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https://gitea.wildfiregames.com/0ad/0ad
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93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
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#define INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
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#include "ps/CStr.h"
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#include <glad/vulkan.h>
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#define ENSURE_VK_SUCCESS(EXPR) \
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do \
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{ \
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const VkResult result = (EXPR); \
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if (result != VK_SUCCESS) \
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{ \
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LOGERROR(#EXPR " returned %d (%s) instead of VK_SUCCESS", static_cast<int>(result), Utilities::GetVkResultName(result)); \
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ENSURE(false && #EXPR); \
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} \
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} while (0)
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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class CBuffer;
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class CTexture;
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namespace Utilities
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{
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// https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples-(Legacy-synchronization-APIs)
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void SetTextureLayout(
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VkCommandBuffer commandBuffer, CTexture* texture,
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const VkImageLayout oldLayout, const VkImageLayout newLayout,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
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void SubmitImageMemoryBarrier(
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VkCommandBuffer commandBuffer, VkImage image, const uint32_t level, const uint32_t layer,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkImageLayout oldLayout, const VkImageLayout newLayout,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask,
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const VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT);
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void SubmitBufferMemoryBarrier(
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VkCommandBuffer commandBuffer, CBuffer* buffer,
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const VkDeviceSize offset, const VkDeviceSize size,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
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void SubmitMemoryBarrier(
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VkCommandBuffer commandBuffer,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
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void SubmitPipelineBarrier(
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VkCommandBuffer commandBuffer,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
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void SubmitDebugSyncMemoryBarrier(VkCommandBuffer commandBuffer);
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const char* GetVkResultName(const VkResult result);
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} // namespace Utilities
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
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