0ad/binaries/data/mods/public/simulation
Atrik f12975e9b9 Fix range target detection for StandGround stance
StandGround units now use parabolic range queries to detect enemies,
accounting for terrain elevation and height offsets. This ensures
units on hills or when 'turreted', can detect enemies
that are in parabolic range but outside flat range.

Previously, StandGround detection used flat circular queries,
causing units to miss enemies in their elevation-buffed range.
Other stances are unaffected since they chase targets anyway.
2026-08-12 22:40:59 +02:00
..
ai Use JS classes for the AI 2026-07-23 15:15:59 +02:00
components Fix range target detection for StandGround stance 2026-08-12 22:40:59 +02:00
data Fix catafalque aura typos 2026-08-06 13:30:42 +02:00
helpers Fix renamed entities on TurretPoint 2026-08-12 22:40:59 +02:00
templates Increase Max Gatherers for 'Small' Ruins 2026-07-13 19:29:03 +02:00