mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-07 07:25:47 -07:00
Reviewed by: @bb Comments by: @Freagarach Differential Revision: https://code.wildfiregames.com/D2400 This was SVN commit r23394.
90 lines
3.3 KiB
JavaScript
90 lines
3.3 KiB
JavaScript
Resources = {
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"GetCodes": () => ["food", "metal"],
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"GetTradableCodes": () => ["food", "metal"],
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"GetBarterableCodes": () => ["food", "metal"],
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"GetResource": () => ({}),
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"BuildSchema": (type) => {
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let schema = "";
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for (let res of Resources.GetCodes())
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schema +=
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"<optional>" +
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"<element name='" + res + "'>" +
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"<ref name='" + type + "'/>" +
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"</element>" +
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"</optional>";
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return "<interleave>" + schema + "</interleave>";
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}
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};
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Engine.LoadComponentScript("interfaces/ResourceTrickle.js");
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Engine.LoadComponentScript("interfaces/Timer.js");
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Engine.LoadComponentScript("interfaces/Player.js");
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Engine.LoadComponentScript("Player.js");
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Engine.LoadComponentScript("ResourceTrickle.js");
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Engine.LoadComponentScript("Timer.js");
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// Resource Trickle requires this function to be defined before the component is built.
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let ApplyValueModificationsToEntity = (valueName, currentValue, entity) => currentValue;
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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let wonderEnt = 1;
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let turnLength = 0.2;
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let playerEnt = 10;
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let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer", {});
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let cmpResourceTrickle = ConstructComponent(wonderEnt, "ResourceTrickle", {
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"Interval": "200",
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"Rates": {
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"food": "0",
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"metal": "0"
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}
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});
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let cmpPlayer = ConstructComponent(playerEnt, "Player", {
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"SpyCostMultiplier": "1",
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"BarterMultiplier": {
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"Buy": {
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"food": "1",
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"metal": "1"
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},
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"Sell": {
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"food": "1",
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"metal": "1"
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}
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},
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});
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let QueryOwnerInterface = () => cmpPlayer;
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Engine.RegisterGlobal("QueryOwnerInterface", QueryOwnerInterface);
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 300, "metal": 300 });
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TS_ASSERT_EQUALS(cmpResourceTrickle.GetTimer(), 200);
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// Since there is no rate > 0, nothing should change.
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TS_ASSERT_UNEVAL_EQUALS(cmpResourceTrickle.GetRates(), {});
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TS_ASSERT_EQUALS(cmpResourceTrickle.ComputeRates(), false);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 300, "metal": 300 });
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// Test that only trickling food works.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "ResourceTrickle/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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// Calling OnValueModification will reset the timer, which can then be called, thus increasing the resources of the player.
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_UNEVAL_EQUALS(cmpResourceTrickle.GetRates(), { "food": 1 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 301, "metal": 300 });
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TS_ASSERT_EQUALS(cmpResourceTrickle.ComputeRates(), true);
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// Reset the trickle modification.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => currentValue;
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpResourceTrickle.OnValueModification({ "component": "ResourceTrickle" });
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TS_ASSERT_UNEVAL_EQUALS(cmpResourceTrickle.GetRates(), {});
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TS_ASSERT_EQUALS(cmpResourceTrickle.ComputeRates(), false);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 301, "metal": 300 });
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