Persians -> Achaemenids
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Persians -> Achaemenids
Pers -> Achae

Addressing Checkrefs

Internal Achaemenid and Persian references

Reported by @Stan`

Update unit_tables.py
This commit is contained in:
wowgetoffyourcellphone 2026-04-19 20:17:38 -04:00 committed by wowgetoffyourcellphone
parent 6514230330
commit 5268cb62a6
1185 changed files with 5572 additions and 5696 deletions

View file

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/horse/props/blanket_pers.xml" name="horse-blanket-pers"/>
<variant file="quadraped/horse/props/blanket_pers_01.xml" name="horse-blanket-pers-01"/>
<variant file="quadraped/horse/props/blanket_achae.xml" name="horse-blanket-achae"/>
<variant file="quadraped/horse/props/blanket_achae_01.xml" name="horse-blanket-achae-01"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/horse/props/blanket_pers_02.xml" name="horse-blanket-pers-02"/>
<variant file="quadraped/horse/props/blanket_achae_02.xml" name="horse-blanket-achae-02"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/horse/props/blanket_pers_03.xml" name="horse-blanket-pers-03"/>
<variant file="quadraped/horse/props/blanket_achae_03.xml" name="horse-blanket-achae-03"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/horse/props/peytral_pers_bronze_01.xml" name="horse-peytral-persian-Bronze"/>
<variant file="quadraped/horse/props/peytral_achae_bronze_01.xml" name="horse-peytral-persian-Bronze"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/horse/props/peytral_pers_iron_01.xml" name="horse-peytral-persian-Iron"/>
<variant file="quadraped/horse/props/peytral_achae_iron_01.xml" name="horse-peytral-persian-Iron"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>props/horse/armor_pers_winged_01.dae</mesh>
<mesh>props/horse/armor_achae_winged_01.dae</mesh>
<textures>
<texture file="props/horse/winged_armor_01.png" name="baseTex"/>
<texture file="props/horse/winged_armor_01_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>props/horse/armor_pers_winged_02.dae</mesh>
<mesh>props/horse/armor_achae_winged_02.dae</mesh>
<textures>
<texture file="props/horse/winged_armor_02.png" name="baseTex"/>
<texture file="props/horse/winged_armor_02_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>props/horse/armor_pers_winged_03.dae</mesh>
<mesh>props/horse/armor_achae_winged_03.dae</mesh>
<textures>
<texture file="props/horse/winged_armor_03.png" name="baseTex"/>
<texture file="props/horse/winged_armor_03_norm.png" name="normTex"/>

View file

@ -3,9 +3,9 @@
<castshadow/>
<float/>
<group>
<variant file="others/waypoints/base.xml" frequency="1" name="Pers Waypoint Flag">
<variant file="others/waypoints/base.xml" frequency="1" name="Achae Waypoint Flag">
<textures>
<texture file="props/banner_persian.png" name="baseTex"/>
<texture file="props/banner_achaemenids.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers flag 3">
<variant frequency="1" name="Achae flag 3">
<animations>
<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
</animations>
<mesh>props/garrison_flag.dae</mesh>
<textures>
<texture file="props/garrison_pers_3.png" name="baseTex"/>
<texture file="props/garrison_achae_3.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -10,9 +10,9 @@
</variant>
</group>
<group>
<variant name="waypoint_persians">
<variant name="waypoint_achaemenids">
<textures>
<texture file="props/banner_persian.png" name="baseTex"/>
<texture file="props/banner_achaemenids.png" name="baseTex"/>
</textures>
</variant>
<variant name="waypoint_hellenes">

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Achae treasure 4 (food big)">
<mesh>props/treasure_achae_4.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Achae treasure 1 (food smalll)">
<mesh>props/treasure_achae_1.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Achae treasure 2 (metal bigl)">
<mesh>props/treasure_achae_2.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Achae treasure 3 (metal small)">
<mesh>props/treasure_achae_3.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers treasure 4 (food big)">
<mesh>props/treasure_pers_4.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers treasure 1 (food smalll)">
<mesh>props/treasure_pers_1.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers treasure 2 (metal bigl)">
<mesh>props/treasure_pers_2.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers treasure 3 (metal small)">
<mesh>props/treasure_pers_3.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,16 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks outpost banners">
<animations/>
<mesh>props/palisade_rocks_outpost_banners.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -2,15 +2,15 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-01">
<mesh>props/pers_alt_build_01_big.dae</mesh>
<variant frequency="1" name="achaemenid-alt-building-01">
<mesh>props/achae_alt_build_01_big.dae</mesh>
<props>
<prop actor="props/structures/persians/alt_building_01_prop.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_01_prop.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -21,7 +21,7 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/persians/alt_building_01_prop.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_01_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props">
<mesh>props/achae_alt_build_01_prop.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -2,15 +2,15 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-02">
<mesh>props/pers_alt_build_02.dae</mesh>
<variant frequency="1" name="achaemenid-alt-building-02">
<mesh>props/achae_alt_build_02.dae</mesh>
<props>
<prop actor="props/structures/persians/alt_building_02_prop.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_02_prop.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -21,7 +21,7 @@
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/persians/alt_building_02_prop.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_02_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/achae_alt_build_02_prop.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -2,15 +2,15 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-03">
<mesh>props/pers_alt_build_03.dae</mesh>
<variant frequency="1" name="achaemenid-alt-building-03">
<mesh>props/achae_alt_build_03.dae</mesh>
<props>
<prop actor="props/structures/persians/alt_building_03_prop.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_03_prop.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -21,7 +21,7 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/persians/alt_building_03_prop.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_03_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid-alt-building-03-prop">
<mesh>props/achae_alt_build_03_prop.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-04">
<mesh>props/pers_alt_build_04.dae</mesh>
<variant frequency="1" name="achaemenid-alt-building-04">
<mesh>props/achae_alt_build_04.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -18,7 +18,7 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/persians/alt_building_01_prop.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_01_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid-alt-building-05">
<mesh>props/achae_alt_build_05.dae</mesh>
<props>
<prop actor="props/structures/achaemenids/alt_building_05_baskets.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_05_prop.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_05_baskets.xml" attachpoint="root"/>
<prop actor="props/structures/achaemenids/alt_building_05_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,18 +3,18 @@
<castshadow/>
<group>
<variant frequency="1" name="baskets_a">
<mesh>props/pers_alt_build_05_baskets_a.dae</mesh>
<mesh>props/achae_alt_build_05_baskets_a.dae</mesh>
</variant>
<variant frequency="1" name="baskets_b">
<mesh>props/pers_alt_build_05_baskets_b.dae</mesh>
<mesh>props/achae_alt_build_05_baskets_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid-alt-building-05-prop">
<mesh>props/achae_alt_build_05_prop.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,23 +3,23 @@
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_barracks_shields.dae</mesh>
<mesh>props/achae_barracks_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<variant frequency="1" name="shield-achae-aspis-1">
<textures>
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
<texture file="props/shield/achae_aspis_1.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<variant frequency="1" name="shield-achae-aspis-2">
<textures>
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
<texture file="props/shield/achae_aspis_2.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>

View file

@ -4,9 +4,9 @@
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_bir_fence.dae</mesh>
<mesh>props/achae_bir_fence.dae</mesh>
<textures>
<texture file="structural/pers_bir.dds" name="baseTex"/>
<texture file="structural/achae_bir.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant file="others/ships/main_sail_base.xml" name="Bireme Sail">
<mesh>props/pers_bireme_sail.dae</mesh>
<textures>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" file="others/ships/pers_sail_01.xml" name="zoroaster"/>
<variant frequency="100" file="others/ships/pers_sail_02.xml" name="royal standard"/>
<variant frequency="100" file="others/ships/pers_sail_03.xml" name="standard"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant file="others/ships/main_sail_base.xml" name="Bireme Sail">
<mesh>props/achae_bireme_sail.dae</mesh>
<textures>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" file="others/ships/achae_sail_01.xml" name="zoroaster"/>
<variant frequency="100" file="others/ships/achae_sail_02.xml" name="royal standard"/>
<variant frequency="100" file="others/ships/achae_sail_03.xml" name="standard"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -4,20 +4,20 @@
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_bir_mast.dae</mesh>
<mesh>props/achae_bir_mast.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="trireme-sail-zoroaster">
<textures>
<texture file="props/pers_trireme_sail.dds" name="baseTex"/>
<texture file="props/achae_trireme_sail.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="trireme-sail-royal standard">
<textures>
<texture file="props/pers_trireme_sail_b.dds" name="baseTex"/>
<texture file="props/achae_trireme_sail_b.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>

View file

@ -4,9 +4,9 @@
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_bir_oars.dae</mesh>
<mesh>props/achae_bir_oars.dae</mesh>
<textures>
<texture file="structural/pers_bir.dds" name="baseTex"/>
<texture file="structural/achae_bir.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Props_a">
<mesh>structural/pers_blacksmith_props.dae</mesh>
<mesh>structural/achae_blacksmith_props.dae</mesh>
</variant>
</group>
<group>

View file

@ -4,10 +4,10 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_fc.dae</mesh>
<mesh>props/achae_fc.dae</mesh>
<props/>
<textures>
<texture file="props/pers_prop_a.dds" name="baseTex"/>
<texture file="props/achae_prop_a.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid farmstead cart">
<mesh>props/achae_farmstead_cart.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid farmstead cart">
<mesh>props/achae_farmstead_cart_big.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="achae">
<mesh>props/achae_fishship_sail.dae</mesh>
<animations>
<animation file="others/achae_sail_idle.dae" name="idle" speed="100"/>
<animation file="others/achae_sail_move.dae" name="Walk" speed="10"/>
<animation file="others/achae_sail_move.dae" name="Run" speed="14"/>
<animation file="others/achae_sail_move.dae" name="carry_food" speed="10"/>
<animation file="others/achae_sail_move.dae" name="carry_fish" speed="10"/>
</animations>
<textures>
<texture file="props/achae_trireme_sail_c.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="pers">
<mesh>props/pers_fishship_sail_folded.dae</mesh>
<variant frequency="100" name="achae">
<mesh>props/achae_fishship_sail_folded.dae</mesh>
<animations>
<animation file="others/pers_sail_folded_idle.dae" name="idle" speed="100"/>
<animation file="others/achae_sail_folded_idle.dae" name="idle" speed="100"/>
</animations>
<textures>
<texture file="props/pers_trireme_sail_c.dds" name="baseTex"/>
<texture file="props/achae_trireme_sail_c.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/achae_fortress_b_paintings.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,23 +3,23 @@
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_fortress_b_shields.dae</mesh>
<mesh>props/achae_fortress_b_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<variant frequency="1" name="shield-achae-aspis-1">
<textures>
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
<texture file="props/shield/achae_aspis_1.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<variant frequency="1" name="shield-achae-aspis-2">
<textures>
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
<texture file="props/shield/achae_aspis_2.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>

View file

@ -1,19 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_temple_lions.dae</mesh>
<mesh>props/achae_fortress_paintings.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,23 +3,23 @@
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_fortress_shields.dae</mesh>
<mesh>props/achae_fortress_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<variant frequency="1" name="shield-achae-aspis-1">
<textures>
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
<texture file="props/shield/achae_aspis_1.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<variant frequency="1" name="shield-achae-aspis-2">
<textures>
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
<texture file="props/shield/achae_aspis_2.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_bush_dese_a.dae</mesh>
<mesh>structural/achae_gardens_bush_dese_a.dae</mesh>
<textures>
<texture file="gaia/bush_dese_a.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_bush_desert_c.dae</mesh>
<mesh>structural/achae_gardens_bush_desert_c.dae</mesh>
<textures>
<texture file="gaia/bush_desert_c.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_bush_lush_a.dae</mesh>
<mesh>structural/achae_gardens_bush_lush_a.dae</mesh>
<textures>
<texture file="gaia/bush_lush_a.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_bush_tempe_la_a.dae</mesh>
<mesh>structural/achae_gardens_bush_tempe_la_a.dae</mesh>
<textures>
<texture file="gaia/bush_tempe_la_a.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_bush_tempe_la_b2.dae</mesh>
<mesh>structural/achae_gardens_bush_tempe_la_b2.dae</mesh>
<textures>
<texture file="gaia/bush_tempe_la_b2.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_grass_field.dae</mesh>
<mesh>structural/achae_gardens_grass_field.dae</mesh>
<textures>
<texture file="gaia/grass_field.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_log_b.dae</mesh>
<mesh>structural/achae_gardens_log_b.dae</mesh>
<textures>
<texture file="gaia/log_b.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_struct_nature.dae</mesh>
<mesh>structural/achae_gardens_struct_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/achae_gardens_struct_transp.dae</mesh>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_tree_apple_bloom.dae</mesh>
<mesh>structural/achae_gardens_tree_apple_bloom.dae</mesh>
<textures>
<texture file="gaia/tree_apple_bloom.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_tree_baobab_a.dae</mesh>
<mesh>structural/achae_gardens_tree_baobab_a.dae</mesh>
<textures>
<texture file="gaia/tree_baobab_a.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_tree_baobab_b.dae</mesh>
<mesh>structural/achae_gardens_tree_baobab_b.dae</mesh>
<textures>
<texture file="gaia/tree_baobab_b.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_tree_euro_beech_a_aut.dae</mesh>
<mesh>structural/achae_gardens_tree_euro_beech_a_aut.dae</mesh>
<textures>
<texture file="gaia/tree_euro_beech_a_aut.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_tree_euro_beech_c.dae</mesh>
<mesh>structural/achae_gardens_tree_euro_beech_c.dae</mesh>
<textures>
<texture file="gaia/tree_euro_beech_c.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_tree_lumbardypoplar_a.dae</mesh>
<mesh>structural/achae_gardens_tree_lumbardypoplar_a.dae</mesh>
<textures>
<texture file="gaia/tree_lumbardypoplar_a.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_tree_palmdate_b.dae</mesh>
<mesh>structural/achae_gardens_tree_palmdate_b.dae</mesh>
<textures>
<texture file="gaia/tree_palmdate_b.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_trunk_baobab.dae</mesh>
<mesh>structural/achae_gardens_trunk_baobab.dae</mesh>
<textures>
<texture file="gaia/trunk_baobab.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_trunk_deciduous_b.dae</mesh>
<mesh>structural/achae_gardens_trunk_deciduous_b.dae</mesh>
<textures>
<texture file="gaia/trunk_deciduous_b.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_turf.dae</mesh>
<mesh>structural/achae_gardens_turf.dae</mesh>
<textures>
<texture file="props/gardens_turf.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant>
<mesh>structural/pers_gardens_water.dae</mesh>
<mesh>structural/achae_gardens_water.dae</mesh>
<textures>
<texture file="props/gardens_turf.png" name="baseTex"/>
</textures>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_water_lillies.dae</mesh>
<mesh>structural/achae_gardens_water_lillies.dae</mesh>
<textures>
<texture file="gaia/water_lillies.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_waterfall.dae</mesh>
<textures>
<texture file="temp/waterfall.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>waterfall.xml</material>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/achae_gardens_waterfall.dae</mesh>
<textures>
<texture file="temp/waterfall.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>waterfall.xml</material>
</actor>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>structural/pers_gardens_wrld_bush_b_2.dae</mesh>
<mesh>structural/achae_gardens_wrld_bush_b_2.dae</mesh>
<textures>
<texture file="gaia/wrld_bush_b_2.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/pers_house_a_plants.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/achae_house_a_plants.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/pers_house_c_plants.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/achae_house_c_plants.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/pers_house_d_plants.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/achae_house_d_plants.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,11 +3,11 @@
<castshadow/>
<group>
<variant frequency="1" name="props-a">
<mesh>props/pers_market_props_a.dae</mesh>
<mesh>props/achae_market_props_a.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_A stall">
<mesh>props/achae_market_a_stall1.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_A stall">
<mesh>props/achae_market_a_stall2.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_A stall">
<mesh>props/achae_market_a_stall3.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_A stall">
<mesh>props/achae_market_a_stall4.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_A stall">
<mesh>props/achae_market_a_stall5.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_A stall">
<mesh>props/achae_market_a_stall6.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_A stall">
<mesh>props/achae_market_a_stall7.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_B stall">
<mesh>props/achae_market_b_stall1.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_B stall">
<mesh>props/achae_market_b_stall2.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_B stall">
<mesh>props/achae_market_b_stall3.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_B stall">
<mesh>props/achae_market_b_stall4.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_B stall">
<mesh>props/achae_market_b_stall5.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_B stall">
<mesh>props/achae_market_b_stall6.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="achaemenid market_B stall">
<mesh>props/achae_market_b_stall7.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
<texture file="structural/ao/achae_market_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -4,9 +4,9 @@
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_merc_rail.dae</mesh>
<mesh>structural/achae_merc_rail.dae</mesh>
<textures>
<texture file="structural/pers_merc.dds" name="baseTex"/>
<texture file="structural/achae_merc.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -4,7 +4,7 @@
<float/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_merc_sail.dae</mesh>
<mesh>props/achae_merc_sail.dae</mesh>
</variant>
</group>
<group>

View file

@ -2,10 +2,10 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian apadana props">
<mesh>props/pers_sb1_props.dae</mesh>
<variant frequency="1" name="achaemenid apadana props">
<mesh>props/achae_sb1_props.dae</mesh>
<textures>
<texture file="structural/pers_cc_staircase.png" name="baseTex"/>
<texture file="structural/achae_cc_staircase.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -3,18 +3,18 @@
<castshadow/>
<group>
<variant frequency="1" name="props_1">
<mesh>props/pers_storehouse_1.dae</mesh>
<mesh>props/achae_storehouse_1.dae</mesh>
</variant>
<variant frequency="1" name="props_2">
<mesh>props/pers_storehouse_2.dae</mesh>
<mesh>props/achae_storehouse_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -3,9 +3,9 @@
<castshadow/>
<group>
<variant frequency="1" name="props_a">
<mesh>props/pers_civic_props_a.dae</mesh>
<mesh>props/achae_civic_props_a.dae</mesh>
<textures>
<texture file="structural/pers_cc_staircase.png" name="baseTex"/>
<texture file="structural/achae_cc_staircase.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

View file

@ -3,11 +3,11 @@
<castshadow/>
<group>
<variant frequency="1" name="props_b">
<mesh>props/pers_civic_props_b.dae</mesh>
<mesh>props/achae_civic_props_b.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/achae_struct.png" name="baseTex"/>
<texture file="structural/achae_struct_norm.png" name="normTex"/>
<texture file="structural/achae_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers civic plants a">
<mesh>props/pers_civic_shrub_a.dae</mesh>
<variant frequency="1" name="achae civic plants a">
<mesh>props/achae_civic_shrub_a.dae</mesh>
<textures>
<texture file="gaia/shrub_tropic_a.png" name="baseTex"/>
<texture file="gaia/shrub_tropic_a_norm.png" name="normTex"/>

View file

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers civic plants b">
<mesh>props/pers_civic_shrub_b.dae</mesh>
<variant frequency="1" name="achae civic plants b">
<mesh>props/achae_civic_shrub_b.dae</mesh>
<textures>
<texture file="gaia/shrub_tropic_b.png" name="baseTex"/>
<texture file="gaia/shrub_tropic_b_norm.png" name="normTex"/>

View file

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers civic plants c">
<mesh>props/pers_civic_shrub_c.dae</mesh>
<variant frequency="1" name="achae civic plants c">
<mesh>props/achae_civic_shrub_c.dae</mesh>
<textures>
<texture file="gaia/shrub_tropic_palm.png" name="baseTex"/>
<texture file="gaia/shrub_tropic_palm_norm.png" name="normTex"/>

View file

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pers civic plants d">
<mesh>props/pers_civic_shrub_d.dae</mesh>
<variant frequency="1" name="achae civic plants d">
<mesh>props/achae_civic_shrub_d.dae</mesh>
<textures>
<texture file="gaia/shrub_spikes.png" name="baseTex"/>
<texture file="gaia/shrub_spikes_norm.png" name="normTex"/>

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