Rename class names postifxed with "Man" to "Manager".

A regex-based
search across the codebase confirms there are no other instances
of "Man" that should be renamed to "Manager".
Variables were not renamed.
This commit is contained in:
animus 2026-01-16 23:39:58 +02:00 committed by Phosit
parent b1627f5158
commit 1034b55037

View file

@ -56,7 +56,7 @@
#include <string>
#include <vector>
class MockPathfinderTerrMan : public ICmpPathfinder
class MockPathfinderTerrManager : public ICmpPathfinder
{
public:
DEFAULT_MOCK_COMPONENT()
@ -95,7 +95,7 @@ public:
void SetAtlasOverlay(bool, pass_class_t = 0) override {}
};
class MockPlayerMgrTerrMan : public ICmpPlayerManager
class MockPlayerMgrTerrManager : public ICmpPlayerManager
{
public:
DEFAULT_MOCK_COMPONENT()
@ -104,7 +104,7 @@ public:
entity_id_t GetPlayerByID(int32_t id) override { return id + 1; }
};
class MockTerrInfTerrMan : public ICmpTerritoryInfluence
class MockTerrInfTerrManager : public ICmpTerritoryInfluence
{
public:
DEFAULT_MOCK_COMPONENT()
@ -116,7 +116,7 @@ public:
u32 m_Radius = 0;
};
class MockOwnershipTerrMan : public ICmpOwnership
class MockOwnershipTerrManager : public ICmpOwnership
{
public:
DEFAULT_MOCK_COMPONENT()
@ -126,7 +126,7 @@ public:
void SetOwnerQuiet(player_id_t) override {};
};
class MockPositionTerrMan : public ICmpPosition
class MockPositionTerrManager : public ICmpPosition
{
public:
DEFAULT_MOCK_COMPONENT()
@ -195,19 +195,19 @@ public:
ComponentTestHelper test(*g_ScriptContext);
ICmpTerritoryManager* cmp = test.Add<ICmpTerritoryManager>(CID_TerritoryManager, "", SYSTEM_ENTITY);
MockPathfinderTerrMan pathfinder;
MockPathfinderTerrManager pathfinder;
test.AddMock(SYSTEM_ENTITY, IID_Pathfinder, pathfinder);
MockPlayerMgrTerrMan playerMan;
MockPlayerMgrTerrManager playerMan;
test.AddMock(SYSTEM_ENTITY, IID_PlayerManager, playerMan);
pathfinder.m_PassabilityGrid.resize(ICmpTerritoryManager::NAVCELLS_PER_TERRITORY_TILE * 5, ICmpTerritoryManager::NAVCELLS_PER_TERRITORY_TILE * 5);
MockTerrInfTerrMan terrInf;
MockTerrInfTerrManager terrInf;
test.AddMock(5, IID_TerritoryInfluence, terrInf);
MockOwnershipTerrMan ownership;
MockOwnershipTerrManager ownership;
test.AddMock(5, IID_Ownership, ownership);
MockPositionTerrMan position;
MockPositionTerrManager position;
test.AddMock(5, IID_Position, position);
position.m_Pos = CFixedVector3D(