mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Removes shader effect duplications.
This commit is contained in:
parent
275f6631c4
commit
13b988cecb
40 changed files with 100 additions and 889 deletions
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@ -2,14 +2,8 @@
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<effect>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/bloom">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/bloom">
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<pass shader="bloom">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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@ -2,23 +2,9 @@
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/canvas2d">
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<depth test="FALSE" mask="false"/>
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/canvas2d">
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<depth test="FALSE" mask="false"/>
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/canvas2d">
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<pass shader="canvas2d">
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<depth test="FALSE" mask="false"/>
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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@ -2,13 +2,8 @@
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<effect>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/cas">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/cas">
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<pass shader="cas">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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@ -2,10 +2,7 @@
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<effect>
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<technique>
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<require shaders="glsl"/>
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<compute shader="glsl/compute_downscale"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<compute shader="spirv/compute_downscale"/>
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<compute shader="compute_downscale"/>
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</technique>
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</effect>
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@ -2,10 +2,7 @@
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<effect>
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<technique>
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<require shaders="glsl"/>
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<compute shader="glsl/compute_rcas"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<compute shader="spirv/compute_rcas"/>
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<compute shader="compute_rcas"/>
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</technique>
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</effect>
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@ -2,10 +2,7 @@
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<effect>
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<technique>
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<require shaders="glsl"/>
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<compute shader="glsl/compute_skinning"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<compute shader="spirv/compute_skinning"/>
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<compute shader="compute_skinning"/>
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</technique>
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</effect>
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@ -2,10 +2,7 @@
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<effect>
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<technique>
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<require shaders="glsl"/>
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<compute shader="glsl/compute_upscale_fsr"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<compute shader="spirv/compute_upscale_fsr"/>
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<compute shader="compute_upscale_fsr"/>
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</technique>
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</effect>
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@ -1,19 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/debug_overlay"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/debug_overlay"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/debug_overlay"/>
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<pass shader="debug_overlay"/>
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</technique>
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</effect>
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@ -1,31 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<define name="DEBUG_TEXTURED" value="1"/>
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<require shaders="arb"/>
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<pass shader="arb/debug_overlay">
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<depth test="FALSE" mask="false"/>
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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<technique>
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<define name="DEBUG_TEXTURED" value="1"/>
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<require shaders="glsl"/>
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<pass shader="glsl/debug_overlay">
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<depth test="FALSE" mask="false"/>
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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<technique>
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<define name="DEBUG_TEXTURED" value="1"/>
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<require shaders="spirv"/>
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<pass shader="spirv/debug_overlay">
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<pass shader="debug_overlay">
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<depth test="FALSE" mask="false"/>
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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</effect>
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@ -2,14 +2,8 @@
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/dummy"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/dummy"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/dummy"/>
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<pass shader="dummy"/>
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</technique>
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</effect>
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@ -1,19 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/foreground_overlay"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/foreground_overlay"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/foreground_overlay"/>
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<pass shader="foreground_overlay"/>
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</technique>
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</effect>
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@ -2,13 +2,8 @@
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<effect>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/fxaa">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/fxaa">
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<pass shader="fxaa">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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@ -2,14 +2,8 @@
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/los_interp"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/los_interp"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/los_interp"/>
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<pass shader="los_interp"/>
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</technique>
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</effect>
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@ -1,25 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/minimap">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/minimap">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/minimap">
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<pass shader="minimap">
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<depth test="FALSE" mask="false"/>
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</pass>
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</technique>
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</effect>
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@ -1,31 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<define name="MINIMAP_LOS" value="1"/>
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<pass shader="arb/minimap">
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<depth test="FALSE" mask="false"/>
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<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="TRUE"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<define name="MINIMAP_LOS" value="1"/>
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<pass shader="glsl/minimap">
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<depth test="FALSE" mask="false"/>
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<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="TRUE"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<define name="MINIMAP_LOS" value="1"/>
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<pass shader="spirv/minimap">
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<pass shader="minimap">
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<depth test="FALSE" mask="false"/>
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<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="TRUE"/>
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</pass>
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</technique>
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</effect>
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@ -2,14 +2,8 @@
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/overlayline"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/overlayline"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/overlayline"/>
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<pass shader="overlayline"/>
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</technique>
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</effect>
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@ -2,14 +2,8 @@
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/overlay_solid"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/overlay_solid"/>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/overlay_solid"/>
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<pass shader="overlay_solid"/>
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</technique>
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</effect>
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@ -1,25 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/particle">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/particle">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/particle">
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<pass shader="particle">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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</effect>
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@ -1,28 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/particle">
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<blend src="src_alpha" dst="one"/>
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/particle">
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<blend src="src_alpha" dst="one"/>
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/particle">
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<pass shader="particle">
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<blend src="src_alpha" dst="one"/>
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<depth mask="false"/>
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</pass>
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</technique>
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</effect>
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@ -1,28 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/particle">
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<blend src="zero" dst="one_minus_src_color"/>
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/particle">
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<blend src="zero" dst="one_minus_src_color"/>
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/particle">
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<pass shader="particle">
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<blend src="zero" dst="one_minus_src_color"/>
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<depth mask="false"/>
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</pass>
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</technique>
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</effect>
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@ -1,28 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/particle">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/particle">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/particle">
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<pass shader="particle">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<depth mask="false"/>
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</pass>
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</technique>
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</effect>
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@ -1,50 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<require shaders="glsl"/>
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<require shaders="spirv"/>
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<require context="MODE_WIREFRAME"/>
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<pass shader="particle_solid">
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<polygon mode="LINE"/>
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</pass>
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</technique>
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<technique>
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<require shaders="arb"/>
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<require context="MODE_WIREFRAME"/>
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<pass shader="arb/particle_solid">
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<polygon mode="LINE"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<require context="MODE_WIREFRAME"/>
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<pass shader="glsl/particle_solid">
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<polygon mode="LINE"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<require context="MODE_WIREFRAME"/>
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<pass shader="spirv/particle_solid">
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<polygon mode="LINE"/>
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</pass>
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</technique>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/particle_solid">
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<pass shader="particle_solid">
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/particle_solid">
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<depth mask="false"/>
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</pass>
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</technique>
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<technique>
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<require shaders="spirv"/>
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<pass shader="spirv/particle_solid">
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<depth mask="false"/>
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</pass>
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</technique>
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</effect>
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@ -1,28 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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||||
<require shaders="arb"/>
|
||||
<pass shader="arb/particle">
|
||||
<blend src="src_alpha" dst="one" op="REVERSE_SUBTRACT"/>
|
||||
<depth mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/particle">
|
||||
<blend src="src_alpha" dst="one" op="REVERSE_SUBTRACT"/>
|
||||
<depth mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/particle">
|
||||
<pass shader="particle">
|
||||
<blend src="src_alpha" dst="one" op="REVERSE_SUBTRACT"/>
|
||||
<depth mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -2,21 +2,12 @@
|
|||
<effect>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/dof">
|
||||
<define name="BLUR_FOV" value="3"/>
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
<pass shader="glsl/hdr">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/dof">
|
||||
<pass shader="dof">
|
||||
<define name="BLUR_FOV" value="3"/>
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
<pass shader="spirv/hdr">
|
||||
<pass shader="hdr">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
|
|
|||
|
|
@ -1,18 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/hdr">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/hdr">
|
||||
<pass shader="hdr">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -1,25 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/sky">
|
||||
<depth mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/sky">
|
||||
<depth mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/sky">
|
||||
<pass shader="sky">
|
||||
<depth mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -1,19 +1,9 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/solid"/>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/solid"/>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/solid"/>
|
||||
<pass shader="solid"/>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -1,69 +1,29 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/terrain_base">
|
||||
<require shaders="glsl"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="terrain_base">
|
||||
<cull mode="FRONT"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="arb"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/terrain_base">
|
||||
<cull mode="FRONT"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/terrain_base">
|
||||
<cull mode="FRONT"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="terrain_base">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="arb/terrain_base">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="glsl/terrain_base">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="spirv/terrain_base">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
<pass shader="terrain_base"/>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/terrain_base"/>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/terrain_base"/>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/terrain_base"/>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/terrain_blend">
|
||||
<require shaders="glsl"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<cull mode="FRONT"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
|
|
@ -12,79 +13,24 @@
|
|||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="arb"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<cull mode="FRONT"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/terrain_blend">
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<cull mode="FRONT"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="arb/terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="glsl/terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="spirv/terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/terrain_blend">
|
||||
<pass shader="terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/terrain_blend">
|
||||
<depth mask="false"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/terrain_decal">
|
||||
<require shaders="glsl"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<cull mode="FRONT"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
|
|
@ -12,79 +13,24 @@
|
|||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="arb"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<cull mode="FRONT"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/terrain_decal">
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<cull mode="FRONT"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="arb/terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="glsl/terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="spirv/terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<polygon mode="LINE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/terrain_decal">
|
||||
<pass shader="terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/terrain_decal">
|
||||
<depth mask="false"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -1,32 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_SHADOWS || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/dummy">
|
||||
<!-- See GLSL -->
|
||||
<cull mode="FRONT"/>
|
||||
<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="PASS_SHADOWS || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/dummy">
|
||||
<!--
|
||||
To prevent units displaying silhouettes when parts of their model
|
||||
protrude into the ground, only occlude with the back faces of the
|
||||
terrain (so silhouettes will still display when behind hills).
|
||||
-->
|
||||
<cull mode="FRONT"/>
|
||||
<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="PASS_SHADOWS || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/dummy">
|
||||
<pass shader="dummy">
|
||||
<!--
|
||||
To prevent units displaying silhouettes when parts of their model
|
||||
protrude into the ground, only occlude with the back faces of the
|
||||
|
|
@ -39,37 +18,19 @@
|
|||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="arb/dummy">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="glsl/dummy">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="spirv/dummy">
|
||||
<pass shader="dummy">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/dummy"/>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/dummy"/>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/dummy"/>
|
||||
<pass shader="dummy"/>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -2,13 +2,8 @@
|
|||
<effect>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/upscale_bilinear">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/upscale_bilinear">
|
||||
<pass shader="upscale_bilinear">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
|
|
|||
|
|
@ -2,13 +2,8 @@
|
|||
<effect>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/upscale_nearest">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/upscale_nearest">
|
||||
<pass shader="upscale_nearest">
|
||||
<depth test="FALSE" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
|
|
|||
|
|
@ -2,15 +2,8 @@
|
|||
<effect>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/water_high">
|
||||
<depth test="TRUE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/water_high">
|
||||
<pass shader="water_high">
|
||||
<depth test="TRUE"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
|
|
|
|||
|
|
@ -1,53 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<require shaders="glsl"/>
|
||||
<require shaders="spirv"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="water_simple">
|
||||
<depth test="TRUE"/>
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="arb/water_simple">
|
||||
<depth test="TRUE"/>
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="glsl/water_simple">
|
||||
<depth test="TRUE"/>
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<pass shader="spirv/water_simple">
|
||||
<depth test="TRUE"/>
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/water_simple">
|
||||
<pass shader="water_simple">
|
||||
<depth test="TRUE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/water_simple">
|
||||
<depth test="TRUE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/water_simple">
|
||||
<depth test="TRUE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -2,15 +2,8 @@
|
|||
<effect>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/waves">
|
||||
<depth test="TRUE" func="always"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/waves">
|
||||
<pass shader="waves">
|
||||
<depth test="TRUE" func="always"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
</pass>
|
||||
|
|
|
|||
|
|
@ -1,26 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<effect>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common">
|
||||
<cull mode="FRONT"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common">
|
||||
<cull mode="FRONT"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common">
|
||||
<pass shader="model_common">
|
||||
<cull mode="FRONT"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
|
@ -28,122 +13,49 @@
|
|||
<technique>
|
||||
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_solid">
|
||||
<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_solid">
|
||||
<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_solid">
|
||||
<pass shader="model_solid">
|
||||
<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME_SOLID"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_solid_player">
|
||||
<pass shader="model_common">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME_SOLID"/>
|
||||
<require shaders="arb"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_solid_player">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME_SOLID"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_solid_player">
|
||||
<pass shader="model_solid_player">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SILHOUETTEDISPLAY"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_solid_player">
|
||||
<require shaders="glsl"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="model_solid_player">
|
||||
<depth func="gequal"/>
|
||||
<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
|
||||
<blend src="constant_alpha" dst="one_minus_constant_alpha" constant="0 0 0 191"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SILHOUETTEDISPLAY"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_solid_player">
|
||||
<depth func="gequal"/>
|
||||
<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
|
||||
<blend src="constant_alpha" dst="one_minus_constant_alpha" constant="0 0 0 191"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SILHOUETTEDISPLAY"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_solid_player">
|
||||
<depth func="gequal"/>
|
||||
<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
|
||||
<blend src="constant_alpha" dst="one_minus_constant_alpha" constant="0 0 0 191"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common"/>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common"/>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common"/>
|
||||
<pass shader="model_common"/>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -4,29 +4,9 @@
|
|||
<technique>
|
||||
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_solid_tex">
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
|
||||
<!-- Disable face-culling for two-sided models -->
|
||||
<cull mode="NONE"/>
|
||||
<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_solid_tex">
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
|
||||
<!-- Disable face-culling for two-sided models -->
|
||||
<cull mode="NONE"/>
|
||||
<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_solid_tex">
|
||||
<pass shader="model_solid_tex">
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
|
||||
<!-- Disable face-culling for two-sided models -->
|
||||
<cull mode="NONE"/>
|
||||
|
|
@ -42,82 +22,30 @@
|
|||
<technique>
|
||||
<require context="MODE_SILHOUETTEDISPLAY"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_solid_player">
|
||||
<require shaders="glsl"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="model_solid_player">
|
||||
<depth func="gequal"/>
|
||||
<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SILHOUETTEDISPLAY"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_solid_player">
|
||||
<depth func="gequal"/>
|
||||
<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_SILHOUETTEDISPLAY"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_solid_player">
|
||||
<depth func="gequal"/>
|
||||
<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME_SOLID"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_solid_player">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME_SOLID"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_solid_player">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME_SOLID"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_solid_player">
|
||||
<pass shader="model_solid_player">
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
<cull mode="NONE"/>
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
<cull mode="NONE"/>
|
||||
<polygon mode="LINE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="MODE_WIREFRAME"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common">
|
||||
<pass shader="model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
|
|
@ -126,68 +54,26 @@
|
|||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require context="ALPHABLEND_PASS_OPAQUE"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
|
||||
<cull mode="NONE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require context="ALPHABLEND_PASS_OPAQUE"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
|
||||
<cull mode="NONE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require context="ALPHABLEND_PASS_OPAQUE"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common">
|
||||
<pass shader="model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
|
||||
<cull mode="NONE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require context="ALPHABLEND_PASS_BLEND"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
<cull mode="NONE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require context="ALPHABLEND_PASS_BLEND"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
<cull mode="NONE"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require context="PASS_REFLECTIONS"/>
|
||||
<require context="ALPHABLEND_PASS_BLEND"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common">
|
||||
<pass shader="model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
|
|
@ -196,67 +82,27 @@
|
|||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="ALPHABLEND_PASS_OPAQUE"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="ALPHABLEND_PASS_OPAQUE"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="ALPHABLEND_PASS_OPAQUE"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common">
|
||||
<pass shader="model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
|
||||
|
||||
<technique>
|
||||
<require context="ALPHABLEND_PASS_BLEND"/>
|
||||
<require shaders="arb"/>
|
||||
<pass shader="arb/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="ALPHABLEND_PASS_BLEND"/>
|
||||
<require shaders="glsl"/>
|
||||
<pass shader="glsl/model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
<technique>
|
||||
<require context="ALPHABLEND_PASS_BLEND"/>
|
||||
<require shaders="spirv"/>
|
||||
<pass shader="spirv/model_common">
|
||||
<pass shader="model_common">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="false"/>
|
||||
</pass>
|
||||
</technique>
|
||||
|
||||
</effect>
|
||||
|
|
|
|||
|
|
@ -2,21 +2,9 @@
|
|||
<effect>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<sort_by_distance/>
|
||||
<pass shader="glsl/model_water">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="USE_SPECULAR" value="1"/>
|
||||
<define name="USE_NORMAL_MAP" value="1"/>
|
||||
<define name="USE_INSTANCING" value="1"/>
|
||||
<define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="less" mask="true"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<sort_by_distance/>
|
||||
<pass shader="spirv/model_water">
|
||||
<pass shader="model_water">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="USE_SPECULAR" value="1"/>
|
||||
<define name="USE_NORMAL_MAP" value="1"/>
|
||||
|
|
|
|||
|
|
@ -2,18 +2,9 @@
|
|||
<effect>
|
||||
<technique>
|
||||
<require shaders="glsl"/>
|
||||
<sort_by_distance/>
|
||||
<pass shader="glsl/model_waterfall">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="USE_INSTANCING" value="1"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
<depth func="lequal" mask="true"/>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique>
|
||||
<require shaders="spirv"/>
|
||||
<sort_by_distance/>
|
||||
<pass shader="spirv/model_waterfall">
|
||||
<pass shader="model_waterfall">
|
||||
<define name="USE_TRANSPARENT" value="1"/>
|
||||
<define name="USE_INSTANCING" value="1"/>
|
||||
<blend src="src_alpha" dst="one_minus_src_alpha"/>
|
||||
|
|
|
|||
Loading…
Reference in a new issue