0ad/source/renderer/backend/vulkan
2023-10-13 18:32:22 +00:00
..
Buffer.cpp Adds printing error names to Vulkan backend. 2023-09-13 17:36:52 +00:00
Buffer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DescriptorManager.cpp Fixes result of VkDescriptorSet creation forgotten in 6ef27d2ffe. 2023-10-13 18:32:22 +00:00
DescriptorManager.h Fixes result of VkDescriptorSet creation forgotten in 6ef27d2ffe. 2023-10-13 18:32:22 +00:00
Device.cpp Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
Device.h Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
DeviceCommandContext.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceCommandContext.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceForward.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceObjectUID.h Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
DeviceSelection.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceSelection.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Framebuffer.cpp Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
Framebuffer.h Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
Mapping.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Mapping.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
PipelineState.cpp Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
PipelineState.h Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
RenderPassManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RenderPassManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RingCommandContext.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RingCommandContext.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SamplerManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SamplerManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderProgram.cpp Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
ShaderProgram.h Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
SubmitScheduler.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SubmitScheduler.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SwapChain.cpp Adds printing error names to Vulkan backend. 2023-09-13 17:36:52 +00:00
SwapChain.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Texture.cpp Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
Texture.h Merges UID from different Vulkan device objects and unifies single type descriptor set creation. 2023-10-09 18:34:50 +00:00
Utilities.cpp Adds printing error names to Vulkan backend. 2023-09-13 17:36:52 +00:00
Utilities.h Adds printing error names to Vulkan backend. 2023-09-13 17:36:52 +00:00
VMA.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
VMA.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00