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postproc
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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bloom.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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canvas2d.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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cas.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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compute_downscale.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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compute_rcas.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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compute_resolve_pbr.xml
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Adds resolve PBR compute shader
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2026-04-29 19:25:12 +02:00 |
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compute_skinning.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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compute_upscale_fsr.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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debug_line.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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debug_overlay.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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dummy.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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foreground_overlay.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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fxaa.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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los_interp.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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minimap.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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minimap_los.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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overlay_line.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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overlay_solid.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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particle.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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particle_add.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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particle_multiply.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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particle_overlay.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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particle_solid.xml
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Adds wireframe techniques for particle and terrain
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2026-05-10 23:57:12 +02:00 |
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particle_subtract.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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particle_wireframe.xml
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Adds wireframe techniques for particle and terrain
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2026-05-10 23:57:12 +02:00 |
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sky_simple.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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solid.xml
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Removes ARB shaders
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2026-02-20 22:07:39 +01:00 |
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terrain_base.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_base_reflections.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_base_wireframe.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_blend.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_blend_reflections.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_blend_wireframe.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_decal.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_decal_reflections.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_decal_wireframe.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_shadow_caster.xml
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Removes context of terrain shadows and silhouettes
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2026-05-10 23:56:57 +02:00 |
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terrain_silhouette_occluder.xml
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Removes context of terrain shadows and silhouettes
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2026-05-10 23:56:57 +02:00 |
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terrain_solid.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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terrain_wireframe.xml
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Splits shader effects to reuse in material passes
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2026-05-10 23:57:23 +02:00 |
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upscale_bilinear.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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upscale_nearest.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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water_high.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |
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water_simple.xml
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Adds wireframe techniques for particle and terrain
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2026-05-10 23:57:12 +02:00 |
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water_simple_wireframe.xml
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Adds wireframe techniques for particle and terrain
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2026-05-10 23:57:12 +02:00 |
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water_waves.xml
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Removes shader effect duplications.
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2025-09-29 12:04:53 +02:00 |