0ad/source/renderer/backend/vulkan/DeviceCommandContext.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

199 lines
6.6 KiB
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/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT
#define INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT
#include "ps/containers/StaticVector.h"
#include "renderer/backend/IBuffer.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include <glad/vulkan.h>
#include <memory>
#include <vector>
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CBuffer;
class CDevice;
class CFramebuffer;
class CGraphicsPipelineState;
class CRingCommandContext;
class CShaderProgram;
class CVertexInputLayout;
class CDeviceCommandContext final : public IDeviceCommandContext
{
public:
~CDeviceCommandContext() override;
IDevice* GetDevice() override;
void SetGraphicsPipelineState(IGraphicsPipelineState* pipelineState) override;
void BlitFramebuffer(
IFramebuffer* destinationFramebuffer, IFramebuffer* sourceFramebuffer,
const Rect& destinationRegion, const Rect& sourceRegion,
const Sampler::Filter filter) override;
void ResolveFramebuffer(
IFramebuffer* destinationFramebuffer, IFramebuffer* sourceFramebuffer) override;
void ClearFramebuffer(const bool color, const bool depth, const bool stencil) override;
void BeginFramebufferPass(IFramebuffer* framebuffer) override;
void EndFramebufferPass() override;
void ReadbackFramebufferSync(
const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height,
void* data) override;
void UploadTexture(ITexture* texture, const Format dataFormat,
const void* data, const size_t dataSize,
const uint32_t level = 0, const uint32_t layer = 0) override;
void UploadTextureRegion(ITexture* texture, const Format dataFormat,
const void* data, const size_t dataSize,
const uint32_t xOffset, const uint32_t yOffset,
const uint32_t width, const uint32_t height,
const uint32_t level = 0, const uint32_t layer = 0) override;
void UploadBuffer(IBuffer* buffer, const void* data, const uint32_t dataSize) override;
void UploadBuffer(IBuffer* buffer, const UploadBufferFunction& uploadFunction) override;
void UploadBufferRegion(
IBuffer* buffer, const void* data, const uint32_t dataOffset, const uint32_t dataSize) override;
void UploadBufferRegion(
IBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize,
const UploadBufferFunction& uploadFunction) override;
void SetScissors(const uint32_t scissorCount, const Rect* scissors) override;
void SetViewports(const uint32_t viewportCount, const Rect* viewports) override;
void SetVertexInputLayout(
IVertexInputLayout* vertexInputLayout) override;
void SetVertexBuffer(
const uint32_t bindingSlot, IBuffer* buffer, const uint32_t offset) override;
void SetVertexBufferData(
const uint32_t bindingSlot, const void* data, const uint32_t dataSize) override;
void SetIndexBuffer(IBuffer* buffer) override;
void SetIndexBufferData(const void* data, const uint32_t dataSize) override;
void BeginPass() override;
void EndPass() override;
void Draw(const uint32_t firstVertex, const uint32_t vertexCount) override;
void DrawIndexed(
const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset) override;
void DrawInstanced(
const uint32_t firstVertex, const uint32_t vertexCount,
const uint32_t firstInstance, const uint32_t instanceCount) override;
void DrawIndexedInstanced(
const uint32_t firstIndex, const uint32_t indexCount,
const uint32_t firstInstance, const uint32_t instanceCount,
const int32_t vertexOffset) override;
void DrawIndexedInRange(
const uint32_t firstIndex, const uint32_t indexCount,
const uint32_t start, const uint32_t end) override;
void SetTexture(const int32_t bindingSlot, ITexture* texture) override;
void SetUniform(
const int32_t bindingSlot,
const float value) override;
void SetUniform(
const int32_t bindingSlot,
const float valueX, const float valueY) override;
void SetUniform(
const int32_t bindingSlot,
const float valueX, const float valueY,
const float valueZ) override;
void SetUniform(
const int32_t bindingSlot,
const float valueX, const float valueY,
const float valueZ, const float valueW) override;
void SetUniform(
const int32_t bindingSlot, PS::span<const float> values) override;
void BeginScopedLabel(const char* name) override;
void EndScopedLabel() override;
void Flush() override;
private:
friend class CDevice;
static std::unique_ptr<IDeviceCommandContext> Create(CDevice* device);
CDeviceCommandContext();
void PreDraw();
void ApplyPipelineStateIfDirty();
void BindVertexBuffer(const uint32_t bindingSlot, CBuffer* buffer, uint32_t offset);
void BindIndexBuffer(CBuffer* buffer, uint32_t offset);
CDevice* m_Device = nullptr;
bool m_DebugScopedLabels = false;
std::unique_ptr<CRingCommandContext> m_PrependCommandContext;
std::unique_ptr<CRingCommandContext> m_CommandContext;
CGraphicsPipelineState* m_GraphicsPipelineState = nullptr;
CVertexInputLayout* m_VertexInputLayout = nullptr;
CFramebuffer* m_Framebuffer = nullptr;
CShaderProgram* m_ShaderProgram = nullptr;
bool m_IsPipelineStateDirty = true;
VkPipeline m_LastBoundPipeline = VK_NULL_HANDLE;
bool m_InsideFramebufferPass = false;
bool m_InsidePass = false;
// Currently bound buffers to skip the same buffer bind.
CBuffer* m_BoundIndexBuffer = nullptr;
uint32_t m_BoundIndexBufferOffset = 0;
class CUploadRing;
std::unique_ptr<CUploadRing> m_VertexUploadRing, m_IndexUploadRing, m_UniformUploadRing;
VkDescriptorPool m_UniformDescriptorPool = VK_NULL_HANDLE;
VkDescriptorSet m_UniformDescriptorSet = VK_NULL_HANDLE;
// Currently we support readbacks only from backbuffer.
struct QueuedReadback
{
uint32_t x = 0, y = 0;
uint32_t width = 0, height = 0;
// It's a responsibility of the caller to guarantee that data is valid.
void* data = nullptr;
};
PS::StaticVector<QueuedReadback, 2> m_QueuedReadbacks;
bool m_DebugBarrierAfterFramebufferPass = false;
};
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT