0ad/binaries/data/mods/public
Atrik f12975e9b9 Fix range target detection for StandGround stance
StandGround units now use parabolic range queries to detect enemies,
accounting for terrain elevation and height offsets. This ensures
units on hills or when 'turreted', can detect enemies
that are in parabolic range but outside flat range.

Previously, StandGround detection used flat circular queries,
causing units to miss enemies in their elevation-buffed range.
Other stances are unaffected since they chase targets anyway.
2026-08-12 22:40:59 +02:00
..
art Add missing garrison flag to some houses 2026-07-30 20:54:19 +02:00
audio Add waypoint/rally point feedback sound 2026-04-04 03:49:55 +02:00
autostart Wait for autostart by promise 2026-03-19 18:44:52 +01:00
campaigns Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
gamesettings Use a slider for population cap 2026-02-20 20:02:37 +01:00
globalscripts Sort units spatially for freehand selection 2026-07-30 17:19:39 +02:00
gui Expand the tooltip for population cap 2026-08-12 17:17:04 +02:00
l10n Fix string extraction of new game settings 2026-01-14 22:02:02 +01:00
maps Reveal Gaia wonders to players 2026-07-29 18:02:37 +02:00
shaders Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
simulation Fix range target detection for StandGround stance 2026-08-12 22:40:59 +02:00
mod.json Switch main branch to Release 29 2025-12-18 18:16:11 +01:00