0ad/source/renderer/backend/vulkan/SwapChain.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

119 lines
3.2 KiB
C++
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/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
#define INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
#include "renderer/backend/IFramebuffer.h"
#include <glad/vulkan.h>
#include <memory>
#include <tuple>
#include <unordered_map>
#include <vector>
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CDevice;
class CFramebuffer;
class CRingCommandContext;
class CTexture;
class CSwapChain final
{
public:
~CSwapChain();
VkSwapchainKHR GetVkSwapchain() { return m_SwapChain; }
bool IsValid() const { return m_IsValid; }
bool AcquireNextImage(VkSemaphore acquireImageSemaphore);
void SubmitCommandsAfterAcquireNextImage(
CRingCommandContext& commandContext);
void SubmitCommandsBeforePresent(
CRingCommandContext& commandContext);
void Present(VkSemaphore submitDone, VkQueue queue);
CFramebuffer* GetCurrentBackbuffer(
const AttachmentLoadOp colorAttachmentLoadOp,
const AttachmentStoreOp colorAttachmentStoreOp,
const AttachmentLoadOp depthStencilAttachmentLoadOp,
const AttachmentStoreOp depthStencilAttachmentStoreOp);
CTexture* GetCurrentBackbufferTexture();
CTexture* GetDepthTexture() { return m_DepthTexture.get(); }
private:
friend class CDevice;
static std::unique_ptr<CSwapChain> Create(
CDevice* device, VkSurfaceKHR surface, int surfaceDrawableWidth, int surfaceDrawableHeight,
std::unique_ptr<CSwapChain> oldSwapChain);
CSwapChain();
CDevice* m_Device = nullptr;
bool m_IsValid = false;
VkSwapchainKHR m_SwapChain = VK_NULL_HANDLE;
uint32_t m_CurrentImageIndex = std::numeric_limits<uint32_t>::max();
std::vector<VkImage> m_Images;
std::vector<std::unique_ptr<CTexture>> m_Textures;
std::unique_ptr<CTexture> m_DepthTexture;
VkFormat m_ImageFormat = VK_FORMAT_UNDEFINED;
struct SwapChainBackbuffer
{
using BackbufferKey = std::tuple<
AttachmentLoadOp, AttachmentStoreOp,
AttachmentLoadOp, AttachmentStoreOp>;
struct BackbufferKeyHash
{
size_t operator()(const BackbufferKey& key) const;
};
std::unordered_map<
BackbufferKey, std::unique_ptr<CFramebuffer>, BackbufferKeyHash> backbuffers;
SwapChainBackbuffer();
SwapChainBackbuffer(const SwapChainBackbuffer&) = delete;
SwapChainBackbuffer& operator=(const SwapChainBackbuffer&) = delete;
SwapChainBackbuffer(SwapChainBackbuffer&& other);
SwapChainBackbuffer& operator=(SwapChainBackbuffer&& other);
};
std::vector<SwapChainBackbuffer> m_Backbuffers;
};
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN