0ad/binaries/data/mods
Atrik f12975e9b9 Fix range target detection for StandGround stance
StandGround units now use parabolic range queries to detect enemies,
accounting for terrain elevation and height offsets. This ensures
units on hills or when 'turreted', can detect enemies
that are in parabolic range but outside flat range.

Previously, StandGround detection used flat circular queries,
causing units to miss enemies in their elevation-buffed range.
Other stances are unaffected since they chase targets anyway.
2026-08-12 22:40:59 +02:00
..
_test.dae/art
_test.gui/gui Add Engine.openRequest 2026-04-26 12:44:39 +02:00
_test.minimal Fix trailing whitespace and add pre-commit hook 2025-06-15 20:08:48 +02:00
_test.mods/config Fix mods configuration stacking and mergin per mod 2025-06-16 11:03:09 -05:00
_test.scriptinterface Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
_test.sim Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
_test.tex/art/textures Avoids a crash if a texture size is not a power of two. 2022-04-11 16:28:41 +00:00
_test.xero
mod Adds sRGB support for proper lighting 2026-07-29 01:29:09 +02:00
public Fix range target detection for StandGround stance 2026-08-12 22:40:59 +02:00