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0ad
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0ad
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shaders
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Vladislav Belov
59e36be140
Splits shader effects to reuse in material passes
2026-05-10 23:57:23 +02:00
..
effects
Splits shader effects to reuse in material passes
2026-05-10 23:57:23 +02:00
glsl
Adds resolve PBR compute shader
2026-04-29 19:25:12 +02:00
program.rng
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00