mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 13:53:57 -07:00
231 lines
7.3 KiB
C++
231 lines
7.3 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
|
||
* This file is part of 0 A.D.
|
||
*
|
||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||
* it under the terms of the GNU General Public License as published by
|
||
* the Free Software Foundation, either version 2 of the License, or
|
||
* (at your option) any later version.
|
||
*
|
||
* 0 A.D. is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
* GNU General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||
*/
|
||
|
||
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
|
||
#define INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
|
||
|
||
#include "renderer/backend/IDevice.h"
|
||
#include "renderer/backend/vulkan/DeviceForward.h"
|
||
#include "renderer/backend/vulkan/DeviceSelection.h"
|
||
#include "renderer/backend/vulkan/Texture.h"
|
||
#include "renderer/backend/vulkan/VMA.h"
|
||
#include "scriptinterface/ScriptForward.h"
|
||
|
||
#include <glad/vulkan.h>
|
||
#include <memory>
|
||
#include <limits>
|
||
#include <queue>
|
||
#include <string>
|
||
#include <tuple>
|
||
#include <unordered_map>
|
||
#include <vector>
|
||
|
||
typedef struct SDL_Window SDL_Window;
|
||
|
||
namespace Renderer
|
||
{
|
||
|
||
namespace Backend
|
||
{
|
||
|
||
namespace Vulkan
|
||
{
|
||
|
||
static constexpr size_t NUMBER_OF_FRAMES_IN_FLIGHT = 3;
|
||
|
||
class CBuffer;
|
||
class CDescriptorManager;
|
||
class CFramebuffer;
|
||
class CRenderPassManager;
|
||
class CRingCommandContext;
|
||
class CSamplerManager;
|
||
class CSubmitScheduler;
|
||
class CSwapChain;
|
||
|
||
class CDevice final : public IDevice
|
||
{
|
||
public:
|
||
/**
|
||
* Creates the Vulkan device.
|
||
*/
|
||
static std::unique_ptr<CDevice> Create(SDL_Window* window);
|
||
|
||
~CDevice() override;
|
||
|
||
Backend GetBackend() const override { return Backend::VULKAN; }
|
||
|
||
const std::string& GetName() const override { return m_Name; }
|
||
const std::string& GetVersion() const override { return m_Version; }
|
||
const std::string& GetDriverInformation() const override { return m_DriverInformation; }
|
||
const std::vector<std::string>& GetExtensions() const override { return m_Extensions; }
|
||
|
||
void Report(const ScriptRequest& rq, JS::HandleValue settings) override;
|
||
|
||
std::unique_ptr<IDeviceCommandContext> CreateCommandContext() override;
|
||
|
||
std::unique_ptr<IGraphicsPipelineState> CreateGraphicsPipelineState(
|
||
const SGraphicsPipelineStateDesc& pipelineStateDesc) override;
|
||
|
||
std::unique_ptr<IVertexInputLayout> CreateVertexInputLayout(
|
||
const PS::span<const SVertexAttributeFormat> attributes) override;
|
||
|
||
std::unique_ptr<ITexture> CreateTexture(
|
||
const char* name, const ITexture::Type type, const uint32_t usage,
|
||
const Format format, const uint32_t width, const uint32_t height,
|
||
const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override;
|
||
|
||
std::unique_ptr<ITexture> CreateTexture2D(
|
||
const char* name, const uint32_t usage,
|
||
const Format format, const uint32_t width, const uint32_t height,
|
||
const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount = 1, const uint32_t sampleCount = 1) override;
|
||
|
||
std::unique_ptr<IFramebuffer> CreateFramebuffer(
|
||
const char* name, SColorAttachment* colorAttachment,
|
||
SDepthStencilAttachment* depthStencilAttachment) override;
|
||
|
||
std::unique_ptr<IBuffer> CreateBuffer(
|
||
const char* name, const IBuffer::Type type, const uint32_t size, const bool dynamic) override;
|
||
|
||
std::unique_ptr<CBuffer> CreateCBuffer(
|
||
const char* name, const IBuffer::Type type, const uint32_t size, const bool dynamic);
|
||
|
||
std::unique_ptr<IShaderProgram> CreateShaderProgram(
|
||
const CStr& name, const CShaderDefines& defines) override;
|
||
|
||
bool AcquireNextBackbuffer() override;
|
||
|
||
IFramebuffer* GetCurrentBackbuffer(
|
||
const AttachmentLoadOp colorAttachmentLoadOp,
|
||
const AttachmentStoreOp colorAttachmentStoreOp,
|
||
const AttachmentLoadOp depthStencilAttachmentLoadOp,
|
||
const AttachmentStoreOp depthStencilAttachmentStoreOp) override;
|
||
|
||
void Present() override;
|
||
|
||
void OnWindowResize(const uint32_t width, const uint32_t height) override;
|
||
|
||
bool IsTextureFormatSupported(const Format format) const override;
|
||
|
||
bool IsFramebufferFormatSupported(const Format format) const override;
|
||
|
||
Format GetPreferredDepthStencilFormat(
|
||
const uint32_t usage, const bool depth, const bool stencil) const override;
|
||
|
||
const Capabilities& GetCapabilities() const override { return m_Capabilities; }
|
||
|
||
VkDevice GetVkDevice() { return m_Device; }
|
||
|
||
VmaAllocator GetVMAAllocator() { return m_VMAAllocator; }
|
||
|
||
void ScheduleObjectToDestroy(
|
||
VkObjectType type, const void* handle, const VmaAllocation allocation)
|
||
{
|
||
ScheduleObjectToDestroy(type, reinterpret_cast<uint64_t>(handle), allocation);
|
||
}
|
||
|
||
void ScheduleObjectToDestroy(
|
||
VkObjectType type, const uint64_t handle, const VmaAllocation allocation);
|
||
|
||
void ScheduleTextureToDestroy(const DeviceObjectUID uid);
|
||
|
||
void SetObjectName(VkObjectType type, const void* handle, const char* name)
|
||
{
|
||
SetObjectName(type, reinterpret_cast<uint64_t>(handle), name);
|
||
}
|
||
|
||
void SetObjectName(VkObjectType type, const uint64_t handle, const char* name);
|
||
|
||
std::unique_ptr<CRingCommandContext> CreateRingCommandContext(const size_t size);
|
||
|
||
const SAvailablePhysicalDevice& GetChoosenPhysicalDevice() const { return m_ChoosenDevice; }
|
||
|
||
CRenderPassManager& GetRenderPassManager() { return *m_RenderPassManager; }
|
||
|
||
CSamplerManager& GetSamplerManager() { return *m_SamplerManager; }
|
||
|
||
CDescriptorManager& GetDescriptorManager() { return *m_DescriptorManager; }
|
||
|
||
CTexture* GetCurrentBackbufferTexture();
|
||
|
||
CTexture* GetOrCreateBackbufferReadbackTexture();
|
||
|
||
DeviceObjectUID GenerateNextDeviceObjectUID();
|
||
|
||
private:
|
||
CDevice();
|
||
|
||
void RecreateSwapChain();
|
||
bool IsSwapChainValid();
|
||
void ProcessObjectToDestroyQueue(const bool ignoreFrameID = false);
|
||
void ProcessTextureToDestroyQueue(const bool ignoreFrameID = false);
|
||
|
||
bool IsFormatSupportedForUsage(const Format format, const uint32_t usage) const;
|
||
|
||
std::string m_Name;
|
||
std::string m_Version;
|
||
std::string m_VendorID;
|
||
std::string m_DriverInformation;
|
||
std::vector<std::string> m_Extensions;
|
||
std::vector<std::string> m_InstanceExtensions;
|
||
std::vector<std::string> m_ValidationLayers;
|
||
|
||
SAvailablePhysicalDevice m_ChoosenDevice{};
|
||
std::vector<SAvailablePhysicalDevice> m_AvailablePhysicalDevices;
|
||
|
||
Capabilities m_Capabilities{};
|
||
|
||
VkInstance m_Instance = VK_NULL_HANDLE;
|
||
|
||
VkDebugUtilsMessengerEXT m_DebugMessenger = VK_NULL_HANDLE;
|
||
|
||
SDL_Window* m_Window = nullptr;
|
||
VkSurfaceKHR m_Surface = VK_NULL_HANDLE;
|
||
VkDevice m_Device = VK_NULL_HANDLE;
|
||
VmaAllocator m_VMAAllocator = VK_NULL_HANDLE;
|
||
VkQueue m_GraphicsQueue = VK_NULL_HANDLE;
|
||
uint32_t m_GraphicsQueueFamilyIndex = std::numeric_limits<uint32_t>::max();
|
||
|
||
std::unique_ptr<CSwapChain> m_SwapChain;
|
||
std::unique_ptr<CTexture> m_BackbufferReadbackTexture;
|
||
|
||
uint32_t m_FrameID = 0;
|
||
|
||
struct ObjectToDestroy
|
||
{
|
||
uint32_t frameID;
|
||
VkObjectType type;
|
||
uint64_t handle;
|
||
VmaAllocation allocation;
|
||
};
|
||
std::queue<ObjectToDestroy> m_ObjectToDestroyQueue;
|
||
std::queue<std::pair<uint32_t, DeviceObjectUID>> m_TextureToDestroyQueue;
|
||
|
||
std::unique_ptr<CRenderPassManager> m_RenderPassManager;
|
||
std::unique_ptr<CSamplerManager> m_SamplerManager;
|
||
std::unique_ptr<CDescriptorManager> m_DescriptorManager;
|
||
std::unique_ptr<CSubmitScheduler> m_SubmitScheduler;
|
||
|
||
DeviceObjectUID m_LastAvailableUID{1};
|
||
};
|
||
|
||
} // namespace Vulkan
|
||
|
||
} // namespace Backend
|
||
|
||
} // namespace Renderer
|
||
|
||
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
|