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Add the header to iwyu mappings as private as the wx documentation doesn't suggest otherwise. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
222 lines
4.9 KiB
C++
222 lines
4.9 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/General/Observable.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
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#include "tools/atlas/GameInterface/MessagePasser.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include "tools/atlas/GameInterface/SharedTypes.h"
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#include <list>
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#include <string>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/object.h>
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#include <wx/string.h>
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using AtlasMessage::Position;
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class PaintTerrain : public StateDrivenTool<PaintTerrain>
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{
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DECLARE_DYNAMIC_CLASS(PaintTerrain);
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Position m_Pos;
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// Brush for eyedropper preview
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// (it's confusing if we use the arbitrarily sized paint brush)
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Brush m_EyedropperBrush;
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static const wxKeyCode EYEDROPPER_HOTKEY = WXK_SHIFT;
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public:
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PaintTerrain()
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{
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SetState(&Waiting);
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m_EyedropperBrush.SetSquare(2);
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}
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void OnEnable()
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{
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// TODO: multiple independent brushes?
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g_Brush_Elevation.MakeActive();
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}
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void OnDisable()
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{
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POST_MESSAGE(BrushPreview, (false, Position()));
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}
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struct sWaiting : public State
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{
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bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type)
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{
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if (type == KEY_DOWN && evt.GetKeyCode() == EYEDROPPER_HOTKEY)
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{
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SET_STATE(Eyedropper);
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return true;
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}
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else
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{
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return false;
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}
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}
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bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
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{
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if (evt.LeftDown())
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{
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obj->m_Pos = Position(evt.GetPosition());
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SET_STATE(PaintingHigh);
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return true;
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}
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else if (evt.RightDown())
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{
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obj->m_Pos = Position(evt.GetPosition());
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SET_STATE(PaintingLow);
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return true;
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}
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else if (evt.Moving())
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{
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POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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Waiting;
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struct sPainting_common : public State
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{
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void OnEnter(PaintTerrain* obj)
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{
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Paint(obj);
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}
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void OnLeave(PaintTerrain*)
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{
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ScenarioEditor::GetCommandProc().FinaliseLastCommand();
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}
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bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
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{
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if (IsMouseUp(evt))
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{
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SET_STATE(Waiting);
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return true;
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}
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else if (evt.Dragging())
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{
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wxPoint pos = evt.GetPosition();
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obj->m_Pos = Position(pos);
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Paint(obj);
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return true;
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}
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else
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{
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return false;
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}
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}
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void Paint(PaintTerrain* obj)
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{
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POST_MESSAGE(BrushPreview, (true, obj->m_Pos));
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POST_COMMAND(PaintTerrain, (obj->m_Pos, (std::wstring)g_SelectedTexture.wc_str(), GetPriority()));
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}
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virtual bool IsMouseUp(wxMouseEvent& evt) = 0;
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virtual int GetPriority() = 0;
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};
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struct sPaintingHigh : public sPainting_common
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{
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bool IsMouseUp(wxMouseEvent& evt) { return evt.LeftUp(); }
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int GetPriority() { return AtlasMessage::ePaintTerrainPriority::HIGH; }
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}
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PaintingHigh;
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struct sPaintingLow : public sPainting_common
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{
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bool IsMouseUp(wxMouseEvent& evt) { return evt.RightUp(); }
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int GetPriority() { return AtlasMessage::ePaintTerrainPriority::LOW; }
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}
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PaintingLow;
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struct sEyedropper : public State
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{
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void OnEnter(PaintTerrain* obj)
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{
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obj->m_EyedropperBrush.MakeActive();
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}
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void OnLeave(PaintTerrain* WXUNUSED(obj))
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{
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g_Brush_Elevation.MakeActive();
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}
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bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type)
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{
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if (type == KEY_UP && evt.GetKeyCode() == EYEDROPPER_HOTKEY)
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{
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SET_STATE(Waiting);
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return true;
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}
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else
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{
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return false;
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}
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}
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bool OnMouse(PaintTerrain* WXUNUSED(obj), wxMouseEvent& evt)
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{
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if (evt.ButtonDown() || evt.Dragging())
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{
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POST_MESSAGE(BrushPreview, (true, evt.GetPosition()));
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AtlasMessage::qGetTerrainTexture qry(evt.GetPosition());
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qry.Post();
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g_SelectedTexture = wxString(qry.texture.c_str());
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g_SelectedTexture.NotifyObservers();
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return true;
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}
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else if (evt.Moving())
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{
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POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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Eyedropper;
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};
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IMPLEMENT_DYNAMIC_CLASS(PaintTerrain, StateDrivenTool<PaintTerrain>);
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