0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp
Ralph Sennhauser 7f4377c086
Treat <wx/defs.h> as private header
Add the header to iwyu mappings as private as the wx documentation
doesn't suggest otherwise.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-12 21:22:36 +02:00

170 lines
3.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
#include "tools/atlas/GameInterface/MessagePasser.h"
#include "tools/atlas/GameInterface/Messages.h"
#include "tools/atlas/GameInterface/Shareable.h"
#include "tools/atlas/GameInterface/SharedTypes.h"
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/object.h>
using AtlasMessage::Position;
class TransformPath : public StateDrivenTool<TransformPath>
{
DECLARE_DYNAMIC_CLASS(TransformPath);
wxPoint m_StartPoint;
AtlasMessage::sCinemaPathNode node;
int axis;
public:
TransformPath()
{
SetState(&Waiting);
}
void OnDisable()
{
POST_MESSAGE(ClearPathNodePreview, );
}
struct sWaiting : public State
{
bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
ScenarioEditor::GetCommandProc().FinaliseLastCommand();
AtlasMessage::qPickPathNode query(Position(evt.GetPosition()));
query.Post();
obj->node = query.node;
if (obj->node.index != AtlasMessage::AXIS_INVALID)
SET_STATE(WaitingAxis);
return true;
}
else
return false;
}
}
Waiting;
struct sWaitingAxis : public State
{
bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
AtlasMessage::qPickAxis query(obj->node, Position(evt.GetPosition()));
query.Post();
obj->axis = query.axis;
if (obj->axis != AtlasMessage::AXIS_INVALID)
{
obj->m_StartPoint = evt.GetPosition();
SET_STATE(Dragging);
}
return true;
}
else if (evt.LeftUp())
{
if (obj->axis != AtlasMessage::AXIS_INVALID)
return false;
AtlasMessage::qPickPathNode query(Position(evt.GetPosition()));
query.Post();
obj->node = query.node;
if (obj->node.index == -1)
SET_STATE(Waiting);
return true;
}
else
return false;
}
bool OnKey(TransformPath* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type != KEY_UP)
return false;
switch (evt.GetKeyCode())
{
case WXK_INSERT:
POST_COMMAND(AddPathNode, (obj->node));
return true;
case WXK_DELETE:
POST_COMMAND(DeletePathNode, (obj->node));
obj->node.index = -1;
return true;
case WXK_ESCAPE:
POST_MESSAGE(ClearPathNodePreview, );
SET_STATE(Waiting);
return true;
default:
return false;
}
}
}
WaitingAxis;
struct sDragging : public State
{
bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
{
if (evt.LeftUp())
{
obj->axis = AtlasMessage::AXIS_INVALID;
SET_STATE(WaitingAxis);
return true;
}
else if (evt.Dragging())
{
POST_COMMAND(MovePathNode, (obj->node, obj->axis, Position(obj->m_StartPoint), Position(evt.GetPosition())));
obj->m_StartPoint = evt.GetPosition();
return true;
}
else
return false;
}
bool OnKey(TransformPath* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type != KEY_UP)
return false;
if (evt.GetKeyCode() == WXK_ESCAPE)
{
POST_MESSAGE(ClearPathNodePreview, );
SET_STATE(Waiting);
return true;
}
else
return false;
}
}
Dragging;
};
IMPLEMENT_DYNAMIC_CLASS(TransformPath, StateDrivenTool<TransformPath>);