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Units should not be able to attack entities with "hidden" visibility. Visible and fogged (mirage/retainInFog) targets remain attackable. |
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| .. | ||
| _test.dae/art | ||
| _test.gui/gui | ||
| _test.minimal | ||
| _test.mods/config | ||
| _test.scriptinterface | ||
| _test.sim | ||
| _test.tex/art/textures | ||
| _test.xero | ||
| mod | ||
| public | ||