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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
82 lines
2 KiB
C++
82 lines
2 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
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#define INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
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#include "renderer/backend/IBuffer.h"
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#include "renderer/backend/vulkan/VMA.h"
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#include <glad/vulkan.h>
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#include <memory>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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class CDevice;
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class CBuffer final : public IBuffer
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{
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public:
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~CBuffer() override;
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IDevice* GetDevice() override;
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Type GetType() const override { return m_Type; }
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uint32_t GetSize() const override { return m_Size; }
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bool IsDynamic() const override { return m_Dynamic; }
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VkBuffer GetVkBuffer() { return m_Buffer; }
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/**
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* @return mapped data for UPLOAD buffers else returns nullptr.
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*/
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void* GetMappedData() { return m_AllocationInfo.pMappedData; }
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private:
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friend class CDevice;
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static std::unique_ptr<CBuffer> Create(
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CDevice* device, const char* name, const Type type, const uint32_t size,
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const bool dynamic);
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CBuffer();
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CDevice* m_Device = nullptr;
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Type m_Type = Type::VERTEX;
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uint32_t m_Size = 0;
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bool m_Dynamic = false;
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VkBuffer m_Buffer = VK_NULL_HANDLE;
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VmaAllocation m_Allocation = VK_NULL_HANDLE;
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VmaAllocationInfo m_AllocationInfo{};
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};
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
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