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Adds a randomly male and female Civilian unit which replaces the old "Female Citizen" for each civ. New actors, new portraits, some new body textures, but the same stats as the old Female Citizen. Updates maps, technologies, skirmish templates, et al. including the Tutorials. Co-Authored By: Itms Reviewed By: Vantha
143 lines
3.8 KiB
XML
143 lines
3.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity>
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<AttackDetection>
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<SuppressionTransferRange>80</SuppressionTransferRange>
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<SuppressionRange>160</SuppressionRange>
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<SuppressionTime>60000</SuppressionTime>
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</AttackDetection>
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<BattleDetection>
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<TimerInterval>200</TimerInterval>
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<RecordLength>12</RecordLength>
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<DamageRateThreshold>0.04</DamageRateThreshold>
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<AlertnessBattleThreshold>4</AlertnessBattleThreshold>
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<AlertnessPeaceThreshold>0</AlertnessPeaceThreshold>
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<AlertnessMax>8</AlertnessMax>
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</BattleDetection>
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<Diplomacy>
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<SharedLosTech>unlock_shared_los</SharedLosTech>
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<SharedDropsitesTech>unlock_shared_dropsites</SharedDropsitesTech>
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</Diplomacy>
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<EntityLimits>
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<Limits>
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<Animal>50</Animal>
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<CivilCentre>1</CivilCentre>
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<Gladiator>0</Gladiator>
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<Hero>1</Hero>
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<Juggernaut>1</Juggernaut>
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<Kennel>2</Kennel>
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<Library>1</Library>
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<Lighthouse>1</Lighthouse>
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<Monument>5</Monument>
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<Palace>1</Palace>
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<Pillar>0</Pillar>
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<PyramidLarge>2</PyramidLarge>
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<TempleOfAmun>1</TempleOfAmun>
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<TempleOfIsis>1</TempleOfIsis>
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<TempleOfVesta>1</TempleOfVesta>
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<Theater>1</Theater>
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<Yakhchal>5</Yakhchal>
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<WarDog>0</WarDog>
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<Centurion>8</Centurion>
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<Wonder>1</Wonder>
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</Limits>
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<LimitChangers>
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<Gladiator>
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<Amphitheater>15</Amphitheater>
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</Gladiator>
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<Juggernaut>
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<PtolemyIV>4</PtolemyIV>
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</Juggernaut>
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<Pillar>
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<Ashoka>5</Ashoka>
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</Pillar>
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<WarDog>
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<Kennel>10</Kennel>
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</WarDog>
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</LimitChangers>
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<LimitRemovers>
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<CivilCentre>
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<RequiredTechs datatype="tokens">phase_town</RequiredTechs>
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</CivilCentre>
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</LimitRemovers>
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</EntityLimits>
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<Identity>
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<Classes datatype="tokens">Player</Classes>
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<Undeletable>true</Undeletable>
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</Identity>
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<Player>
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<BarterMultiplier>
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<Buy>
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<food>1.0</food>
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<wood>1.0</wood>
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<stone>1.0</stone>
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<metal>1.0</metal>
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</Buy>
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<Sell>
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<food>1.0</food>
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<wood>1.0</wood>
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<stone>1.0</stone>
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<metal>1.0</metal>
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</Sell>
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</BarterMultiplier>
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<SpyCostMultiplier>1.0</SpyCostMultiplier>
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<Formations datatype="tokens">
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special/formations/null
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special/formations/box
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special/formations/column_closed
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special/formations/line_closed
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special/formations/column_open
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special/formations/line_open
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special/formations/flank
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special/formations/battle_line
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special/formations/skirmish
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special/formations/wedge
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special/formations/ships/line_staggered
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special/formations/ships/flank
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special/formations/ships/column
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</Formations>
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</Player>
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<ResourceTrickle>
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<Rates>
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<food>0.0</food>
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<wood>0.0</wood>
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<stone>0.0</stone>
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<metal>0.0</metal>
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</Rates>
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<Interval>1000</Interval>
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</ResourceTrickle>
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<Sound>
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<SoundGroups>
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<defeated>interface/alarm/alarm_defeated.xml</defeated>
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<defeated_ally>interface/alarm/alarm_defeated_ally.xml</defeated_ally>
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<defeated_enemy>interface/alarm/alarm_defeated_enemy.xml</defeated_enemy>
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<no_idle_unit>interface/alarm/alarm_no_idle_unit.xml</no_idle_unit>
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</SoundGroups>
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</Sound>
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<StatisticsTracker>
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<!-- The summary screen and lobby rankings expect these classes, but additional classes may be added. -->
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<UnitClasses datatype="tokens">
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Cavalry
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Champion
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Civilian
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Domestic
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Hero
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Infantry
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Ship
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Siege
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Trader
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Unit
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Worker
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</UnitClasses>
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<StructureClasses datatype="tokens">
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Economic
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CivCentre
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Fortress
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House
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Military
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Outpost
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Structure
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Wonder
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</StructureClasses>
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</StatisticsTracker>
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<TechnologyManager/>
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</Entity>
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