0ad/binaries/data/mods/public/simulation/templates/template_player.xml
wowgetoffyourcellphone 3592814aa8 Gendered Civilians
Adds a randomly male and female Civilian unit which replaces the old "Female Citizen" for each civ.
New actors, new portraits, some new body textures, but the same stats as the old Female Citizen.
Updates maps, technologies, skirmish templates, et al. including the Tutorials.

Co-Authored By: Itms
Reviewed By: Vantha
2025-09-02 10:23:44 +02:00

143 lines
3.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity>
<AttackDetection>
<SuppressionTransferRange>80</SuppressionTransferRange>
<SuppressionRange>160</SuppressionRange>
<SuppressionTime>60000</SuppressionTime>
</AttackDetection>
<BattleDetection>
<TimerInterval>200</TimerInterval>
<RecordLength>12</RecordLength>
<DamageRateThreshold>0.04</DamageRateThreshold>
<AlertnessBattleThreshold>4</AlertnessBattleThreshold>
<AlertnessPeaceThreshold>0</AlertnessPeaceThreshold>
<AlertnessMax>8</AlertnessMax>
</BattleDetection>
<Diplomacy>
<SharedLosTech>unlock_shared_los</SharedLosTech>
<SharedDropsitesTech>unlock_shared_dropsites</SharedDropsitesTech>
</Diplomacy>
<EntityLimits>
<Limits>
<Animal>50</Animal>
<CivilCentre>1</CivilCentre>
<Gladiator>0</Gladiator>
<Hero>1</Hero>
<Juggernaut>1</Juggernaut>
<Kennel>2</Kennel>
<Library>1</Library>
<Lighthouse>1</Lighthouse>
<Monument>5</Monument>
<Palace>1</Palace>
<Pillar>0</Pillar>
<PyramidLarge>2</PyramidLarge>
<TempleOfAmun>1</TempleOfAmun>
<TempleOfIsis>1</TempleOfIsis>
<TempleOfVesta>1</TempleOfVesta>
<Theater>1</Theater>
<Yakhchal>5</Yakhchal>
<WarDog>0</WarDog>
<Centurion>8</Centurion>
<Wonder>1</Wonder>
</Limits>
<LimitChangers>
<Gladiator>
<Amphitheater>15</Amphitheater>
</Gladiator>
<Juggernaut>
<PtolemyIV>4</PtolemyIV>
</Juggernaut>
<Pillar>
<Ashoka>5</Ashoka>
</Pillar>
<WarDog>
<Kennel>10</Kennel>
</WarDog>
</LimitChangers>
<LimitRemovers>
<CivilCentre>
<RequiredTechs datatype="tokens">phase_town</RequiredTechs>
</CivilCentre>
</LimitRemovers>
</EntityLimits>
<Identity>
<Classes datatype="tokens">Player</Classes>
<Undeletable>true</Undeletable>
</Identity>
<Player>
<BarterMultiplier>
<Buy>
<food>1.0</food>
<wood>1.0</wood>
<stone>1.0</stone>
<metal>1.0</metal>
</Buy>
<Sell>
<food>1.0</food>
<wood>1.0</wood>
<stone>1.0</stone>
<metal>1.0</metal>
</Sell>
</BarterMultiplier>
<SpyCostMultiplier>1.0</SpyCostMultiplier>
<Formations datatype="tokens">
special/formations/null
special/formations/box
special/formations/column_closed
special/formations/line_closed
special/formations/column_open
special/formations/line_open
special/formations/flank
special/formations/battle_line
special/formations/skirmish
special/formations/wedge
special/formations/ships/line_staggered
special/formations/ships/flank
special/formations/ships/column
</Formations>
</Player>
<ResourceTrickle>
<Rates>
<food>0.0</food>
<wood>0.0</wood>
<stone>0.0</stone>
<metal>0.0</metal>
</Rates>
<Interval>1000</Interval>
</ResourceTrickle>
<Sound>
<SoundGroups>
<defeated>interface/alarm/alarm_defeated.xml</defeated>
<defeated_ally>interface/alarm/alarm_defeated_ally.xml</defeated_ally>
<defeated_enemy>interface/alarm/alarm_defeated_enemy.xml</defeated_enemy>
<no_idle_unit>interface/alarm/alarm_no_idle_unit.xml</no_idle_unit>
</SoundGroups>
</Sound>
<StatisticsTracker>
<!-- The summary screen and lobby rankings expect these classes, but additional classes may be added. -->
<UnitClasses datatype="tokens">
Cavalry
Champion
Civilian
Domestic
Hero
Infantry
Ship
Siege
Trader
Unit
Worker
</UnitClasses>
<StructureClasses datatype="tokens">
Economic
CivCentre
Fortress
House
Military
Outpost
Structure
Wonder
</StructureClasses>
</StatisticsTracker>
<TechnologyManager/>
</Entity>