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birds
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campaigns
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Fix strategic campaign city templates
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2025-09-08 17:24:20 +02:00 |
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gaia
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Persians -> Achaemenids
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2026-05-02 02:50:39 +02:00 |
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mixins
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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obstructors
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Create 24x24 obstructors for #8304
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2025-08-30 00:40:02 -04:00 |
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rubble
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Persians -> Achaemenids
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2026-05-02 02:50:39 +02:00 |
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skirmish
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Introduce Boundary & Adjust Height Properly
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2026-03-16 20:22:37 +01:00 |
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special
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Persians -> Achaemenids
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2026-05-02 02:50:39 +02:00 |
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structures
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Temple of Athena Nike by @nifa
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2026-05-14 13:38:32 +02:00 |
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territory_pulls
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trigger
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units
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Persians -> Achaemenids
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2026-05-02 02:50:39 +02:00 |
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vision_revealers
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Add an 80 meter revealer.
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2024-07-27 22:55:43 +00:00 |
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template_bird.xml
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template_formation.xml
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Use multi-level sorting in the default formation
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2026-01-23 17:20:11 +01:00 |
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template_gaia.xml
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template_gaia_fish.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_gaia_fruit.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_gaia_ore.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_gaia_ore_large.xml
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template_gaia_rock.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_gaia_rock_large.xml
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template_gaia_ruins.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_gaia_treasure.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_gaia_tree.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_obstructor.xml
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Fix some style issues.
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2023-01-11 08:55:44 +00:00 |
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template_player.xml
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Gendered Civilians
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2025-09-02 10:23:44 +02:00 |
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template_rubble.xml
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fix debug build by directly setting probability for the inverse binomial in Decay.cpp
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2025-10-08 17:00:09 +02:00 |
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template_structure.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_structure_civic.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_structure_civic_civil_centre.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_structure_civic_civil_centre_military_colony.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_civic_house.xml
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Gendered Civilians
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2025-09-02 10:23:44 +02:00 |
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template_structure_civic_house_big.xml
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template_structure_civic_stoa.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_civic_temple.xml
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increase default building capture regen
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2025-09-28 19:36:52 +02:00 |
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template_structure_defensive.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_structure_defensive_outpost.xml
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template_structure_defensive_palisade.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_structure_defensive_tower.xml
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increase default building capture regen
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2025-09-28 19:36:52 +02:00 |
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template_structure_defensive_tower_artillery.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_defensive_tower_bolt.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_defensive_tower_sentry.xml
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Balance non-random arrows
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2024-12-21 22:48:01 +01:00 |
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template_structure_defensive_tower_stone.xml
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Balance non-random arrows
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2024-12-21 22:48:01 +01:00 |
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template_structure_defensive_wall.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_defensive_wall_gate.xml
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template_structure_defensive_wall_long.xml
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template_structure_defensive_wall_medium.xml
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template_structure_defensive_wall_short.xml
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template_structure_defensive_wall_tower.xml
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template_structure_economic.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_structure_economic_farmstead.xml
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Gendered Civilians
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2025-09-02 10:23:44 +02:00 |
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template_structure_economic_market.xml
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Do not require Traders for Diaspora
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2025-05-01 22:01:32 +02:00 |
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template_structure_economic_storehouse.xml
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Gendered Civilians
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2025-09-02 10:23:44 +02:00 |
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template_structure_military.xml
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increase default building capture regen
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2025-09-28 19:36:52 +02:00 |
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template_structure_military_arsenal.xml
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[Gameplay] Add Onager for Romans. This completes the 'Marian Reform' update
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2023-10-27 17:00:19 +00:00 |
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template_structure_military_barracks.xml
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Add Germans Civilization
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2025-09-08 22:20:13 +02:00 |
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template_structure_military_dock.xml
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Naval Redux 2.1
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2025-09-17 05:48:38 +02:00 |
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template_structure_military_elephant_stable.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_military_embassy.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_military_forge.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_military_fortress.xml
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increase default building capture regen
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2025-09-28 19:36:52 +02:00 |
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template_structure_military_kennel.xml
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fix: increase kennel vision
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2025-07-02 07:23:03 +02:00 |
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template_structure_military_range.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_military_stable.xml
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[Gameplay] Dog Kennel for Britons
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2023-10-15 03:45:14 +00:00 |
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template_structure_resource.xml
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template_structure_resource_corral.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_structure_resource_field.xml
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template_structure_special.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_structure_special_amphitheater.xml
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template_structure_special_library.xml
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template_structure_special_theater.xml
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template_structure_wonder.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_territory_pull.xml
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Make rallypoints moddable.
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2025-06-15 07:43:08 +02:00 |
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template_trigger_point.xml
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template_unit.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_unit_catafalque.xml
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template_unit_cavalry.xml
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reduce cavalry capture attack from 2.5 -> 1.75 for CS and 5 -> 3.5 for champ
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2024-12-11 07:08:22 +01:00 |
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template_unit_cavalry_melee.xml
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template_unit_cavalry_melee_axeman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_cavalry_melee_maceman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_cavalry_melee_spearman.xml
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Make spearmen attack siege units if closest
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2024-12-19 13:49:28 +01:00 |
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template_unit_cavalry_melee_swordsman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_cavalry_ranged.xml
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template_unit_cavalry_ranged_archer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_cavalry_ranged_crossbowman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_cavalry_ranged_javelineer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_unit_champion_cavalry.xml
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reduce cavalry capture attack from 2.5 -> 1.75 for CS and 5 -> 3.5 for champ
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2024-12-11 07:08:22 +01:00 |
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template_unit_champion_cavalry_archer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_cavalry_axeman.xml
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reduce melee champ cav HP from 300 to 260
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2025-10-05 04:26:47 +02:00 |
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template_unit_champion_cavalry_crossbowman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_cavalry_javelineer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_cavalry_maceman.xml
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reduce melee champ cav HP from 300 to 260
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2025-10-05 04:26:47 +02:00 |
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template_unit_champion_cavalry_spearman.xml
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reduce melee champ cav HP from 300 to 260
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2025-10-05 04:26:47 +02:00 |
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template_unit_champion_cavalry_swordsman.xml
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reduce melee champ cav HP from 300 to 260
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2025-10-05 04:26:47 +02:00 |
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template_unit_champion_elephant.xml
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buff elephants by adding a pierce armor and slightly increasing splash range
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2025-09-28 19:38:27 +02:00 |
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template_unit_champion_elephant_melee.xml
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Let units attacking low preference units without direction check for high preference units
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2025-09-28 21:28:30 +02:00 |
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template_unit_champion_infantry.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_archer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_axeman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_crossbowman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_javelineer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_maceman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_pikeman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_spearman.xml
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Make spearmen attack siege units if closest
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2024-12-19 13:49:28 +01:00 |
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template_unit_champion_infantry_swordsman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_infantry_trumpeter.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_champion_support_healer.xml
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German balance emergency changes
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2026-01-31 18:38:08 -07:00 |
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template_unit_dog.xml
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template_unit_elephant.xml
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template_unit_elephant_archer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_fauna.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_unit_fauna_breed.xml
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template_unit_fauna_breed_passive.xml
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template_unit_fauna_herd.xml
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template_unit_fauna_herd_domestic.xml
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Improving corral tooltips/info.
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2023-01-25 08:56:55 +00:00 |
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template_unit_fauna_herd_domestic_cattle.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |
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template_unit_fauna_hunt.xml
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template_unit_fauna_hunt_aggressive.xml
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template_unit_fauna_hunt_defensive.xml
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Adjust animal stances.
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2022-03-21 06:58:13 +00:00 |
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template_unit_fauna_hunt_defensive_bear.xml
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[Audio] Add new "lion" attack sound to the proper fauna templates.
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2024-08-01 23:22:28 +00:00 |
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template_unit_fauna_hunt_passive-defensive.xml
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Adjust animal stances.
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2022-03-21 06:58:13 +00:00 |
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template_unit_fauna_hunt_passive-defensive_bull.xml
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Adjust animal stances.
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2022-03-21 06:58:13 +00:00 |
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template_unit_fauna_hunt_passive-defensive_elephant.xml
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Adjust animal stances.
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2022-03-21 06:58:13 +00:00 |
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template_unit_fauna_hunt_passive.xml
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template_unit_fauna_hunt_skittish.xml
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template_unit_fauna_hunt_skittish_elephant_infant.xml
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template_unit_fauna_hunt_violent.xml
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template_unit_fauna_hunt_whale.xml
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template_unit_fauna_wild.xml
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template_unit_fauna_wild_aggressive.xml
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template_unit_fauna_wild_aggressive_dog.xml
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template_unit_fauna_wild_defensive.xml
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Adjust animal stances.
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2022-03-21 06:58:13 +00:00 |
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template_unit_fauna_wild_passive.xml
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template_unit_fauna_wild_violent.xml
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template_unit_hero.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_unit_hero_cavalry.xml
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template_unit_hero_cavalry_archer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_cavalry_axeman.xml
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template_unit_hero_cavalry_crossbowman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_cavalry_javelineer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_cavalry_maceman.xml
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template_unit_hero_cavalry_spearman.xml
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Make spearmen attack siege units if closest
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2024-12-19 13:49:28 +01:00 |
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template_unit_hero_cavalry_swordsman.xml
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template_unit_hero_elephant_melee.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_healer.xml
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Hero updates for Mauryans, Kushites, Persians, Athenians
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2024-12-09 16:29:17 +01:00 |
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template_unit_hero_infantry.xml
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[Gameplay] Ram Garrison improves Ram performance
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2023-11-08 05:12:51 +00:00 |
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template_unit_hero_infantry_archer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_infantry_axeman.xml
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template_unit_hero_infantry_crossbowman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_infantry_javelineer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_infantry_maceman.xml
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template_unit_hero_infantry_pikeman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_hero_infantry_spearman.xml
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Make spearmen attack siege units if closest
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2024-12-19 13:49:28 +01:00 |
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template_unit_hero_infantry_swordsman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry.xml
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[Gameplay] Ram Garrison improves Ram performance
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2023-11-08 05:12:51 +00:00 |
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template_unit_infantry_melee.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_melee_axeman.xml
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Melee/Ranged rebalance from the community mod
|
2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_melee_maceman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_melee_pikeman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_melee_spearman.xml
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Make spearmen attack siege units if closest
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2024-12-19 13:49:28 +01:00 |
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template_unit_infantry_melee_swordsman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_ranged.xml
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template_unit_infantry_ranged_archer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_ranged_crossbowman.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_ranged_javelineer.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_infantry_ranged_slinger.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_ship.xml
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Add a random chance for a decay sinking event to occur.
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2025-09-23 17:11:12 +02:00 |
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template_unit_ship_fire.xml
|
Naval Redux 2.1
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2025-09-17 05:48:38 +02:00 |
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template_unit_ship_fishing.xml
|
Naval Overhaul balance adjustments
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2024-12-09 20:25:44 +01:00 |
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template_unit_ship_merchant.xml
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Enable most ships to collect sea treasures
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2024-11-16 22:01:42 +01:00 |
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template_unit_ship_warship.xml
|
Naval Overhaul balance adjustments
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2024-12-09 20:25:44 +01:00 |
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template_unit_ship_warship_arrow.xml
|
Naval Redux 2.1
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2025-09-17 05:48:38 +02:00 |
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template_unit_ship_warship_ram.xml
|
Naval Redux 2.1
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2025-09-17 05:48:38 +02:00 |
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template_unit_ship_warship_scout.xml
|
Naval Redux 2.1
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2025-09-17 05:48:38 +02:00 |
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template_unit_ship_warship_siege.xml
|
Naval Redux 2.1
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2025-09-17 05:48:38 +02:00 |
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template_unit_siege.xml
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Add a random chance for a decay sinking event to occur.
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2025-09-23 17:11:12 +02:00 |
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template_unit_siege_boltshooter.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_siege_flamethrower.xml
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template_unit_siege_ram.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_siege_stonethrower.xml
|
Melee/Ranged rebalance from the community mod
|
2024-12-09 20:25:44 +01:00 |
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template_unit_siege_stonethrower_onager.xml
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fix: increase vision for onager
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2025-07-02 07:23:03 +02:00 |
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template_unit_siege_tower.xml
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Melee/Ranged rebalance from the community mod
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2024-12-09 20:25:44 +01:00 |
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template_unit_support.xml
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Remove <type> from minimap schema and templates
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2025-10-26 21:43:25 +01:00 |
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template_unit_support_civilian.xml
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add a capture attack of 1 for civilian units
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2025-09-28 19:36:52 +02:00 |
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template_unit_support_elephant.xml
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Add an order sound for the Maurya elephant.
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2022-07-12 08:19:14 +00:00 |
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template_unit_support_female_citizen.xml
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Fix visual glitch in slaughtering: This adds a PrepareTime to the Slaughter attack. Has negligible affect on gameplay, but fixes a minor, but ugly visual glitch where the animal dies too quickly, without even being stabbed first.
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2023-06-07 15:58:26 +00:00 |
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template_unit_support_healer.xml
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[Gameplay] Fix healer loot
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2023-11-11 18:00:07 +00:00 |
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template_unit_support_slave.xml
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template_unit_support_trader.xml
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template_unit_support_wagon.xml
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Remove trainer from wagon
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2026-04-07 10:55:50 +02:00 |
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template_vision_revealer.xml
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Alpha 27 | Fix vision revealers by removing redundant components from the templates and truly make them invisible in-game.
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2023-04-17 15:06:00 +00:00 |
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template_wallset.xml
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Tokens for required technologies.
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2023-01-30 08:05:34 +00:00 |