0ad/binaries/data/mods/public/simulation/templates/template_trigger_point.xml
bb 42c70cd508 Let units take time actual time for turning while moving. This limits the possibility of "dancing" (making short moves to avoid being hit by arrows) beyond only patrolling.
Reviewed By: wraitii
Gameplay Tests By: FeldFeld
Comments By: Freagarach, Angen
Differential Revision: D2837
refs: #5106

This was SVN commit r24415.
2020-12-17 22:54:14 +00:00

38 lines
982 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity>
<AIProxy/>
<Footprint>
<Circle radius="2.0"/>
<Height>8.0</Height>
</Footprint>
<OverlayRenderer/>
<Ownership/>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<FloatDepth>0</FloatDepth>
<TurnRate>6</TurnRate>
</Position>
<Selectable>
<EditorOnly/>
<Overlay>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<Visibility>
<RetainInFog>false</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
<Corpse>false</Corpse>
<Preview>false</Preview>
</Visibility>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>true</SilhouetteOccluder>
<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
</VisualActor>
</Entity>