0ad/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h
Ralph Sennhauser 7f4377c086
Treat <wx/defs.h> as private header
Add the header to iwyu mappings as private as the wx documentation
doesn't suggest otherwise.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-12 21:22:36 +02:00

105 lines
2.7 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ATLASWINDOW
#define INCLUDED_ATLASWINDOW
#include "tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h"
#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
#include <boost/function.hpp>
#include <boost/signals2/signal.hpp>
#include <wx/event.h>
#include <wx/filename.h>
#include <wx/frame.h>
#include <wx/object.h>
#include <wx/string.h>
class wxClassInfo;
class wxMenu;
class wxMenuBar;
class wxMenuItem;
class wxSize;
class wxWindow;
class AtlasWindow : public wxFrame, public IAtlasSerialiser
{
friend class AtlasWindowCommandProc;
DECLARE_CLASS(AtlasWindow);
public:
enum
{
// ID_Import,
// ID_Export,
// First available ID for custom window-specific menu items
ID_Custom = 1
};
AtlasWindow(wxWindow* parent, const wxString& title, const wxSize& size);
boost::signals2::signal<void ()> sig_FileSaved;
private:
void OnNew(wxCommandEvent& event);
// void OnImport(wxCommandEvent& event);
// void OnExport(wxCommandEvent& event);
// TODO: import/export vs open/save/saveas - how should it decide which to do?
void OnOpen(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnSaveAs(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnMRUFile(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
protected:
void SetCurrentFilename(wxFileName filename = wxString());
wxFileName GetCurrentFilename() { return m_CurrentFilename; }
void AddCustomMenu(wxMenu* menu, const wxString& title);
virtual wxString GetDefaultOpenDirectory() = 0;
bool SaveChanges(bool forceSaveAs);
public:
bool OpenFile(const wxString& filename);
private:
AtlasWindowCommandProc m_CommandProc;
wxMenuItem* m_menuItem_Save;
wxMenuBar* m_MenuBar;
wxFileName m_CurrentFilename;
wxString m_WindowTitle;
FileHistory m_FileHistory;
DECLARE_EVENT_TABLE();
};
#endif // INCLUDED_ATLASWINDOW