0ad/binaries/data/mods/public/simulation/components/tests
Angen be38792477 Support friendly fire for projectile attacks.
Allow templates to define if friendlyfire is enabled for projectiles.

Differential Revision: https://code.wildfiregames.com/D1973
Patch by: Freagarach
Reviewed by: wraitii, Angen
This was SVN commit r23519.
2020-03-07 10:39:05 +00:00
..
setup.js Mark simulation component template and entity properties as read-only in simulation tests (as they are in actual games). 2017-09-08 04:22:53 +00:00
setup_test.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_Attack.js Support friendly fire for projectile attacks. 2020-03-07 10:39:05 +00:00
test_Auras.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_AutoBuildable.js Allow buildings to autobuild themselves. 2020-02-25 21:29:07 +00:00
test_Barter.js Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed. 2019-09-22 14:53:47 +00:00
test_Builder.js Add a {native} civ replacement in buildable and trainable template names 2017-12-07 18:33:08 +00:00
test_Capturable.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Damage.js Support friendly fire for projectile attacks. 2020-03-07 10:39:05 +00:00
test_DeathDamage.js Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire. 2019-09-07 13:48:11 +00:00
test_EndGameManager.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
test_EntityLimits.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_Foundation.js Allow buildings to autobuild themselves. 2020-02-25 21:29:07 +00:00
test_GarrisonHolder.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_GuiInterface.js Enforce formation required member count 2020-01-27 17:49:06 +00:00
test_Heal.js Use only one getter for range overlays instead of three to four in the Heal and Auras component. 2017-12-10 03:08:05 +00:00
test_Health.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Identity.js Match unit classes with templates names 2019-09-01 14:08:07 +00:00
test_Math.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_ModifiersManager.js Fix lineendings. 2019-09-26 09:46:01 +00:00
test_Pack.js Fix entities not retaining repair order after target transforms 2020-01-27 17:14:30 +00:00
test_Player.js Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed. 2019-09-22 14:53:47 +00:00
test_ProductionQueue.js Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue. 2019-06-15 17:27:24 +00:00
test_Promotion.js Fix cc1ea7cca0 error in Promotion when promoting an entity that died on the same turn. 2019-08-31 12:38:38 +00:00
test_RallyPoint.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_ResourceSupply.js Cleanup getNumPlayers() calls 2017-12-13 20:41:41 +00:00
test_ResourceTrickle.js Optimize resource trickle by not running timers when not necessary. 2020-01-14 21:48:32 +00:00
test_StatisticsTracker.js Remove hardcoding and quadruplication of the StatisticsTracker unit and building classes following 1d3ac14d35, refs #686. 2019-10-21 08:48:17 +00:00
test_StatusEffectsReceiver.js Allow status effect to apply modifiers and fix 2333b1814e 2020-01-27 16:51:25 +00:00
test_Technologies_effects.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Technologies_reqs.js Match unit classes with templates names 2019-09-01 14:08:07 +00:00
test_TechnologyManager.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
test_Timer.js
test_UnitAI.js Do not create range query with no enemies 2020-01-30 21:13:42 +00:00
test_UnitMotionFlying.js Move "IsInRange" family of functions to the Obstruction Manager and make the commutative. 2019-06-06 19:37:23 +00:00
test_UpgradeModification.js Update the fast-actions cheat and AI bonuses to use the modifiers manager 2019-09-22 07:46:29 +00:00
test_ValueModificationHelper.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Vector.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_VisionSharing.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00