0ad/binaries/data/mods/public
Atrik ceca608848 Filter out hidden targets in CanAttack
Units should not be able to attack entities with "hidden" visibility.
Visible and fogged (mirage/retainInFog) targets remain attackable.
2026-08-12 22:40:59 +02:00
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art Add missing garrison flag to some houses 2026-07-30 20:54:19 +02:00
audio Add waypoint/rally point feedback sound 2026-04-04 03:49:55 +02:00
autostart Wait for autostart by promise 2026-03-19 18:44:52 +01:00
campaigns Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
gamesettings Use a slider for population cap 2026-02-20 20:02:37 +01:00
globalscripts Sort units spatially for freehand selection 2026-07-30 17:19:39 +02:00
gui Expand the tooltip for population cap 2026-08-12 17:17:04 +02:00
l10n Fix string extraction of new game settings 2026-01-14 22:02:02 +01:00
maps Reveal Gaia wonders to players 2026-07-29 18:02:37 +02:00
shaders Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
simulation Filter out hidden targets in CanAttack 2026-08-12 22:40:59 +02:00
mod.json Switch main branch to Release 29 2025-12-18 18:16:11 +01:00