0ad/binaries/data/mods/mod/shaders/effects
2026-05-10 23:57:23 +02:00
..
postproc Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
bloom.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
canvas2d.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
cas.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
compute_downscale.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
compute_rcas.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
compute_resolve_pbr.xml Adds resolve PBR compute shader 2026-04-29 19:25:12 +02:00
compute_skinning.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
compute_upscale_fsr.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
debug_line.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
debug_overlay.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
dummy.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
foreground_overlay.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
fxaa.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
los_interp.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
minimap.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
minimap_los.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
overlay_line.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
overlay_solid.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
particle.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
particle_add.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
particle_multiply.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
particle_overlay.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
particle_solid.xml Adds wireframe techniques for particle and terrain 2026-05-10 23:57:12 +02:00
particle_subtract.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
particle_wireframe.xml Adds wireframe techniques for particle and terrain 2026-05-10 23:57:12 +02:00
sky_simple.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
solid.xml Removes ARB shaders 2026-02-20 22:07:39 +01:00
terrain_base.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_base_reflections.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_base_wireframe.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_blend.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_blend_reflections.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_blend_wireframe.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_decal.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_decal_reflections.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_decal_wireframe.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_shadow_caster.xml Removes context of terrain shadows and silhouettes 2026-05-10 23:56:57 +02:00
terrain_silhouette_occluder.xml Removes context of terrain shadows and silhouettes 2026-05-10 23:56:57 +02:00
terrain_solid.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
terrain_wireframe.xml Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
upscale_bilinear.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
upscale_nearest.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
water_high.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
water_simple.xml Adds wireframe techniques for particle and terrain 2026-05-10 23:57:12 +02:00
water_simple_wireframe.xml Adds wireframe techniques for particle and terrain 2026-05-10 23:57:12 +02:00
water_waves.xml Removes shader effect duplications. 2025-09-29 12:04:53 +02:00