..
interfaces
Allow buildings to autobuild themselves.
2020-02-25 21:29:07 +00:00
tests
Support friendly fire for projectile attacks.
2020-03-07 10:39:05 +00:00
AIInterface.js
some cleanups of ai and petra
2017-10-02 17:49:27 +00:00
AIProxy.js
Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
2019-08-22 18:00:33 +00:00
AlertRaiser.js
Town bell - use matching classes, add a market alert
2018-02-24 04:35:26 +00:00
Armour.js
Fix attack/armor techs not applying after 16b452cf91, and fix auras/techs affecting capture rate.
2019-08-25 18:03:32 +00:00
Attack.js
Support friendly fire for projectile attacks.
2020-03-07 10:39:05 +00:00
AttackDetection.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
Auras.js
Fix issue with D274/e16c4c4800 - modifications are a list of effects, not a single effect
2019-09-22 12:05:04 +00:00
AutoBuildable.js
Allow buildings to autobuild themselves.
2020-02-25 21:29:07 +00:00
Barter.js
Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed.
2019-09-22 14:53:47 +00:00
BattleDetection.js
Builder.js
Add a {native} civ replacement in buildable and trainable template names
2017-12-07 18:33:08 +00:00
BuildingAI.js
Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
2019-08-22 18:00:33 +00:00
BuildRestrictions.js
Add a couple of string manipulation functions to globalscripts.
2018-02-02 01:37:39 +00:00
Capturable.js
Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
2019-08-22 18:00:33 +00:00
CeasefireManager.js
Add a GUI notification when the ceasefire ended so that devs and modders can do fancy things with that event and
2017-03-02 18:02:59 +00:00
Cost.js
Update the fast-actions cheat and AI bonuses to use the modifiers manager
2019-09-22 07:46:29 +00:00
DeathDamage.js
Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire.
2019-09-07 13:48:11 +00:00
DelayedDamage.js
Support friendly fire for projectile attacks.
2020-03-07 10:39:05 +00:00
EndGameManager.js
Spawn proportionately less gaia attackers when players become defeated.
2018-04-15 16:47:51 +00:00
EntityLimits.js
Fix an issue with upgrade and entity limits.
2017-10-29 08:03:43 +00:00
Fogging.js
Fix warning introduced in the mirage cleanup, 905763004a
2019-05-08 19:24:20 +00:00
Formation.js
Disband formation instead destroying
2020-01-28 19:31:04 +00:00
FormationAttack.js
Remove formation minimum range and stop formation when in member state
2018-04-12 00:27:03 +00:00
Foundation.js
Allow buildings to autobuild themselves.
2020-02-25 21:29:07 +00:00
Garrisonable.js
Option to disable garrisoning of heroes in regicide gamemode.
2017-05-22 01:18:51 +00:00
GarrisonHolder.js
Make damage bonuses, attack preferred classes and garrisonHolder ejectable classes use MatchesClassList.
2019-08-24 08:52:15 +00:00
Gate.js
Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
2018-03-26 15:18:53 +00:00
Guard.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
GuiInterface.js
Use correct player id when querying interfaces in guiinterface
2020-01-30 21:36:01 +00:00
Heal.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
Health.js
Make health correctly recalculate its cached values when the entity changes owner.
2019-09-16 17:07:50 +00:00
Identity.js
Enforce formation required member count
2020-01-27 17:49:06 +00:00
Loot.js
Allow loot to be modified by technologies and auras
2017-11-15 22:56:04 +00:00
Looter.js
Merge resource agnostic branch by s0600204, fixes #3934 .
2016-11-19 14:29:45 +00:00
Market.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
Mirage.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
ModifiersManager.js
Fix issue with D274/e16c4c4800 - modifications are a list of effects, not a single effect
2019-09-22 12:05:04 +00:00
MotionBall.js
Pack.js
Update the fast-actions cheat and AI bonuses to use the modifiers manager
2019-09-22 07:46:29 +00:00
Player.js
Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed.
2019-09-22 14:53:47 +00:00
PlayerManager.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
ProductionQueue.js
Fix style, Cc and slightly refactor ProductionQueue
2020-01-02 20:29:07 +00:00
Promotion.js
Fix cc1ea7cca0 error in Promotion when promoting an entity that died on the same turn.
2019-08-31 12:38:38 +00:00
RallyPoint.js
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
RangeOverlayManager.js
Revert unintentional function rename in 40cc3aaa09.
2018-01-22 06:02:52 +00:00
Repairable.js
Fix entities not retaining repair order after target transforms
2020-01-27 17:14:30 +00:00
ResourceDropsite.js
Remove silencing of resource-not-found errors (that were introduced with an enabled property in the JSON resource files that got removed later). Refs #3934 .
2016-11-21 17:32:17 +00:00
ResourceGatherer.js
Set last carried resource after promotion/transformation
2020-01-09 21:21:38 +00:00
ResourceSupply.js
Clean ResourceSupply up.
2019-03-06 16:44:24 +00:00
ResourceTrickle.js
Optimize resource trickle by not running timers when not necessary.
2020-01-14 21:48:32 +00:00
Settlement.js
SkirmishReplacer.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
Sound.js
Replace {gender} by {phenotype} and support this tag in VisualActor.
2019-08-01 19:14:40 +00:00
StatisticsTracker.js
Remove hardcoding and quadruplication of the StatisticsTracker unit and building classes following 1d3ac14d35, refs #686 .
2019-10-21 08:48:17 +00:00
StatusBars.js
Show progress bar when upgrading entities
2019-12-07 13:40:40 +00:00
StatusEffectsReceiver.js
Allow status effect to apply modifiers and fix 2333b1814e
2020-01-27 16:51:25 +00:00
TechnologyManager.js
Fix phase notification accidentally deleted in e16c4c4800
2019-09-29 08:53:28 +00:00
TerritoryDecay.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
TerritoryDecayManager.js
Cache a list of TerritoryDecay components in the TerritoryDecayManager instead of retrieving it each time
2017-10-09 19:38:56 +00:00
Timer.js
Timer component cleanup. Patch by Stan, fixes #4158 .
2016-11-22 12:28:22 +00:00
Trader.js
Allow to cancel trade route setup
2020-03-07 11:35:25 +00:00
TrainingRestrictions.js
Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue.
2019-06-15 17:27:24 +00:00
Trigger.js
Handle entity renames in regicide
2019-01-04 20:09:28 +00:00
TriggerPoint.js
PlayerManager GetAllPlayers helper function to remove some duplication.
2017-12-08 20:39:40 +00:00
UnitAI.js
Allow to cancel trade route setup
2020-03-07 11:35:25 +00:00
UnitMotionFlying.js
Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal
2019-12-06 17:36:25 +00:00
Upgrade.js
Show progress bar when upgrading entities
2019-12-07 13:40:40 +00:00
ValueModificationManager.js
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
Visibility.js
VisionSharing.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
WallPiece.js
Amend wallpiece lengths in preparation for D900.
2017-12-05 02:39:50 +00:00
WallSet.js
Remove civ-specific hardcoding in rmgen wall-placement script.
2017-12-10 03:12:54 +00:00
Wonder.js
Fix documentation of non system component.
2017-03-24 07:09:28 +00:00