0ad/binaries/data/mods/public/simulation/templates/template_obstructor.xml
Freagarach 842de4e603 Fix some style issues.
EOL style -> native. Set MIME-type.
Some textual stuff.

This was SVN commit r27416.
2023-01-11 08:55:44 +00:00

42 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity>
<AIProxy/>
<Obstruction>
<Active>true</Active>
<BlockMovement>false</BlockMovement>
<BlockPathfinding>false</BlockPathfinding>
<BlockFoundation>true</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
<DeleteUponConstruction>false</DeleteUponConstruction>
<DisableBlockMovement>false</DisableBlockMovement>
<DisableBlockPathfinding>false</DisableBlockPathfinding>
</Obstruction>
<Ownership/>
<Position>
<Altitude>0</Altitude>
<Anchor>pitch-roll</Anchor>
<Floating>true</Floating>
<FloatDepth>0.0</FloatDepth>
<TurnRate>1</TurnRate>
</Position>
<Selectable>
<Overlay>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<Visibility>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
<Corpse>false</Corpse>
<Preview>false</Preview>
</Visibility>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
</VisualActor>
</Entity>