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Add the header to iwyu mappings as private as the wx documentation doesn't suggest otherwise. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Sidebar.h"
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#include <cstddef>
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#include <wx/sizer.h>
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#include <wx/window.h>
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Sidebar::Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* WXUNUSED(bottomBarContainer))
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: wxPanel(sidebarContainer), m_ScenarioEditor(scenarioEditor), m_BottomBar(NULL), m_AlreadyDisplayed(false)
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{
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m_MainSizer = new wxBoxSizer(wxVERTICAL);
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SetSizer(m_MainSizer);
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}
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void Sidebar::OnSwitchAway()
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{
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if (m_BottomBar)
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m_BottomBar->Show(false);
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}
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void Sidebar::OnSwitchTo()
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{
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if (! m_AlreadyDisplayed)
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{
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m_AlreadyDisplayed = true;
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OnFirstDisplay();
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}
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if (m_BottomBar)
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m_BottomBar->Show(true);
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}
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