0ad/binaries/data/mods/public/simulation
Atrik ceca608848 Filter out hidden targets in CanAttack
Units should not be able to attack entities with "hidden" visibility.
Visible and fogged (mirage/retainInFog) targets remain attackable.
2026-08-12 22:40:59 +02:00
..
ai Use JS classes for the AI 2026-07-23 15:15:59 +02:00
components Filter out hidden targets in CanAttack 2026-08-12 22:40:59 +02:00
data Fix catafalque aura typos 2026-08-06 13:30:42 +02:00
helpers Fix renamed entities on TurretPoint 2026-08-12 22:40:59 +02:00
templates Increase Max Gatherers for 'Small' Ruins 2026-07-13 19:29:03 +02:00