Add waypoint/rally point feedback sound

Update unit_actions.js
Add author of rally sound to credits
Two rally click options
Use new rally_click sound.
This commit is contained in:
wowgetoffyourcellphone 2026-04-01 00:09:38 -04:00 committed by wowgetoffyourcellphone
parent 56a98fa5ee
commit 15cabcf8fc
4 changed files with 14 additions and 0 deletions

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@ -0,0 +1,3 @@
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size 9306

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@ -148,6 +148,7 @@
{ "nick": "lostchocolatelab", "name": "Damian Kastbauer" },
{ "nick": "MattSherman", "name": "Matt Sherman" },
{ "nick": "mclellandp", "name": "Pat Mclelland" },
{ "nick": "p0ss" },
{ "nick": "PhoenixDog", "name": "Shawn Anthony Poxleitner" },
{ "nick": "Pureon" },
{ "nick": "ryan827", "name": "Ryan Davies" },

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@ -12,6 +12,11 @@ var g_TargetMarker = {
*/
var g_FlareSound = "audio/interface/alarm/alarmally_1.ogg";
/**
* Sound we play when setting a waypoint or rally point.
*/
var g_RallySound = "audio/interface/ui/rally_click_01.ogg";
/**
* Which enemy entity types will be attacked on sight when patroling.
*/
@ -1127,6 +1132,8 @@ var g_UnitActions =
"queued": queued
});
Engine.PlayUISound(g_RallySound, false);
// Display rally point at the new coordinates, to avoid display lag
Engine.GuiInterfaceCall("DisplayRallyPoint", {
"entities": selection,