedropper preview
// (it's confusing if we use the arbitrarily sized paint brush)
Brush m_EyedropperBrush;
static const wxKeyCode EYEDROPPER_HOTKEY = WXK_SHIFT;
public:
PaintTerrain()
{
SetState(&Waiting);
m_EyedropperBrush.SetSquare(2);
}
void OnEnable()
{
// TODO: multiple independent brushes?
g_Brush_Elevation.MakeActive();
}
void OnDisable()
{
POST_MESSAGE(BrushPreview, (false, Position()));
}
struct sWaiting : public State
{
bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type == KEY_DOWN && evt.GetKeyCode() == EYEDROPPER_HOTKEY)
{
SET_STATE(Eyedropper);
return true;
}
else
{
return false;
}
}
bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
obj->m_Pos = Position(evt.GetPosition());
SET_STATE(PaintingHigh);
return true;
}
else if (evt.RightDown())
{
obj->m_Pos = Position(evt.GetPosition());
SET_STATE(PaintingLow);
return true;
}
else if (evt.Moving())
{
POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
return true;
}
else
{
return false;
}
}
}
Waiting;
struct sPainting_common : public State
{
void OnEnter(PaintTerrain* obj)
{
Paint(obj);
}
void OnLeave(PaintTerrain*)
{
ScenarioEditor::GetCommandProc().FinaliseLastCommand();
}
bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
{
if (IsMouseUp(evt))
{
SET_STATE(Waiting);
return true;
}
else if (evt.Dragging())
{
wxPoint pos = evt.GetPosition();
obj->m_Pos = Position(pos);
Paint(obj);
return true;
}
else
{
return false;
}
}
void Paint(PaintTerrain* obj)
{
POST_MESSAGE(BrushPreview, (true, obj->m_Pos));
POST_COMMAND(PaintTerrain, (obj->m_Pos, (std::wstring)g_SelectedTexture.wc_str(), GetPriority()));
}
virtual bool IsMouseUp(wxMouseEvent& evt) = 0;
virtual int GetPriority() = 0;
};
struct sPaintingHigh : public sPainting_common
{
bool IsMouseUp(wxMouseEvent& evt) { return evt.LeftUp(); }
int GetPriority() { return AtlasMessage::ePaintTerrainPriority::HIGH; }
}
PaintingHigh;
struct sPaintingLow : public sPainting_common
{
bool IsMouseUp(wxMouseEvent& evt) { return evt.RightUp(); }
int GetPriority() { return AtlasMessage::ePaintTerrainPriority::LOW; }
}
PaintingLow;
struct sEyedropper : public State
{
void OnEnter(PaintTerrain* obj)
{
obj->m_EyedropperBrush.MakeActive();
}
void OnLeave(PaintTerrain* WXUNUSED(obj))
{
g_Brush_Elevation.MakeActive();
}
bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type == KEY_UP && evt.GetKeyCode() == EYEDROPPER_HOTKEY)
{
SET_STATE(Waiting);
return true;
}
else
{
return false;
}
}
bool OnMouse(PaintTerrain* WXUNUSED(obj), wxMouseEvent& evt)
{
if (evt.ButtonDown() || evt.Dragging())
{
POST_MESSAGE(BrushPreview, (true, evt.GetPosition()));
AtlasMessage::qGetTerrainTexture qry(evt.GetPosition());
qry.Post();
g_SelectedTexture = wxString(qry.texture.c_str());
g_SelectedTexture.NotifyObservers();
return true;
}
else if (evt.Moving())
{
POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
return true;
}
else
{
return false;
}
}
}
Eyedropper;
};
IMPLEMENT_DYNAMIC_CLASS(PaintTerrain, StateDrivenTool<PaintTerrain>);